Clan Hall: Difference between revisions

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{{Version|1.0}}
{{Version|1.1.4}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==


The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled.
The [[Clan Hall]] is a Lizard-themed service building that provides {{Service link|Brawling}} and {{Service link|Religion}} for {{Species link|Lizards}}, {{Species link|Foxes}}, and {{Species link|Humans}} when there is at least one worker, as well as the passive effect '''Ancient Ways''' when all worker slots are filled. The Clan Hall is unlocked at [[Level]] 4.
 
This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Lizards}} are present in your settlement.


The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed if you find a Clan Hall [[Ruin]] or with a wildcard [[Blueprint]] pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
=== Building Effects ===
=== Building Effects ===


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|-style="border:hidden"
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== Services ==
:''See Also: [[Services Need]]''
The Clan Hall is great for Lizards:
* {{Service link|Brawling}} is needed by {{Species link|Foxes}} and {{Species link|Lizards}}.
* {{Service link|Religion}} is needed by {{Species link|Humans}} and {{Species link|Lizards}}.
== Passive Effect ==
{| class=wikitable
! Passive effect !! Description
|-
| {{Perk|{{PerkGreen}}|File:Icon ServiceBuildingBonus AncientWays.png}} Ancient Ways
| The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. [[List_of_Buildings#Camps|All camps]] produce a +100% greater yield. This bonus does not affect {{bl|Woodcutters' Camp}}s. Same building effects do not stack.
|}
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.


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* {{bl|Stonecutters' Camp}}
* {{bl|Stonecutters' Camp}}
* {{bl|Trappers' Camp}}
* {{bl|Trappers' Camp}}
=== Service Building Mechanics ===
The [[Clan Hall]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.
The Clan Hall does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Clan Hall tiles are within its range.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
=== Service Good Recipes ===
{{Recipe|product=Training Gear}}
{{Recipe|product=Incense}}


== Strategies ==
== Strategies ==

Latest revision as of 21:59, 19 February 2024

This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Clan Hall

"A place where villagers can fulfill their need for: Brawling, Religion. Passive effects: Ancient Ways."

Clan Hall icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 3
Workplaces3
Build Time61
Build Cost
20Planks Planks
8Bricks Bricks
4Fabric Fabric
ID'Clan Hall'

Overview

The Clan Hall is a Lizard-themed service building that provides Brawling Brawling and Religion Religion for Lizards Lizards, Foxes Foxes, and Humans Humans when there is at least one worker, as well as the passive effect Ancient Ways when all worker slots are filled. The Clan Hall is unlocked at Level 4.

The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when Lizards Lizards are present in your settlement. This restriction can be bypassed if you find a Clan Hall Ruin or with a wildcard Blueprint pick from:

Building Effects

Icon ServiceBuildingBonus AncientWays.png
Ancient Ways
All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp.
Same Building effects does not stack.
Need 3 Villagers assigned.

Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)

Service Building Mechanics

The Clan Hall, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Clan Hall workers still have to carry service goods to the building before they can be consumed.

The Clan Hall does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Clan Hall tiles are within its range.

Production Chain

Recipes in the Clan Hall

2 recipes in the Clan Hall.
BuildingEfficiencyIngredientService

1
1

1
1

Service Good Recipes

3 recipes for Training Gear.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
8
3
3
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★★
01:45
3
1
1
2
2
10
3 recipes for Incense.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10
★★
02:06
5
5
5
7
6
3
Oil Oil
2
2
10
★★★
01:45
4
4
4
6
6
3
Oil Oil
2
2
10


Strategies