Starting Ability: Difference between revisions
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| [[File:Fox_Portrait.png|48px]]<br>[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers' Gate Level 8 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )'' | | [[File:Fox_Portrait.png|48px]]<br>[[Foxes]] || Reveals the location of 1 of the nearest geysers || Pioneers' Gate Level 8 ''( [[File:Icon_MetaResource_FoodStockpiles.png|24px]] x 84, [[File:Icon_MetaResource_Machinery.png|24px]] x 12, [[File:Icon_MetaResource_Artifact.png|24px]] x 12 )'' | ||
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== Additional Information == | |||
=== Lizards === | |||
10 [[Tools]] can help in early game with solving some [[Glade Events]], completing [[orders]] or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game. | |||
=== Beavers === | |||
[[Beavers]] passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 [[File:Icon_Resource_Amber.png|24px]] [[Amber]]), which unlocks one extra trade offer (2->3). It allows player to pick better offers and improve standing with trading partners faster.<br>[[Guild House]] is also a Species-specific service building that can show up in offered blueprint choices when [[Beavers]] are in game making them a good choice for players that center their strategy around trading. | |||
For more information please see: [[Trading]], [[Buildings#Species_Specific_Buildings]] | |||
=== Humans === | |||
[[File:HumanPassiveExample.png|thumb|160px| Humans passive icon.]] | |||
[[Humans]] passive will show neareast '''undiscovered''' fertile soil patch on map. This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity '''do not''' contain fertile soil patches. | |||
=== Harpies === | |||
=== Foxes === | |||
[[File:FoxesPassiveExample.png|thumb|160px| Foxes passive icon.]] | |||
[[Foxes]] passive will show neareast '''undiscovered''' geyser position on map and also reveal which type of water it will contain. | |||
This information can be useful when picking [[buildings]] blueprints or when choosing best direction of expansion. | |||
Based on this information player can also deduce which glades in close proximity '''do not''' contain geysers. | |||
== References == | == References == | ||
1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update] | 1. [https://eremitegames.com/sentinels-of-the-forest-update/ Sentinels of the Forest Update] |
Revision as of 14:48, 4 February 2024
Overview
Starting abilities are extra capabilities unlocked at higher levels of Citadel upgrades. Once unlocked in the Smoldering City you get the bonus the moment a member of that species joins your settlement (or at the start of the run).
Species | Ability | Unlocked in |
---|---|---|
Lizards |
Gain 10 Tools | Monastery of The Vigilant Flame Level 5 ( x 48 ) |
Beavers |
Extends avaiable trade offers by 1 in each neighboring town | Brass Forge Level 5 ( x 60, x 12 ) |
Humans |
Reveals the location of 1 of the nearest patches of fertile soil | First Dawn Headquarters Level 6 ( x 60, x 12, x 12 ) |
Harpies |
Gain 50 Coats | Vanguard Spire Level 7 ( x 72 ) |
Foxes |
Reveals the location of 1 of the nearest geysers | Pioneers' Gate Level 8 ( x 84, x 12, x 12 ) |
Additional Information
Lizards
10 Tools can help in early game with solving some Glade Events, completing orders or be traded for other resources. It might be also wise to keep them for later stages of the game as they are amongst most expensive goods in the game.
Beavers
Beavers passive ability will unlock first level of expansion with every neighboring city for free (otherwise it costs 5 Amber), which unlocks one extra trade offer (2->3). It allows player to pick better offers and improve standing with trading partners faster.
Guild House is also a Species-specific service building that can show up in offered blueprint choices when Beavers are in game making them a good choice for players that center their strategy around trading.
For more information please see: Trading, Buildings#Species_Specific_Buildings
Humans
Humans passive will show neareast undiscovered fertile soil patch on map. This information can be useful when picking buildings blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity do not contain fertile soil patches.
Harpies
Foxes
Foxes passive will show neareast undiscovered geyser position on map and also reveal which type of water it will contain. This information can be useful when picking buildings blueprints or when choosing best direction of expansion. Based on this information player can also deduce which glades in close proximity do not contain geysers.