Complex Needs: Difference between revisions
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Complex Needs opportunities for Viceroys to '''boost Villager Resolve''' when fulfilled. There are 4 types of Complex Needs, they are: | Complex Needs are opportunities for Viceroys to '''boost Villager Resolve''' when fulfilled. There are 4 types of Complex Needs, they are: | ||
* [[Complex Food Need]] | * [[Complex Food Need]] |
Revision as of 14:15, 12 December 2023
Overview
Complex Needs are opportunities for Viceroys to boost Villager Resolve when fulfilled. There are 4 types of Complex Needs, they are:
Fulfilling these Needs
Complex Food
All Villagers will eat raw food to survive, but they need Complex Food to thrive and fulfill the Complex Food Need. All Species have different preferences, these are:
Races | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | |||||||||||
Complex Food |
Biscuits | Pickled Goods | Pickled Goods | Porrdige | Skewers | Biscuits |
Pie | Jerky | Biscuits |
Pie | Porridge | Pickled Goods | Pie | Jerky | Skewers |
Resolve Earned | +5 | +8 | +8 | +4 | +5 | +5 | +5 | +4 | +5 | +5 | +4 | +8 | +5 | +5 | +4 |
Unless forced to with Consumption control, Villagers will eat only their preferred Complex Food, which they gain Resolve from. If they are forced to eat a non-preffered Complex Food, they will not gain Resolve, but they will also not go hungry.
For more information, please see Complex Food.
Complex Housing Need
Villagers can stay in No building found with provided name: Basic Shelter.s and No building found with provided name: Large Shelter.s, but they will prefer their own Specie Specific housing. These are:
- No building found with provided name: Beaver House. for Beavers
- No building found with provided name: Fox House. for Foxes
- No building found with provided name: Harpy House. for Harpies
- No building found with provided name: Human House. for Humans
- No building found with provided name: Lizard House. for Lizards
Species | Beaver |
Fox |
Harpy |
Human |
Lizard |
---|---|---|---|---|---|
Resolve | +3 | +4 | +3 | +3 | +3 |
Houses can be Upgraded to earn +1 Resolve.
Clothing Need
3 / 5 Species use Coats to boost Resolve by +5, these are:
New Coats will be used every time a Villager takes a break, much like Food.
Services Need
Services are another opportunity for Viceroys to boost Villager resolve. Services need both a Building and a Good to be used by Villagers. For example, if you have Scrolls in your Warehouse, you also need a Building like a Forum who can disperse these to your Villagers.
Services need the following Goods to be fulfilled:
- Education: Scrolls
- Brawling: Training Gear
- Leisure: Ale
- Luxury: Wine
- Treatment: Tea
- Religion: Incense
Races | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver |
Fox |
Harpy |
Human |
Lizard | ||||||||
Services | Education | Leisure | Luxury | Brawling | Luxury | Treatment | Education | Treatment | Leisure | Religion | Brawling | Religion |
Resolve Earned | +10 | +8 | +10 | +8 | +10 | +10 | +10 | +10 | +8 | +8 | +8 | +8 |
For more information, please see Services Need.