Clan Hall: Difference between revisions
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{{Version|1. | {{Version|1.4.15}} | ||
{{ | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
== Overview == | == Overview == | ||
The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{ | The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} for {{Species link|Frogs}} and {{Species link|Lizards}} when there is at least one worker. It also provides passive effects '''Carnivorous Tradition''' with two or more workers and '''Ancient Ways''' when all worker slots are filled. | ||
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | |||
* '''Smuggler's Visit''' - Legendary [[Cornerstone]] | |||
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone | |||
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]] | |||
Clan Hall is unlocked at [[level]] 4. | |||
=== Building Effects === | |||
{| class="wikitable" style="text-align:center; border:hidden" | |||
|- | |||
{| class=wikitable | | style="font-weight:bold; border:hidden" | Carnivorous Tradition | ||
| style="text-align:left;border:hidden" | All meat-based complex foods ({{rl|Jerky}}, {{rl|Skewers}}, {{rl|Pie}}, {{rl|Paste}}) give 2 more [[Resolve]].</br>Same building effects do not stack.</br> Need 2 [[villager]]s assigned. | |||
|- | |- | ||
| {{ | | style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_AncientWays.png}}<br />Ancient Ways | ||
| | | style="text-align:left;border:hidden" | All camps produce +100% greater yield. Does NOT affect {{bl|Woodcutters' Camp}} and {{bl|Fishing Hut|s}}. </br>Same building effects do not stack.</br> Need 3 villagers assigned. | ||
|} | |} | ||
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | ||
The camps affected by '''Ancient Ways''' are the following | The camps affected by '''Ancient Ways''' are the following: | ||
* {{bl|Foragers' Camp}} | * {{bl|Foragers' Camp}} | ||
Line 32: | Line 34: | ||
* {{bl|Stonecutters' Camp}} | * {{bl|Stonecutters' Camp}} | ||
* {{bl|Trappers' Camp}} | * {{bl|Trappers' Camp}} | ||
The effect applies to both large and small versions of food camps. | |||
=== Service Building Mechanics === | |||
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed. | |||
The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Clan Hall tiles are within its range. | |||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Training Gear}} | |||
== Strategies == | == Strategies == |
Latest revision as of 02:21, 15 October 2024
Clan Hall
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.
Specialization bonus:
Warmth (Comfort)
Blightrot (Comfort)
Recipes
- Brawling (★)
ID = 'Clan Hall'
Overview
The Clan Hall is a Lizard-themed service building that provides Brawling for Frogs and Lizards when there is at least one worker. It also provides passive effects Carnivorous Tradition with two or more workers and Ancient Ways when all worker slots are filled.
The Clan Hall is a species-specific building. It can show up as a blueprint choice only when Lizards are present in your settlement. This restriction can be bypassed if you find a Clan Hall Ruin or with a wildcard blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Summoned Smuggler (Stormforged) - Stormforged Cornerstone
- Contraband - Wildcard blueprint pick available for purchase from some traders
Clan Hall is unlocked at level 4.
Building Effects
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following:
The effect applies to both large and small versions of food camps.
Service Building Mechanics
The Clan Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.
The Clan Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Clan Hall tiles are within its range.
Production Chain
Recipes in the Clan Hall
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Brawling |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||||
|
★★★ 1:45 |
|
|
10 |