Coral Forest: Difference between revisions
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(Created page with "thumb|360px|The Coral Forest = Overview = 96px|left The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to whe...") |
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The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]: | The Coral Forest has an Average amount of [[File:FertileSoil.png|32px]] [[Fertile Soil]] and contains the following [[Resources]]: | ||
== Trees | == Trees == | ||
All [[Trees]] give {{rl|Wood}} as a base resource, and have 2 charges. | |||
{| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" | {| class="wikitable mw-collapsible" style="vertical-align:middle; width:100%;" |
Revision as of 15:24, 27 November 2023
Overview
The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.
Effects
Resources
The Coral Forest has an Average amount of Fertile Soil and contains the following Resources:
Trees
All Trees give Wood as a base resource, and have 2 charges.
Image | Tree | Biome | Additional resources | Description |
---|---|---|---|---|
Crimsonreach Tree | Coral Forest | ![]() ![]() |
A mineralized coral tree. | |
Musselsprout Tree | Coral Forest | ![]() ![]() |
The unusually hard bark conceals soft, fleshy tissue. | |
Plateleaf Tree | Coral Forest | ![]() |
A species of plant rarely seen above water. |
Natural Resources:
Primary Resources |
Charges → Resource Deposits | Bonuse Resources | Gathering Building | Worker Slots |
Specialization Bonus |
Build Cost | |
---|---|---|---|---|---|---|---|
![]() Vegetables |
82 → ![]() |
![]() ![]() |
Foragers' Camp ★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 → ![]() |
![]() |
Small Foragers' Camp ★ | |||||
![]() Reed |
72 →![]() 32 → ![]() |
![]() ![]() ![]() ![]() |
Harvester's Camp ★★ |
2 | none | ![]() ![]() | |
![]() Herbs |
82 →![]() |
![]() ![]() |
Herbalists' Camp★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 →![]() |
![]() |
Small Herbalists' Camp ★ | |||||
![]() Stone |
72 →![]() |
![]() ![]() ![]() |
Stonecutters' Camp★★ |
2 | none | ![]() ![]() | |
32 →![]() |
![]() ![]() | ||||||
![]() Meat ![]() Insects |
82 →![]() 82 → ![]() |
![]() ![]() ![]() ![]() |
Trappers' Camp ★★ |
2 | ![]() ![]() |
![]() ![]() | |
27 →![]() 27 → ![]() |
![]() ![]() |
Small Trappers' Camp ★ |
2 | ||||
![]() Coal |
120 → ![]() |
![]() |
Mine ★★ |
4 | ![]() ![]() |
![]() ![]() ![]() |