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[[File:Impatience tooltip.png|thumb|300px|At the beginning of a new city.]]
{{Version|1.4.15}}
Creating a successful settlement is a race against the clock. This clock represents itself as the '''Queen's Impatience'''. If it rises too far, your game will result in a defeat, and will be handed only a portion of the potential rewards you would've otherwise gotten. Be cautious that even when you lose, you still make progress to a new storm cycle
[[File:Queen.png|360px|right]]
== Overview ==


The red bar on the bottom right of the UI represents the time you have left to win. Impatience slowly and gradually increases during your mission, starting from the moment after [[Embarking]]. Some modifiers make the rate of increase faster or slower, and some events can instantly subtract or add Impatience. Hovering the mouse over the skull graphic reveals a tooltip with the current value of the Queen's Impatience and the current rate at which Impatience is increasing per minute.
[[File:Impatience.png|50px|left]]Creating a successful settlement is a race against the clock. The '''Queen's Impatience''' is this clock. Her Impatience will increase every minute. When Her Impatience reaches a maximum of 14 points, you lose or go into a [[#Last Stand | Last Stand]].  


== Sources that affect Impatience ==
== Gaining Impatience ==
By default, the Queen's Impatience increases at a rate of 0.255 per minute. On average this means a run will end in about 55 minutes. There are however sources that reduce this rate. These modifiers all work additively, not accumulatively.


=== Impatience Rate Modifiers ===
[[File:ImpatienceBar.png|400px|right|border|Impatience Bar]]The red bar on the bottom right is Her Impatience, it will increase by a certain amount every minute. Viceroys can see how fast it increases (Queen's Impatience Speed) by hovering their cursor on the skull icon.
* Several core [[Upgrades]] reduces the Impatience rate by '''2%''' each
* The '''Important Matters''' [[Modifier]] reduces Impatience rate by '''70%''' during Drizzle
* Having a [[Human]] as firekeeper at the [[Hearth]] reduces Impatience rate by '''25%'''


=== Impatience Increases ===
Base Queen's Impatience Speed is 0.255 points per minute. All of the Queen's Impatience Speed values get rounded down in the UI to the second decimal.
* A villager leaving or dying increases Impatience by '''0.3'''
* Letting certain [[Dangerous Glade]] or [[Forbidden Glade]] threats run out increases Impatience by '''1.0'''
* The '''Mist Piercers''' [[Perk]] increase Impatience by '''0.5''' when opening a [[Glade]]
* Calling a trader from a [[Trading Post]] increases Impatience by '''0.5''', increased by another '''0.5''' for every call thereafter


=== Impatience Reductions ===
When a Viceroy gains Impatience, they will see the Forests' [[Hostility]] go down. This is because '''Impatience and Hostility are linked'''. Every full point of Impatience gives -15 Hostility, up to -210 Hostility at full 14 points.
* Reaching a [[Reputation]] milestone reduces Impatience by '''1.0'''
 
Viceroys can make the Queen mad and increase Her Impatience by:
* Calling a [[trader]]
** First Trader Call raises Impatience by 0.5 points. Every subsequent Call doubles the previous amount
 
* Assaulting a trader
** Results in 2-3 Impatience points depending on the trader, plus some Impatience from villager deaths
 
* Having [[villagers]] leave or die
** Every villager that leaves or dies raises Impatience by 0.3 points
** On [[ #Difficulty_Modifiers_influencing_Impatience | Prestige 20]] the penalty is raised to 0.8 Impatience points
** '''{{c|{{PerkOrange}}|Rebellious Spirit}}''' [[Cornerstone]] raises the Impatience penalty by an additional 0.2 points
 
* Picking the '''{{c|{{PerkOrange}}|Mist Piercers}}''' Cornerstone and then opening [[Glades]]
**Every newly discovered Glade with Mist Piercers raises Impatience by 0.5 Points
 
== Reducing Impatience ==
 
The only accessible way to reduce Impatience is through gaining [[Reputation]] Points. By default, a full point of Reputation lowers Impatience by the same amount. [[#Difficulty_Modifiers_influencing_Impatience | Prestige 14]] reduces Impatience decreased per Reputation point by 50%, to 0.5 Points.
 
The only other way to reduce Impatience in the game is a [[Perk]] you can buy from [[Alune Soulgazer]], one of the [[ Glade Traders | Glade traders]], or get from a big [[Dullahan Warlander]] Mystery Box:
{{Perks|name=Badge of Courage}}
 
== Slowing down Impatience ==
 
There are several ways of slowing down Impatience:
* Assigning a [[Hearths#Firekeeper_Bonus|Firekeeper]] from the {{Species link|Humans}} to the [[Hearth]]. A [[Human]] [[Hearths#Firekeeper_Bonus|Firekeeper]] can lower the base 0.255 points/minutes by 25% to 0.19125
 
* [[Upgrades | Upgrading]] the '''Obsidian Archive''' in the [[Citadel]]. Each upgrade reduces Her Impatience rate by 2%, up to 40%. A 40% reduction to base Queen's Impatience Speed sets it to 0.153 points per minute
** With both a [[Human]] [[Hearths#Firekeeper_Bonus|Firekeeper]] and full [[upgrades]] Queen's Impatience Speed is lowered by a total of 65% to 0.08925 points per minute
 
* '''Land of Greed''' [[Map Modifier]] adds a flat +50% Impatience speed, but reduces it by 30% for 3 minutes after every completed [[Trading#Trade_Routes|trade route]]. With enough trade route speed and slots, it's possible to even halt Impatience growth completely this way.
 
* The '''{{c|{{PerkOrange}}|Frequent Caravans}}''' [[Cornerstone]]:
{{Perks|name=Frequent Caravans}}
 
== Last Stand ==
Viceroys can acquire the '''Last Stand''' [[upgrade]] in the '''Obsidian Archive''' branch of the [[Citadel]], providing them with an extra 30 seconds at 14 Impatience to pull a rabbit out of a hat and find a way to lower it. This feature can be upgraded to last up to 90 seconds at later levels.
 
{| class="wikitable"
|-
! style="font-weight:bold; text-align:center;" | Upgrade
! style="font-weight:bold; text-align:center;" | Last Stand Duration
|-
| '''Obsidian Archive''' level 5
| 30 seconds
|-
| '''Obsidian Archive''' level 15
| 60 seconds
|-
| '''Obsidian Archive''' level 18
| 90 seconds
|}
 
Additionally, '''{{c|{{PerkOrange}}|Borrowed Time}}''' [[Cornerstone]] allows to increase the Last Stand timer by [[ Housing Upgrades |fully upgrading]] species [[Housing]]:
{{Perks|name=Borrowed Time}}
 
== Difficulty Modifiers influencing Impatience ==
 
{| class="wikitable" style="text-align:center; vertical-align:middle;"
|-
! style="font-weight:bold" | Prestige
! style="font-weight:bold" | Description
! style="font-weight:bold" | Modifier
! style="font-weight:bold" | Explanation
|-
| 14
| style="text-align:left;" | Queen's Impatience reduced less upon gaining [[Reputation]].
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}<br />Higher Expectations
| style="text-align:left;" | The Queen expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] point you gain.
|-
| 20
| style="text-align:left;" | Higher penalty from losing [[villagers]].
| {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}<br />The Queen's People
| style="text-align:left;" | For the Queen, nothing is more important than her people. Losing [[villagers]] will add 0.5 more points to her [[Impatience]].
|}
 
== Forest Mysteries influencing Impatience ==
 
{| class="wikitable sortable" style="width:100%;"
|+
|-
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Mystery
! class=unsortable style="font-weight:bold; text-align:center; vertical-align:middle;" | Penalty
! style="font-weight:bold; text-align:center; vertical-align:middle; width:10%" | Activation
|-
| style="text-align:center;" | {{Perk|Red|File:P_01.png}}<br />No Contact
| Gaining [[Reputation]] does not lower [[Impatience]].
| [[Hostility]] 2
|-
| style="text-align:center;" | {{Perk|Red|File:Spreading_Contamination.png}}<br />Spreading Contamination
| style="vertical-align:middle;" | +5% faster Queen's [[Impatience]] for every [[Blightrot Cyst]] in your settlement.
| [[Hostility]] 4
|-
| style="text-align:center;" | {{Perk|Red|File:Vassal_Tax.png}}<br />Vassal Tax
| style="vertical-align:middle;" | Pay 5 {{rl|Amber}} x number of years, or gain 1 [[Impatience]] point.
| [[Hostility]] 4
|-
| style="text-align:center;" | {{Perk|LimeGreen|File:SGI_127_modified.png}}<br /> Important Matters
| [[Impatience]] grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters.
| [[Drizzle]]
|}
 
== Perks and Cornerstones influencing Impatience ==
{{Perks|description=Impatience|caption=Impatience Perks and Cornerstones}}
 
{{SeeAlso|Reputation|Hostility|Difficulty}}

Latest revision as of 22:03, 6 October 2024

Queen.png

Overview

Impatience.png

Creating a successful settlement is a race against the clock. The Queen's Impatience is this clock. Her Impatience will increase every minute. When Her Impatience reaches a maximum of 14 points, you lose or go into a Last Stand.

Gaining Impatience

Impatience Bar

The red bar on the bottom right is Her Impatience, it will increase by a certain amount every minute. Viceroys can see how fast it increases (Queen's Impatience Speed) by hovering their cursor on the skull icon.

Base Queen's Impatience Speed is 0.255 points per minute. All of the Queen's Impatience Speed values get rounded down in the UI to the second decimal.

When a Viceroy gains Impatience, they will see the Forests' Hostility go down. This is because Impatience and Hostility are linked. Every full point of Impatience gives -15 Hostility, up to -210 Hostility at full 14 points.

Viceroys can make the Queen mad and increase Her Impatience by:

  • Calling a trader
    • First Trader Call raises Impatience by 0.5 points. Every subsequent Call doubles the previous amount
  • Assaulting a trader
    • Results in 2-3 Impatience points depending on the trader, plus some Impatience from villager deaths
  • Having villagers leave or die
    • Every villager that leaves or dies raises Impatience by 0.3 points
    • On Prestige 20 the penalty is raised to 0.8 Impatience points
    • Rebellious Spirit Cornerstone raises the Impatience penalty by an additional 0.2 points
  • Picking the Mist Piercers Cornerstone and then opening Glades
    • Every newly discovered Glade with Mist Piercers raises Impatience by 0.5 Points

Reducing Impatience

The only accessible way to reduce Impatience is through gaining Reputation Points. By default, a full point of Reputation lowers Impatience by the same amount. Prestige 14 reduces Impatience decreased per Reputation point by 50%, to 0.5 Points.

The only other way to reduce Impatience in the game is a Perk you can buy from Alune Soulgazer, one of the Glade traders, or get from a big Dullahan Warlander Mystery Box:

1 Perk named 'Badge of Courage'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra 28

Slowing down Impatience

There are several ways of slowing down Impatience:

  • Upgrading the Obsidian Archive in the Citadel. Each upgrade reduces Her Impatience rate by 2%, up to 40%. A 40% reduction to base Queen's Impatience Speed sets it to 0.153 points per minute
    • With both a Human Firekeeper and full upgrades Queen's Impatience Speed is lowered by a total of 65% to 0.08925 points per minute
  • Land of Greed Map Modifier adds a flat +50% Impatience speed, but reduces it by 30% for 3 minutes after every completed trade route. With enough trade route speed and slots, it's possible to even halt Impatience growth completely this way.
1 Perk named 'Frequent Caravans'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Frequent Caravans Frequent Caravans Legendary The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. x Cor x x x 0

Last Stand

Viceroys can acquire the Last Stand upgrade in the Obsidian Archive branch of the Citadel, providing them with an extra 30 seconds at 14 Impatience to pull a rabbit out of a hat and find a way to lower it. This feature can be upgraded to last up to 90 seconds at later levels.

Upgrade Last Stand Duration
Obsidian Archive level 5 30 seconds
Obsidian Archive level 15 60 seconds
Obsidian Archive level 18 90 seconds

Additionally, Borrowed Time Cornerstone allows to increase the Last Stand timer by fully upgrading species Housing:

1 Perk named 'Borrowed Time'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Borrowed Time Borrowed Time Legendary The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. x Cor x x x 0

Difficulty Modifiers influencing Impatience

Prestige Description Modifier Explanation
14 Queen's Impatience reduced less upon gaining Reputation. Icon PrestigeMod HigherExpectations.png
Higher Expectations
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation point you gain.
20 Higher penalty from losing villagers. Icon PrestigeMod TheQueensPeople.png
The Queen's People
For the Queen, nothing is more important than her people. Losing villagers will add 0.5 more points to her Impatience.

Forest Mysteries influencing Impatience

Mystery Penalty Activation
P 01.png
No Contact
Gaining Reputation does not lower Impatience. Hostility 2
Spreading Contamination.png
Spreading Contamination
+5% faster Queen's Impatience for every Blightrot Cyst in your settlement. Hostility 4
Vassal Tax.png
Vassal Tax
Pay 5 Amber Amber x number of years, or gain 1 Impatience point. Hostility 4
SGI 127 modified.png
Important Matters
Impatience grows 70% slower during drizzle season. The Queen seems to be preoccupied with more pressing matters. Drizzle

Perks and Cornerstones influencing Impatience

Impatience Perks and Cornerstones
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra 28
Beacon Beacon None Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. x x x x x 0
Borrowed Time Borrowed Time Legendary The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. x Cor x x x 0
Fiery Wrath Fiery Wrath Epic Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. x Cor x x x 0
Frequent Caravans Frequent Caravans Legendary The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. x Cor x x x 0
Hidden from the Queen Hidden from the Queen Legendary The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9. x Cor x x x 0
Hidden from the Queen (Stormforged) Hidden from the Queen (Stormforged) Mythic The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. Alt x x x x 0
Mist Piercers Mist Piercers Legendary You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. x Cor x x x 0
Rebellious Spirit Rebellious Spirit Legendary The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. x Cor x x x 0
Rebellious Spirit (Stormforged) Rebellious Spirit (Stormforged) Mythic The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. Alt x x x x 0
Royal Guard Training Royal Guard Training Legendary The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points. x Cor x x x 0

See also