Skewers: Difference between revisions

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{{Version|1.3.4}}
{{Goodbox|Skewers|purpose=Complex Food|species_preference=Fox, Lizard}}
{{Goodbox|Skewers|purpose=Complex Food|species_preference=Fox, Lizard}}


Skewers are [[Resources#Complex_Food|Complex Food]] preferred by [[Lizards]] and [[Fox]]es. Each of your [[Villagers]] of those [[Species]] that [[Complex Food Need|fulfills their need for Skewers]] receives a bonus to their [[Resolve]].
== Overview ==


[[Skewers]] are [[Resources#Complex_Food|Complex Food]] preferred by {{Species link|Lizards}} and {{Species link|Foxes}}. Each of your [[Villagers]] of those [[Species]] that [[Complex Food Need|fulfills their need for Skewers]] receives +5 to their [[Resolve]].


== Produced in ==
== Production Chain ==


Three-star Buildings
=== <span id="Product"></span>Recipes for {{PAGENAME}} ===
* [[Grill]] ({{3Star}})
Two-star Buildings
* [[Cookhouse]] ({{2Star}}), available at early Levels
* [[Butcher]] ({{2Star}}
One-star Buildings
* ''none''
Zero-star Buildings
* ''none''


== Recipes ==
{{Recipe|{{PAGENAME}} }}


Before any [[Perks]] are applied, the [[Recipe]] for Skewers in all [[Buildings]] yields 10 Skewers. In the 3-star [[Grill]] ({{3Star}}), the Recipe requires 3 of the protein ingredient (except one fewer if it's [[Jerky]]) and 3 of the secondary ingredients. In the two-star ({{2Star}}) Buildings, the Recipe requires 4 of the protein (except one fewer if it's [[Jerky]]) and 4 secondary ingredients.
=== <span id="Ingredient"></span> Recipes with {{PAGENAME}} as an Ingredient ===


{{Recipe|Skewers}}
{{Recipe|ingredient={{PAGENAME}} }}
 
== Perks and Cornerstones ==
 
{{Perks|id=Butcher +50|search=Skewers}}
 
== Strategies ==


The [[Butcher]] ({{2Star}}) can make both Jerky and Skewers.
The [[Butcher]] ({{2Star}}) can make both Jerky and Skewers.


{{Recipe|building=Butcher}}
{{Recipe|building=Butcher}}
== Sources and Strategies ==


While Skewers require [[Insects]] or [[Meat]] from a [[Foragers' Camp]] or [[Trappers' Camp]], it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into [[Jerky]] in a [[Smokehouse]] ({{3Star}}) or the [[Butcher]] ({{2Star}}). If you can afford to also use a [[Fuel]], you can multiply the number of Skewers you get from Insects and Meat by more than 3x. If you're lucky enough to get the Butcher and have no [[Beavers]] in your map, you can meet two of the [[Complex Food Need]] of everyone in your Village with just one [[Building]].
While Skewers require [[Insects]] or [[Meat]] from a [[Foragers' Camp]] or [[Trappers' Camp]], it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into [[Jerky]] in a [[Smokehouse]] ({{3Star}}) or the [[Butcher]] ({{2Star}}). If you can afford to also use a [[Fuel]], you can multiply the number of Skewers you get from Insects and Meat by more than 3x. If you're lucky enough to get the Butcher and have no [[Beavers]] in your map, you can meet two of the [[Complex Food Need]] of everyone in your Village with just one [[Building]].
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Skewers can be acquired from a [[Trade]]r. They have a value of 0.20 {{Amber}} [[Amber]], therefore a stack of 40 is worth 8.0 {{Amber}} to the Trader.
Skewers can be acquired from a [[Trade]]r. They have a value of 0.20 {{Amber}} [[Amber]], therefore a stack of 40 is worth 8.0 {{Amber}} to the Trader.


 
=== Efficient sustainable production ===
=== Production Chain ===
 
The production chain for Skewers looks like this.
 
==== First Ingredient: [[Jerky]] ====
 
Step 1 options:
* A [[Wormtongue Nest]] worked by a [[Foragers' Camp]] ({1Star}) produces [[Insects]] ({{1Star}}).
* A [[Slickshell Broodmother]] worked by a [[Trappers' Camp]] ({1Star}) produces [[Meat]] ({{1Star}}).
* A [[Ranch]] supported by [[Grain]] from a [[Small Farm]] and sustain production of [[Meat]] ({{1Star}}).
 
Step 2 options:
* A [[Smokehouse]] requires the [[Insects]] or [[Meat]] to produce [[Jerky]] ({{3Star}}).
* A [[Butcher]] requires the [[Insects]] or [[Meat]] to produce [[Jerky]] ({{2Star}}).
 
 
==== Second Ingredient: [[Vegetables]], [[Roots]], [[Berries]], or [[Eggs]] ====
 
* A [[Moss Broccoli Patch]] worked by a [[Foragers' Camp]] produces [[Vegetables]] ({{1Star}}).
* A [[Root Deposit]] worked by a [[Scavengers' Camp]] produces [[Roots]] ({{1Star}}).
* A [[Dewberry Bush]] worked by an [[Herbalists' Camp]] produces [[Berries]] ({{1Star}}).
* A [[Stormbird Nest]] or [[Snake Nest]] worked by a [[Scavengers' Camp]] or [[Trappers' Camp]] produces [[Eggs]] ({{1Star}}).
* The same [[Ranch]] for the [[#First Ingredient: Jerky|first ingredient]] supported by [[Grain]] from a [[Small Farm]] can sustain production of [[Eggs]] ({{1Star}}).
* [[Fertile Soil]] is improved to a [[Farm Field]].
** [[Farm Fields]] worked by a [[Small Farm]] produce [[Vegetables]] ({{1Star}}) (and can also support the [[Ranch]]).
** [[Farm Fields]] worked by a [[Plantation]] produce [[Berries]] ({{2Star}}).
 
 
==== Efficient sustainable production ====


If you need to sustain Skewers '''and Jerky''' and want to feel efficient at doing so, look here.
If you need to sustain Skewers '''and Jerky''' and want to feel efficient at doing so, look here.
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# The same Butcher takes the [[Jerky]] and the [[Vegetables]] to make [[Skewers]].
# The same Butcher takes the [[Jerky]] and the [[Vegetables]] to make [[Skewers]].


== See also ==


== Related and Supporting Perks ==
* [[Resources]]
 
See also: [[Perks]].


* [[File:Ethernal Icon.png|x14px|Ethereal]] [[Back to Nature]]: Increases yields by 100% in all [[Farms|Buildings that use Fertile Soil]]. You will lose all stored food (cooked and raw) upon choosing this cornerstone.
[[Category:Goods]]
* [[Bigger Grill]]: +2 to [[Skewers]] production. Gain additional Skewers every yield (from gathering, farming, or production).
[[Category:Complex food]]
* [[Cannibalism]]: Gain 30 [[Meat]] every time a [[Villager]] [[Dying|Dies]] or [[Leaving|Leaves]].
* [[Giant Vegetables]]: +2 to [[Vegetables]] production. Gain additional Vegetables every yield (from gathering, farming, or production).
* [[Lost Supplies]]: Gain 40 [[Meat]] and 40 [[Grain]] for each completed Dangerous or Forbidden [[Glade Event]].
* [[Meat Specialization]]: [[Meat]] production increases by +1 every 25 times it's produced.
* [[Root Delivery Line]]: 3 [[Roots]] per minute.
* [[Sahilda's Secret Cookbook]]: Gain 10 [[Jerky]] for every 10 [[Pie]] produced.
* [[Termite Nest]]: 3 [[Insects]] every minute.
* [[Vegetable Delivery Line]]: 3 [[Vegetables]] per minute.
* [[Viceroy's Survival Guide]]: Increases [[Global Food Production Speed]] by 20%.

Latest revision as of 00:11, 10 May 2024

Skewers

"A Lizard specialty. Produced by: Grill, Cookhouse, Butcher."

Icon Resource Skewers.png
PurposeComplex Food
Species PreferenceFox, Lizard
CategoryFood Food
EatableYes
BurnableNo
Burn time0
Sell value0.17 Amber
Buy price0.33 Amber
ID'[Food Processed] Skewers'

Overview

Skewers are Complex Food preferred by Lizards Lizards and Foxes Foxes. Each of your Villagers of those Species that fulfills their need for Skewers receives +5 to their Resolve.

Production Chain

Recipes for Skewers

2 recipes for Skewers.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★
02:06
4
4
4
3
4
4
4
4
10
★★
02:06
4
4
4
3
4
4
4
4
10
★★★
01:45
3
3
3
2
3
3
3
3
10


Recipes with Skewers as an Ingredient

No recipes found for ingredient: Skewers.


Perks and Cornerstones

4 Perks with ID 'Butcher +50' and named 'Skewers' and mentioning 'Skewers'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bigger Grill Bigger Grill Uncommon +2 to Skewers Skewers production. Gain additional Skewers Skewers every yield (from gathering, farming, or production). x x x Rel x 0
Bigger Grill Bigger Grill Rare +3 to Skewers Skewers production. Gain additional Skewers Skewers every yield (from gathering, farming, or production). x x Ord x Tra 24
Meat Cleavers Meat Cleavers Epic +50% to amount of goods produced in the Butcher. x x Ord x x 0
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced. x Cor Ord x x 0

Strategies

The Butcher (★★) can make both Jerky and Skewers.

3 recipes in the Butcher.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★
02:06
4
4
4
3
4
4
4
4
10
★★
02:06
5
5
5
2
Oil Oil
1
1
10
★★
01:24
3
3
3
3
5
Oil Oil


While Skewers require Insects or Meat from a Foragers' Camp or Trappers' Camp, it can be worthwhile for the efficiency multiplier to first turn the Insects or Meat into Jerky in a Smokehouse (★★★) or the Butcher (★★). If you can afford to also use a Fuel, you can multiply the number of Skewers you get from Insects and Meat by more than 3x. If you're lucky enough to get the Butcher and have no Beavers in your map, you can meet two of the Complex Food Need of everyone in your Village with just one Building.

Skewers can be acquired from a Trader. They have a value of 0.20 Amber Amber, therefore a stack of 40 is worth 8.0 Amber to the Trader.

Efficient sustainable production

If you need to sustain Skewers and Jerky and want to feel efficient at doing so, look here.

  1. Farm Fields worked by an Small Farm producing both Vegetables and Grain.
  2. The Grain is used by a Ranch to produce Meat and Eggs.
  3. A Butcher takes the Meat and a Fuel to make Jerky.
  4. The same Butcher takes the Jerky and the Vegetables to make Skewers.

See also