Biomes: Difference between revisions

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Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Each Biome has unique [[Resources]], which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right.
Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
Please see each unique Biome page in this wiki for a more detailed list of [[Resources]] , Effects and other information.
== Map Modifiers ==
=== Positive ===
{| class="wikitable"
|-
! Modifier
! Description
|-
| Abandoned Settlement
| Another Viceroy tried to settle this area, but unfortunately failed... You start with a small destroyed settlement in your initial glade.
|-
| Fertile Grounds
| Glades have an increased chance of including fertile soil.
|-
| Forsaken Gods Temple
| Due to a strange curse, villagers with low Resolve can't leave the settlement. None of your villagers will generate Reputation from Resolve
|-
| Levitating Monument
| The power of a nearby monument makes everything feel lighter. You can move most buildings in your settlement.
|-
| Overgrown Library
| A remnant of a bygone era, when royal archivists themselves ventured out into the wilderness in search of knowledge. One of your starting blueprint choices is replaced by a Wildcard (you can choose one blueprint from all unlocked blueprints).
|-
| Petrified Necropolis
| Rocks in this region have a very peculiar shape. And they smell funny... Gain {{rl|Meat}} for every {{rl|Stone}} or {{rl|Clay}} gathered.
|-
| Royal Outpost
| The proximity of a Royal Outpost makes it easier to communicate with the crown. The pool of order choices will increase by 1.
|-
| Ruined Armory
| An old abandoned armory, left behind after the Great Civil War. No villagers will die when attacking a trader
|-
| Ruins
| This region was settled very frequently in the past. The chance of finding ruins in glades is much higher.
|-
| Watchtower
| The Royal Guard is watching over this region. Discovering glades doesn't increase Hostility
|}
=== Negative ===
{| class="wikitable"
|-
! Modifier
! Description
|-
| Ancient Battleground
| This land was once the place of a mythical battle. You start with [[Hostility]] points.
|-
| Bandit Camp
| Traders are afraid, and will not visit this area. Neither trading nor trade routes are available.
|-
| Barren Lands
| The soil is too acidic. There is no fertile soil anywhere in this region.
|-
| Corrosive Torrent
| The rain is especially toxic in this region. No resources will be refunded after destroying a building.
|-
| Dangerous Lands
| Only Dangerous Glades can be found in this region.
|-
| Fishmen Ritual Site
| A holy site for the Fishmen. No envoy dares to pass through here. Orders are disabled.
|-
| Flooded Mines
| This region was heavily exploited by other viceroys. Hostility doesn't grow with each passing year, but you’ll gain 2 more Hostility Points per villager.
|-
| Forbidden Lands
| Only Forbidden Glades can be found in this region.
|-
| Frosts
| A bizarre cold rises from below and engulfs the Sacred Flame. Reduces the radius of Hearths.
|-
| Gathering Storm
| A mysterious force is drawing in heavy clouds. Every year, the storm lasts longer.
|-
| Haunted Forest
| Sometimes, viceroys condemn their people to a terrible fate... Dangerous and Forbidden Glade warnings are disabled.
|-
| Land of Greed
| The strange totem causes you to only focus on your wealth... And the Crown is worried. Impatience grows quicker, but every ongoing trade route reduces the Impatience generation speed.
|-
| Monastery of the Holy Flame
| The Monks of the Holy Flame are a fanatically egalitarian order. You cannot forbid consumption, or favor any species.
|-
| Ominous Presence
| Something strange is trapped beneath the ground. Gain twice the [[Hostility]] each year, but every time a villager dies or leaves, [[Hostility]] decreases.
|-
| Shattered Obelisk
| You are unable to use the pause function.
|-
| Sparkdew Crystals
| The crown warned you not to settle near giant Sparkdew Crystals. Start with extra Impatience.
|-
| Statue of the Forefathers
| A crumbling statue depicting an unknown species. You can choose from fewer cornerstones.
|-
| Untamed Wilds
| Nobody has settled in this region for multiple cycles. Every Dangerous and Forbidden Glade contains two threats instead of one (except glades with Archaeological Discoveries in the Scarlet Orchard).
|}


== Strategy ==
== Strategy ==

Revision as of 13:26, 5 December 2023

Different Biomes on the World Map



Overview

Biome Conditions

There are 6 different Biomes on the world map. These are:

Each Biome has unique Resources, which can be viewed on the Conditions tab after clicking on a Biome hex tile, as seen on the image on the right. Please see each unique Biome page in this wiki for a more detailed list of Resources , Effects and other information.

Strategy

See Also