Complex Needs: Difference between revisions

From Against the Storm Official Wiki
(→‎Upgrading Houses: version 1.2.3 pass)
Line 283: Line 283:
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| 1 {{rl|Pack of Building Materials}}
| 1 {{rl|Pack of Building Materials}}
| +2% Scout Working Speed for every Inhabitant,<br />+1 [[Resolve]] to every Inhabitant.
| +2% Scout Working Speed for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
| 10 {{rl|Resin}}<br />2 {{rl|Pack of Building Materials}}
| 10 {{rl|Resin}}<br />2 {{rl|Pack of Building Materials}}
|-
|-
Line 289: Line 289:
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| +15% Movement Speed for Inhabitants.<br />+1 Space for Another Inhabitant.
| 1 {{rl|Pack of Building Materials}}
| 1 {{rl|Pack of Building Materials}}
| Global Break time is 3% shorter for every Inhabitant.<br />+1 [[Resolve]] to every Inhabitant.
| +5% Production Speed for every Inhabitant to recipes that use or make {{rl|Fabric}}.<br />+1 [[Resolve]] to every Inhabitant.
| 10 {{rl|Pigment}}<br />2 {{rl|Pack of Building Materials}}
| 10 {{rl|Pigment}}<br />2 {{rl|Pack of Building Materials}}
|-
|-

Revision as of 06:26, 5 March 2024

The Consumption Control Panel Controlling Services and Foods Needs

Overview

Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:

Fulfilling these Needs

Complex Food & Services

All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.

Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.

Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.

The Services need the following Goods to be fulfilled:


Table of complex food, clothing, and services needs by species
Species Complex foods Clothing Services
Jerky Jerky Porridge Porridge Skewers Skewers Biscuits Biscuits Pie Pie Pickled Goods Pickled Goods Coats Coats Leisure Leisure Brawling Brawling Religion Religion Education Education Luxury Luxury Treatment Treatment
Beavers Beavers +5 +8 +8 +10 +10
Foxes Foxes +4 +5 +8 +8 +10 +10
Harpies Harpies +4 +5 +5 +10 +10
Humans Humans +4 +5 +5 +8 +8
Lizards Lizards +4 +5 +5 +8 +8 +8

Transposed:


Transposed table of complex food, clothing, and services needs by species
Species
Category Need Beavers Beavers Foxes Foxes Harpies Harpies Humans Humans Lizards Lizards
Complex Foods Jerky Jerky +4 +4
Porridge Porridge +4 +4
Skewers Skewers +5 +5
Biscuits Biscuits +5 +5 +5
Pie Pie +5 +5 +5
Pickled Goods Pickled Goods +8 +8 +8
Clothing Coats Coats +5 +5 +5
Services Leisure Leisure +8 +8
Brawling Brawling +8 +8
Religion Religion +8 +8
Education Education +10 +10
Luxury Luxury +10 +10
Treatment Treatment +10 +10


For more information, please see Complex Food.

Complex Housing Need

Main article: Housing Need
HousingNeeds.png
HousingNeedsExpanded.png

On the left, we can see:

  1. The "Basic Shelter" need
  2. The "Complex Housing" need







On the right we see when hovering over these icons, an expanded panel appears. This panel shows:

  • How many Species Specific (Complex Housing) is available.
  • How many are "affected" (or live in this housing).
  • How many are "unaffected" (Homeless or living in Basic Shelters).
  • The average amount of Resolve Villagers are gaining from living in these houses.
  • The maximum amount of Resolve Villagers can gain if everyone lives in these houses.

Villagers can stay in Shelter icon.png Basic Shelters and Big Shelter icon.png Large Shelters, but they will prefer their own Species Specific housing. These are:

All Species Housing give +3 Resolve to each Villager affected, except for Fox House icon.png Fox Houses, which give +4 Resolve.

Upgrading Houses

Each Species' Housing will give different bonus perks when upgraded, only one upgrade per level can be selected, these are:

Houses Upgrades Level I Cost Upgrades Level II Cost
Beaver House icon.png Beavers +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials All Trade Routes are 5% faster for every Inhabitant.
+1 Resolve to every Inhabitant.
5 Amber Amber or 5 Pack of Trade Goods Pack of Trade Goods
2 Pack of Building Materials Pack of Building Materials
Fox House icon.png
Foxes
+15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +2% Scout Working Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Resin Resin
2 Pack of Building Materials Pack of Building Materials
Harpy House icon.png Harpies +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Production Speed for every Inhabitant to recipes that use or make Fabric Fabric.
+1 Resolve to every Inhabitant.
10 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
2 Pack of Building Materials Pack of Building Materials
Human House icon.png Humans +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Harvesting and Planting Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
2 Pack of Crops Pack of Crops
2 Pack of Building Materials Pack of Building Materials
Lizard House icon.png Lizards +15% Movement Speed for Inhabitants.
+1 Space for Another Inhabitant.
1 Pack of Building Materials Pack of Building Materials +5% Global Gathering Speed for every Inhabitant.
+1 Resolve to every Inhabitant.
10 Jerky Jerky or 10 Skewers Skewers
2 Pack of Building Materials Pack of Building Materials

Clothing Need

3 / 5 Species use Coats Coats to boost Resolve by +5, these are:

New Coats Coats will be used every time a Villager takes a break, much like Food.

For more information, please see Clothing Need.

Services Needs

Main article: Services Needs

List of services needs

The service needs of Foxes and Lizards were changed in version 1.4, so this section is now out-of-date. Please consider contributing by updating it!

Each service can satisfy more than one species. Correspondingly, each of the five species require different combinations of the possible services available. The following shows the relationships between service (and the service-related good) and species.

The service building is also listed for convenience.

Service Corresponding service good Species satisfied Service building options
Brawling Brawling Training Gear Training Gear Frogs Frogs
Brawling Brawling Training Gear Training Gear Lizards Lizards
Education Education Scrolls Scrolls Beavers Beavers
Education Education Scrolls Scrolls Harpies Harpies
Leisure Leisure Ale Ale Beavers Beavers
Leisure Leisure Ale Ale Humans Humans
Luxury Luxury Wine Wine Beavers Beavers
Luxury Luxury Wine Wine Frogs Frogs
Religion Religion Incense Incense Foxes Foxes
Religion Religion Incense Incense Frogs Frogs
Religion Religion Incense Incense Humans Humans
Treatment Treatment Tea Tea Foxes Foxes
Treatment Treatment Tea Tea Harpies Harpies