Jerky: Difference between revisions

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{{Version|0.63.2}}
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{{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}}
{{Goodbox|Jerky|purpose=Complex Food|species_preference=Harpy, Lizard}}


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{{Recipe|ingredient={{PAGENAME}} }}
{{Recipe|ingredient={{PAGENAME}} }}


== Strategies ==
== Perks and Cornerstones ==


Before any [[Perks]] are applied, the [[Recipe]] for Jerky in all [[Buildings]] yields 10 Jerky. In all Buildings, the Recipe requires the same number of the second, [[Fuel]]-type ingredients for cooking the first ingredient. In the [[Smokehouse]], the only 3-star ({{3Star}}) Building, only 4 of the first ingredient is needed, and the [[Butcher]] ({{2Star}}) requires only 5. In the zero-star [[Field Kitchen]] ({{0Star}}), the Recipe requires 8 of the first ingredient.
{{Perks|id=Butcher +50|search=Jerky}}


The Recipe is slightly faster in the Smokehouse ({{3Star}}) at 1:15, and in all other Buildings, it takes 1:30 to produce.
== Strategies ==


Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production.
Jerky is a typical reward from [[Orders]], especially ones involving the [[Lizards]], which can reward 40 Jerky or +1 to Jerky production.


There is an Order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this Order until you have at least that many combined Lizards and Harpies in your settlement. Further, if your production is slow or you can only afford to buy a few from the [[Trade]]r, consider [[Consumption Control|disabling consumption for Jerky]] until you can be certain that it will be used quickly and can sustain the duration of the timer for the Order.
There is an order that requires you to [[Complex Food Need|fulfill the need for Jerky]] in a certain number of your [[Villagers]]. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this order until you have at least that many villagers that want Jerky in your settlement. Further, if your production is slow or you can only afford to buy a few from the [[Trade]]r, consider [[Consumption Control|disabling consumption for Jerky]] until you can be certain that it will be used quickly and can sustain the duration of the timer for the order.
 
Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{rl|Amber}}, which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the trader.


Jerky can be acquired from a [[Trade]]r. They have a value of 0.14 {{Amber}} [[Amber]], which is considerably less than other [[Resources#Complex Food|Complex Foods]]. Therefore, a stack of 40 is worth 5.6 {{Amber}} to the Trader.
If you use {{rl|Wood}} or {{rl|Sea Marrow}} for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement.


If you use [[Wood]] or [[Sea Marrow]] for the [[Fuel]]-type ingredient, then Jerky can be one of the first [[Resources#Complex Food|Complex Foods]] you can produce in your settlement.
[[Category:Goods]]
[[Category:Complex food]]

Latest revision as of 23:53, 9 May 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Jerky

Food (Complex Food)

"Preserved, dried meat. Liked by: Lizards, Harpies. Villagers with a satisfied need for jerky have an increased chance of producing double yields. Produced in: Smokehouse, Butcher, Apothecary, Kiln"

Icon Resource Jerky.png

Needed by: Lizard Harpy

Recipes

Trading

0.14AmberValue when sold
0.07AmberValue after P10
0.28AmberTraders' price

ID = `[Food Processed] Jerky`

Overview

Jerky is a Complex Food preferred by Lizards Lizards and Harpies Harpies. Each of your Villagers that fulfills their need for Jerky receives +4 to their Resolve.

Production Chain

Recipes for Jerky

3 recipes for Jerky.
Building Grade Ingredient #1 Ingredient #2 Product
Kiln Kiln

2:06
6 Insects Insects
6 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky
Apothecary Apothecary
Butcher Butcher
★★
2:06
5 Insects Insects
5 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky
Smokehouse Smokehouse
★★★
1:45
4 Insects Insects
4 Meat Meat
5 Wood Wood
2 Oil Oil
1 Coal Coal
1 Sea Marrow Sea Marrow
10 Jerky


Recipes with Jerky as an Ingredient

3 recipes using Jerky.
Building Grade Ingredient #1 Ingredient #2 Product
Field Kitchen Field Kitchen

2:06
5 Insects Insects
5 Meat Meat
5 Mushrooms Mushrooms
5 Fish Fish
4 Jerky Jerky
5 Vegetables Vegetables
5 Roots Roots
5 Berries Berries
5 Eggs Eggs
10 Skewers Skewers
Cookhouse Cookhouse
Furnace Furnace
Butcher Butcher
★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers
Grill Grill
★★★
1:45
2 Insects Insects
2 Meat Meat
2 Mushrooms Mushrooms
2 Fish Fish
1 Jerky Jerky
3 Vegetables Vegetables
3 Roots Roots
3 Berries Berries
3 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

6 Perks with ID 'Butcher +50' and named 'Jerky' and mentioning 'Jerky'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Cannibalism (Stormforged) Cannibalism (Stormforged) Mythic Gain 40 Meat Meat and 20 Jerky Jerky every time a villager dies or leaves. Alt x x x x 0
Meat Cleavers Meat Cleavers Epic +50% to amount of goods produced in the Butcher. x x Ord x x 0
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky Jerky for every 10 Pie Pie produced. x Cor x Rel Tra 26
Salted Jerky Salted Jerky Uncommon +2 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). x x Ord Rel x 0
Salted Jerky Salted Jerky Rare +3 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). x x Ord x Tra 24
Salted Jerky Salted Jerky Epic +5 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). x x Ord x x 0

Strategies

Jerky is a typical reward from Orders, especially ones involving the Lizards, which can reward 40 Jerky or +1 to Jerky production.

There is an order that requires you to fulfill the need for Jerky in a certain number of your Villagers. Take note that this means that that many need to simultaneously have the need fulfilled and then held at that level for the duration of the timer. Therefore, you cannot complete this order until you have at least that many villagers that want Jerky in your settlement. Further, if your production is slow or you can only afford to buy a few from the Trader, consider disabling consumption for Jerky until you can be certain that it will be used quickly and can sustain the duration of the timer for the order.

Jerky can be acquired from a Trader. They have a value of 0.14 Amber Amber, which is considerably less than other Complex Foods. Therefore, a stack of 40 is worth 5.6 Amber to the trader.

If you use Wood Wood or Sea Marrow Sea Marrow for the Fuel-type ingredient, then Jerky can be one of the first Complex Foods you can produce in your settlement.