Complex Needs: Difference between revisions
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= Fulfilling these Needs = | = Fulfilling these Needs = | ||
== Complex Food == | == Complex Food & Services == | ||
All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences | All [[Villagers]] will eat raw food to survive, but they need [[Complex Food]] to thrive and fulfill the [[Complex Food]] Need. All Species have different preferences. | ||
{| class="wikitable" | Unless forced to with [[Consumption]] control, [[Villagers]] will eat only their preferred [[Complex Food]], which they gain [[Resolve]] from. If they are forced to eat a non-preffered [[Complex Food]], they will not gain [[Resolve]], but they will also not go hungry. | ||
Services are another opportunity for Viceroys to boost [[Villager]] resolve. Services need '''both a [[Building]] and a [[Good]]''' to be used by [[Villagers]]. For example, if you have {{rl|Scrolls}} in your [[Warehouse]], you also need a [[Building]] like a {{bl|Forum}} who can disperse these to your [[Villagers]]. | |||
The Services need the following [[Goods]] to be fulfilled: | |||
* Education: {{rl|Scrolls}} | |||
* Brawling: {{rl|Training Gear}} | |||
* Leisure: {{rl|Ale}} | |||
* Luxury: {{rl|Wine}} | |||
* Treatment: {{rl|Tea}} | |||
* Religion: {{rl|Incense}} | |||
{| class="wikitable" style="text-align:center; vertical-align:middle; width:100%;" | |||
|- style="font-weight:bold;" | |||
! rowspan="2" | Species | |||
! colspan="6" | Complex Foods | |||
! Clothing | |||
! colspan="6" | Services | |||
|- | |- | ||
| [[File:Jerky.png|54px]]<br />{{rl|Jerky|none}} | |||
| [[File:Porridge.png|54px]]<br />{{rl|Porridge|none}} | |||
| [[File:Skewers.png|54px]]<br />{{rl|Skewers|none}} | |||
| [[File:Biscuits.png|54px]]<br />{{rl|Biscuits|none}} | |||
| [[File:Pie.png|54px]]<br />{{rl|Pie|none}} | |||
| [[File:Icon Resource PickledGoods.png|54px]]<br />{{rl|Pickled Goods|none}} | |||
| [[File:Coats.png|54px]]<br />{{rl|Coats|none}} | |||
| [[File:Icon Service Leisure.png|54px]]<br />Leisure | |||
| [[File:Icon Service Brawling.png|54px]]<br />Brawling | |||
| [[File:Icon Need Religion.png|54px]]<br />Religion | |||
| [[File:Icon Service Education.png|54px]]<br />Education | |||
| [[File:Icon Service Luxury.png|54px]]<br />Luxury | |||
| [[File:Icon Service Treatment.png|54px]]<br />Treatment | |||
|- | |- | ||
| | | {{Species link|Beavers|large}} | ||
| | | | ||
| | | | ||
| | | | ||
| | | +5 | ||
| | | | ||
| +8 | |||
| | |||
| +8 | |||
| | |||
| | |||
| +10 | |||
| +8 | |||
| | |||
|- | |- | ||
| | | {{Species link|Foxes|large}} | ||
| | |||
| +4 | |||
| | |||
| | |||
| +5 | | +5 | ||
| | |||
| | |||
| +8 | |||
| | |||
| | |||
| +8 | | +8 | ||
| | | | ||
| | | | ||
| | | +10 | ||
| +10 | |||
|- | |||
| {{Species link|Harpies|large}} | |||
| +4 | |||
| | |||
| | |||
| +5 | |||
| +5 | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| +10 | |||
| | |||
| +10 | |||
|- | |||
| {{Species link|Humans|large}} | |||
| | |||
| +4 | |||
| | |||
| +5 | | +5 | ||
| +5 | | +5 | ||
| | |||
| | |||
| +8 | |||
| | |||
| +8 | |||
| | |||
| | |||
| | |||
|- | |||
| {{Species link|Lizards|large}} | |||
| +5 | |||
| | |||
| +4 | | +4 | ||
| | | | ||
| | | +5 | ||
| | | +8 | ||
| | |||
| | |||
| +8 | |||
| +8 | | +8 | ||
| | |||
| | |||
| | |||
|} | |||
Transposed: | |||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle;" | |||
|+ | |||
! colspan="2" style="font-weight:bold;" | Species | |||
! {{Species link|Beavers|large}} | |||
! {{Species link|Foxes|large}} | |||
! {{Species link|Harpies|large}} | |||
! {{Species link|Humans|large}} | |||
! {{Species link|Lizards|large}} | |||
|- | |||
| rowspan="6" style="font-weight:bold;" | Complex Foods | |||
| [[File:Jerky.png|54px]]<br />{{rl|Jerky|none}} | |||
| | |||
| | |||
| +4 | |||
| | |||
| +5 | | +5 | ||
|- | |||
| [[File:Porridge.png|54px]]<br />{{rl|Porridge|none}} | |||
| | |||
| +4 | |||
| | |||
| +4 | |||
| | |||
|- | |||
| [[File:Skewers.png|54px]]<br />{{rl|Skewers|none}} | |||
| | |||
| +5 | | +5 | ||
| | |||
| | |||
| +4 | | +4 | ||
|- | |||
| [[File:Biscuits.png|54px]]<br />{{rl|Biscuits|none}} | |||
| +5 | |||
| | |||
| +5 | |||
| +5 | |||
| | |||
|- | |||
| [[File:Pie.png|54px]]<br />{{rl|Pie|none}} | |||
| | |||
| | |||
| +5 | |||
| +5 | |||
| +5 | |||
|- | |||
| [[File:Icon Resource PickledGoods.png|54px]]<br />{{rl|Pickled Goods|none}} | |||
| +8 | |||
| +8 | |||
| | |||
| | |||
| +8 | |||
|- | |||
| style="font-weight:bold;" | Clothing | |||
| [[File:Coats.png|54px]]<br />{{rl|Coats|none}} | |||
| +5 | |||
| | |||
| +5 | |||
| +5 | |||
| | |||
|- | |||
| rowspan="6" style="font-weight:bold;" | Services | |||
| [[File:Icon Service Leisure.png|54px]]<br />Leisure | |||
| +8 | |||
| | |||
| | |||
| +8 | |||
| | |||
|- | |||
| [[File:Icon Service Brawling.png|54px]]<br />Brawling | |||
| | |||
| +8 | |||
| | |||
| | |||
| +8 | |||
|- | |||
| [[File:Icon Need Religion.png|54px]]<br />Religion | |||
| | |||
| | |||
| | |||
| +8 | |||
| +8 | |||
|- | |||
| [[File:Icon Service Education.png|54px]]<br />Education | |||
| +10 | |||
| | |||
| +10 | |||
| | |||
| | |||
|- | |||
| [[File:Icon Service Luxury.png|54px]]<br />Luxury | |||
| +8 | |||
| +10 | |||
| | |||
| | |||
| | |||
|- | |||
| [[File:Icon Service Treatment.png|54px]]<br />Treatment | |||
| | |||
| +10 | |||
| +10 | |||
| | |||
| | |||
|} | |} | ||
For more information, please see [[Complex Food]]. | For more information, please see [[Complex Food]]. | ||
Line 98: | Line 267: | ||
New {{rl|Coats}} will be used every time a [[Villager]] takes a break, much like Food. | New {{rl|Coats}} will be used every time a [[Villager]] takes a break, much like Food. | ||
For more information, please see '''[[Services Need]]'''. | For more information, please see '''[[Services Need]]'''. |
Revision as of 15:57, 16 December 2023
Overview
Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food & Services
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences.
Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
The Services need the following Goods to be fulfilled:
- Education: Scrolls
- Brawling: Training Gear
- Leisure: Ale
- Luxury: Wine
- Treatment: Tea
- Religion: Incense
Species | Complex Foods | Clothing | Services | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jerky |
Porridge |
Skewers |
Biscuits |
Pie |
Pickled Goods |
Coats |
Leisure |
Brawling |
Religion |
Education |
Luxury |
Treatment | |
Beavers | +5 | +8 | +8 | +10 | +8 | ||||||||
Foxes | +4 | +5 | +8 | +8 | +10 | +10 | |||||||
Harpies | +4 | +5 | +5 | +10 | +10 | ||||||||
Humans | +4 | +5 | +5 | +8 | +8 | ||||||||
Lizards | +5 | +4 | +5 | +8 | +8 | +8 |
Transposed:
Species | Beavers | Foxes | Harpies | Humans | Lizards | |
---|---|---|---|---|---|---|
Complex Foods | Jerky |
+4 | +5 | |||
Porridge |
+4 | +4 | ||||
Skewers |
+5 | +4 | ||||
Biscuits |
+5 | +5 | +5 | |||
Pie |
+5 | +5 | +5 | |||
Pickled Goods |
+8 | +8 | +8 | |||
Clothing | Coats |
+5 | +5 | +5 | ||
Services | Leisure |
+8 | +8 | |||
Brawling |
+8 | +8 | ||||
Religion |
+8 | +8 | ||||
Education |
+10 | +10 | ||||
Luxury |
+8 | +10 | ||||
Treatment |
+10 | +10 |
For more information, please see Complex Food.
Complex Housing Need
Villagers can stay in Basic Shelters and Large Shelters, but they will prefer their own Species Specific housing. These are:
- Beaver Houses for Beavers
- Fox Houses for Foxes
- Harpy Houses for Harpies
- Human Houses for Humans
- Lizard Houses for Lizards
Species | Beaver |
Fox |
Harpy |
Human |
Lizard |
---|---|---|---|---|---|
Resolve | +3 | +4 | +3 | +3 | +3 |
Houses can be Upgraded to earn +1 Resolve.
Clothing Need
3 / 5 Species use Coats to boost Resolve by +5, these are:
New Coats will be used every time a Villager takes a break, much like Food.
For more information, please see Services Need.