Coral Forest: Difference between revisions
From Against the Storm Official Wiki
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All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each. | All trees can be harvested by [[File:Woodcutters Camp icon.png|25px]] [[Woodcutters' Camp]] buildings to give [[File:Wood.png|25px]] Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each. | ||
{| class="wikitable | {| class="wikitable" style="text-align:center; width:100%" | ||
|+ | |+ | ||
|- style="font-weight:bold; vertical-align:middle;" | |- style="font-weight:bold; vertical-align:middle;" | ||
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! Description | ! Description | ||
|- | |- | ||
| [[File:Crimsonreach Tree.png|94px|center]] | | [[File:Crimsonreach Tree.png|94px|center]]Crimsonreach Tree | ||
| | | style="vertical-align:middle;" | 2 | ||
| style="text-align:left;" | {{rl|Incense|med}} 20%<br />{{rl|Stone|med}} 40% | | style="text-align:left;" | {{rl|Incense|med}} 20%<br />{{rl|Stone|med}} 40% | ||
| A mineralized coral tree. | | A mineralized coral tree. | ||
|- | |- | ||
| [[File:Musselsprout Tree.png|94px|center]]Musselsprout Tree | |||
| {{rl|Crystalized Dew|med}} 20%<br />{{rl|Meat|med}} 40% | | 2 | ||
| style="text-align:left;" | {{rl|Crystalized Dew|med}} 20%<br />{{rl|Meat|med}} 40% | |||
|- | | The unusually hard bark conceals soft, fleshy tissue. | ||
|- | |||
| {{rl|Plant Fiber|med}} 30% | | [[File:Plateleaf Tree.png|94px|center]]Plateleaf Tree | ||
| 2 | |||
| style="text-align:left;" | {{rl|Plant Fiber|med}} 30% | |||
| A species of plant rarely seen above water. | |||
|} | |} | ||
Revision as of 16:56, 27 November 2023
Overview
The true source of the coral’s growth is unknown. Contrary to common belief, it doesn't usually appear in flooded regions. The unique influence of the coral mutates trees into distinctive strands that offer various resources.
Effects
Resources
The Coral Forest has an Average amount of Fertile Soil and contains the following Resources:
Trees
All trees can be harvested by Woodcutters' Camp buildings to give
Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.
Trees | Charges | Bonus Resources | Description |
---|---|---|---|
Crimsonreach Tree | 2 | ![]() ![]() |
A mineralized coral tree. |
Musselsprout Tree | 2 | ![]() ![]() |
The unusually hard bark conceals soft, fleshy tissue. |
Plateleaf Tree | 2 | ![]() |
A species of plant rarely seen above water. |
Natural Resources:
Primary Resources |
Charges → Resource Deposits | Bonuse Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost | |
---|---|---|---|---|---|---|---|
![]() Vegetables |
82 → ![]() |
![]() ![]() |
Foragers' Camp ★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 → ![]() |
![]() |
Small Foragers' Camp ★ | |||||
![]() Reed |
72 →![]() 32 → ![]() |
![]() ![]() ![]() ![]() |
Harvester's Camp ★★ |
2 | none | ![]() ![]() | |
![]() Herbs |
82 →![]() |
![]() ![]() |
Herbalists' Camp★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 →![]() |
![]() |
Small Herbalists' Camp ★ | |||||
![]() Stone |
72 →![]() |
![]() ![]() ![]() |
Stonecutters' Camp★★ |
2 | none | ![]() ![]() | |
32 →![]() |
![]() ![]() | ||||||
![]() Meat ![]() Insects |
82 →![]() 82 → ![]() |
![]() ![]() ![]() ![]() |
Trappers' Camp ★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 →![]() 27 → ![]() |
![]() ![]() |
Small Trappers' Camp ★ |
2 | ||||
![]() Coal |
120 → ![]() |
![]() |
Mine ★★ |
4 | ![]() ![]() |
![]() ![]() ![]() |