Jerky: Difference between revisions
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{{Version|1. | {{Version|1.3.4}} | ||
{{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}} | {{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}} | ||
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== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | {{Perks|id=Butcher +50|search=Jerky}} | ||
== Strategies == | == Strategies == | ||
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If you use {{rl|Wood}} or {{rl|Sea Marrow}} for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement. | If you use {{rl|Wood}} or {{rl|Sea Marrow}} for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement. | ||
[[Category:Goods]] | [[Category:Goods]] | ||
[[Category:Complex food]] | [[Category:Complex food]] |
Latest revision as of 23:53, 9 May 2024
Jerky
Food (Complex Food)
"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. Produced in: Smokehouse, Butcher, Apothecary, Kiln"
Recipes
- Kiln (★)
- Apothecary (★★)
- Butcher (★★)
- Smokehouse (★★★)
ID = `[Food Processed] Jerky`
Overview
Jerky is a Complex Food preferred by Lizards and Harpies. Each of your Villagers that fulfills their need for Jerky receives +4 to their Resolve.
Production Chain
Recipes for Jerky
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||||
|
★★★ 1:45 |
|
|
10 |
Recipes with Jerky as an Ingredient
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
☆ 2:06 |
|
|
10 Skewers | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 Skewers | |||||||||||||||||||||
|
★★★ 1:45 |
|
|
10 Skewers |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Cannibalism (Stormforged) | Mythic | Gain 40 Meat and 20 Jerky every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Meat Cleavers | Epic | +50% to amount of goods produced in the Butcher. | x | x | Ord | x | x | 0 |
Sahilda's Secret Cookbook | Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Cor | x | Rel | Tra | 26 |
Salted Jerky | Uncommon | +2 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | x | 0 |
Salted Jerky | Rare | +3 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | Tra | 24 |
Salted Jerky | Epic | +5 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Strategies
Jerky is a typical reward from Orders, especially ones involving the Lizards, which can reward 40 Jerky or +1 to Jerky production.
There is an order that requires you to fulfill the need for Jerky in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this order until you have at least that many villagers that want Jerky in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Jerky until you can be certain that it will be used quickly and can sustain the duration of the timer for the order.
Jerky can be acquired from a Trader. They have a value of 0.14 Amber, which is considerably less than other Complex Foods. Therefore, a stack of 40 is worth 5.6 to the trader.
If you use Wood or Sea Marrow for the Fuel-type ingredient, then Jerky can be one of the first Complex Foods you can produce in your settlement.