Biomes: Difference between revisions

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(Created page with "thumb|300px|Different Biomes on the World Map<br /> <br /> == Overview == 300px|right|borderless|Biome Conditions There are 6 different Biomes on the world map. These are: * The 32px Coral Forest * The 32px Cursed Royal Woodlands * The 32px Marshlands * The 32px Royal Woodlands * T...")
 
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[[File:Biomes.png|thumb|300px|Different Biomes on the World Map]]<br /> <br />
#REDIRECT [[World Map]]
 
== Overview ==
[[File:BiomeConditionsTab.png|300px|right|borderless|Biome Conditions]]
There are 6 different Biomes on the world map. These are:
* The [[File:CoralForestHex.png|32px]] [[Coral Forest]]
* The [[File:CursedRoyalWoodlandsHex.png|32px]] [[Cursed Royal Woodlands]]
* The [[File:MarshlandsHex.png|32px]] [[Marshlands]]
* The [[File:RoyalWoodlandsHex.png|32px]] [[Royal Woodlands]]
* The [[File:ScarletOrchardHex.png|32px]] [[Scarlet Orchard]]
* The [[File:SealedForestHex.png|32px]] [[Sealed Forest]]
 
Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
 
== Map Modifiers ==
=== Positive ===
{| class="wikitable"
|-
! Modifier
! Description
|-
| Abandoned Settlement
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
|-
| Fertile Grounds
| Glades have an increased chance of including fertile soil.
|-
| Forsaken Gods Temple
| Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
|-
| Levitating Monument
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
|-
| Overgrown Library
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
|-
| Petrified Necropolis
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
|-
| Royal Outpost
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
|-
| Ruined Armory
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
|-
| Ruins
| This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
|-
| Watchtower
| The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
|}
 
=== Negative ===
 
== Strategy ==
 
== See Also ==
* [[Glade Events]]

Latest revision as of 13:27, 5 December 2023

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