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| Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. | | Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. |
| Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information. | | Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information. |
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| == Map Modifiers ==
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| === Positive ===
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| {| class="wikitable"
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| |-
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| ! Modifier
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| ! Description
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| |-
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| | Abandoned Settlement
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| | Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
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| |-
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| | Fertile Grounds
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| | Glades have an increased chance of including fertile soil.
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| |-
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| | Forsaken Gods Temple
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| | Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
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| |-
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| | Levitating Monument
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| | The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
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| |-
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| | Overgrown Library
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| | A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
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| |-
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| | Petrified Necropolis
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| | Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
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| |-
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| | Royal Outpost
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| | The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
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| |-
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| | Ruined Armory
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| | An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
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| |-
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| | Ruins
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| | This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
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| |-
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| | Watchtower
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| | The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
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| |}
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| === Negative ===
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| {| class="wikitable"
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| |-
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| ! Modifier
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| ! Description
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| |-
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| | Ancient Battleground
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| | This land was once the place of a mythical battle. You start with [[Hostility]] points.
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| |-
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| | Bandit Camp
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| | Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
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| |-
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| | Barren Lands
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| | The soil is too acidic. There is no fertile soil anywhere in this region.
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| |-
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| | Corrosive Torrent
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| | The rain is especially toxic in this region. No resources will be refunded after destroying a building.
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| |-
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| | Dangerous Lands
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| | Only Dangerous Glades can be found in this region.
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| |-
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| | Fishmen Ritual Site
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| | A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
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| |-
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| | Flooded Mines
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| | This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
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| |-
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| | Forbidden Lands
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| | Only Forbidden Glades can be found in this region.
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| |-
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| | Frosts
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| | A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
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| |-
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| | Gathering Storm
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| | A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
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| |-
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| | Haunted Forest
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| | Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
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| |-
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| | Land of Greed
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| | The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
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| |-
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| | Monastery of the Holy Flame
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| | The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
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| |-
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| | Ominous Presence
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| | Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a villager dies or leaves, [[Hostility]] decreases.
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| |-
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| | Shattered Obelisk
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| | You are unable to use the pause function.
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| |-
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| | Sparkdew Crystals
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| | The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
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| |-
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| | Statue of the Forefathers
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| | A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
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| |-
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| | Untamed Wilds
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| | Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
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| |}
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| == Strategy == | | == Strategy == |