Housing Need: Difference between revisions

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|}*The number of slots in a housing building can be raised with certain [[Perks]].
|}*The number of slots in a housing building can be raised with certain [[Perks]]. Purified Houses rewarded from Haunted [[Ruin]] [[Glade Events]] have 6 slots.


== Construction cost ==
== Construction cost ==

Revision as of 01:29, 9 April 2024

This page was last updated during version 1.2.3. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Different housing

Overview

In addition to food, all villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter, or Basic Housing, and the need for species-specific Housing. Both are discussed in this article.

Villagers who have their need for basic shelter met get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their species, they get a second small bonus to their Resolve.

Both Shelters and species-specific Houses are found under Housing Housing on the Construction Toolbar.

Villagers never visit their homes; they only ever walk between their workplaces, Warehouses, and Hearths. Therefore, villagers' housing does not need to be close by, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for decorations needed to upgrade Hearths.

Satisfaction

When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to their new home, until it reaches capacity. You need at least two Shelters at the beginning of each mission to shelter all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.

When a new species-specific House is built, any villagers of that species whose Housing Need hasn't been satisfied will be automatically assigned to the new House, until it reaches capacity. Once a villager moves into their species' House, their Shelter Need and their Housing Need are both satisfied.

Some viceroys have their entire population's need for shelter satisfied before they start adding any species-specific housing.

Note: Villagers of a different species cannot use species-specific Houses of another species.

List of Shelter and Housing Needs

Species Shelter Need Housing Need Housing Need description
Beavers Beavers
Icon Need Shelter.png Basic Housing
Icon Need beaverHousing.png Beaver Housing "Beavers prefer to live in cozy, wooden homes."
Foxes Foxes Icon Need FoxHousing.png Fox Housing "Foxes prefer to live in wooden, well camouflaged houses."
Harpies Harpies Icon Need HarpyHousing.png Harpy Housing "Harpies prefer to live in well-lit, spacious homes."
Humans Humans Icon Need HumanHousing.png Human Housing "Humans prefer to live in solid, safe homes."
Lizards Lizards Icon Need LizardHousing.png Lizard Housing "Lizards prefer to live in warm, dry homes."

Housing slots and Resolve boosts

Housing building Needs satisfied Slots* Resolve
boost
Shelter icon.png Shelter Icon Need Shelter.png Basic Housing 3 +3
Big Shelter icon.png Big Shelter Icon Need Shelter.png Basic Housing 6 +3
Beaver House icon.png Beaver House Icon Need Shelter.png Basic Housing +
Icon Need beaverHousing.png Beaver Housing
2 +6
Fox House icon.png Fox House Icon Need Shelter.png Basic Housing +
Icon Need FoxHousing.png Fox Housing
2 +7
Harpy House icon.png Harpy House Icon Need Shelter.png Basic Housing +
Icon Need HarpyHousing.png Harpy Housing
2 +6
Human House icon.png Human House Icon Need Shelter.png Basic Housing +
Icon Need HumanHousing.png Human Housing
2 +6
Lizard House icon.png Lizard House Icon Need Shelter.png Basic Housing +
Icon Need LizardHousing.png Lizard Housing
2 +6

*The number of slots in a housing building can be raised with certain Perks. Purified Houses rewarded from Haunted Ruin Glade Events have 6 slots.

Construction cost

Housing building Base cost Prestige 6 cost
Shelter icon.png Shelter 10 Wood Wood 15 Wood Wood
Big Shelter icon.png Big Shelter 4 Planks Planks 6 Planks Planks
Beaver House icon.png Beaver House 8 Planks Planks 12 Planks Planks
Fox House icon.png Fox House 4 Planks Planks
2 Crystalized Dew Crystalized Dew
6 Planks Planks
3 Crystalized Dew Crystalized Dew
Harpy House icon.png Harpy House 4 Fabric Fabric 6 Fabric Fabric
Human House icon.png Human House 4 Planks Planks
2 Bricks Bricks
6 Planks Planks
3 Bricks Bricks
Lizard House icon.png Lizard House 2 Bricks Bricks
2 Fabric Fabric
3 Bricks Bricks
3 Fabric Fabric

Upgrading Houses

Each species' Houses will give different bonus perks when upgraded. Only one upgrade per level can be selected, these are:

House Upgrades Level I Cost Upgrades Level II Cost
Beaver House icon.png Beaver +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster for every Inhabitant.
+1 Resolve to every Inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials
Fox House icon.png
Fox
+15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +2% Scout Working Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpy House icon.png Harpy +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Production Speed for every Inhabitant to recipes that use or make Fabric Fabric.
+1 Resolve to every Inhabitant.
10 Pigment Pigment
2 Pack of Building Materials Pack of Building Materials
Human House icon.png Human +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Harvesting and Planting Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizard House icon.png Lizard +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Global Gathering Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Perks and Cornerstones influencing housing

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1 Perks mentioning 'Furniture'.
PerkRarityDescriptionSource(s)Price
Furniture Furniture Rare Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break)
  • purchased from a Trader
20 Amber

Note: "all houses" includes both Shelters and species-specific Houses. "Villager with a home" counts villagers housed in both Shelters and Houses.

See Also