Monastery: Difference between revisions
No edit summary |
m (→Overview) |
||
Line 3: | Line 3: | ||
== Overview == | == Overview == | ||
The [[Monastery]] is a service building that provides {{Service link|Religion}} and {{Service link|Leisure}} for {{Species link|Humans}}, {{Species link| | The [[Monastery]] is a service building that provides {{Service link|Religion}} and {{Service link|Leisure}} for {{Species link|Humans}}, {{Species link|Lizards}}, and {{Species link|Beavers}} when there is at least one worker, as well as the passive effect '''The Green Brew''' when all worker slots are filled. | ||
The Monastery is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Humans}} are present in your settlement. This restriction can be bypassed if you find a Monastery [[Ruin]] or with a wildcard [[Blueprint]] pick from: | The Monastery is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Humans}} are present in your settlement. This restriction can be bypassed if you find a Monastery [[Ruin]] or with a wildcard [[Blueprint]] pick from: | ||
Line 21: | Line 21: | ||
The Monastery does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Monastery's tiles are within its range. | The Monastery does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Monastery's tiles are within its range. | ||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === |
Revision as of 23:15, 26 January 2024
Monastery
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Religion, Leisure. Passive effects: The Green Brew.
Specialization bonus:
Warmth (Comfort)
Brewing (Comfort)
Blightrot (Comfort)
ID = 'Monastery'
Overview
The Monastery is a service building that provides Religion and Leisure for Humans, Lizards, and Beavers when there is at least one worker, as well as the passive effect The Green Brew when all worker slots are filled.
The Monastery is a species-specific building. It can show up as a Blueprint choice only when Humans are present in your settlement. This restriction can be bypassed if you find a Monastery Ruin or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Building Effects
Service Building Mechanics
The Monastery, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Monastery workers still have to carry service goods to the building before they can be consumed.
The Monastery does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Monastery's tiles are within its range.
Production Chain
Recipes in the Monastery
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Religion | |||
|
★ 0:00 |
|
1 Leisure |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||
|
★★★ 1:45 |
|
|
10 |