Beavers: Difference between revisions
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== Specializations & Comforts == | == Specializations & Comforts == | ||
[[Beavers]]' Proficiency Specialization is [[File:Icon Spec Wood 64x64.png|14px]][[Beavers#Specializations_&_Comforts|Wood]]. It grants [[Beavers]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]: | [[Beavers]]' Proficiency Specialization is [[File:Icon Spec Wood 64x64.png|14px]] [[Beavers#Specializations_&_Comforts|Wood]]. It grants [[Beavers]] a 10% chance to produce twice the amount of resources when working in the following [[Buildings]]: | ||
* {{bl|Forester's Hut|med}} | * {{bl|Forester's Hut|med}} | ||
* {{bl|Woodcutters' Camp|med}} | * {{bl|Woodcutters' Camp|med}} |
Revision as of 01:05, 10 December 2023
Overview
Beavers are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy Engineering.
Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.
Consumption and Satisfaction
Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.
Specializations & Comforts
Beavers' Proficiency Specialization is Wood. It grants Beavers a 10% chance to produce twice the amount of resources when working in the following Buildings:
Beavers' Comfort Specialization is Engineering. It grants Beavers 5 Resolve when working in the following Buildings:
Beaver Specific Buildings
A list of Buildings appearing as Reputation Rewards only when Beavers are on the map, they can still spawn as Ruins or Order Rewards.
Orders Concerning Beavers
Cornerstones and Perks
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
Beaver Clan Support | Rare | "Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve)" |
| 24 |
Beaver Friendship | Epic | 2 additional Beavers will come with each group of newcomers. |
| 28 |
Pragmatic Frugality | None | Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. | — | |
Vineyard Town | Epic | "The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 <sprite name="[needs] wine"> Wine produced." |
| — |
Strategy
- Beavers are not a species a Viceroy should rely on for Resolve-based Reputation gain.
- Beavers are great in the Sealed Forest and other biomes in which you could have a Wood shortage. This is because of their Firekeeper Ability and their Specialization Bonus in Woodcutters' Camp.
Trivia
- There is a Beaver Trader named Old Farluf.
- Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
- Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.
Players' Beaver Plushies:
Users volunteered for images to be used in Wiki. Thanks to all who posted! Tag @Alcawen to have your Beaver plushie added to the wiki!