Harpies: Difference between revisions

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#REDIRECT [[Harpy]]
[[File:Harpy_Portrait.png|thumb|360px|A Harpy]]
 
== Overview ==
 
{{species link|Harpies|med}} are a noble and fragile species, yet with a primal, aggressive side. They excel at [[File:Icon Spec Alchemy 64x64.png|14px]] Alchemy and love to work with[[File:Icon Spec Cloth 64x64.png|14px]] Cloth.
 
Their [[Starting Ability]] is to add 30 {{rl|Coats}} to the Embarkation Caravan. Harpies has a base [[Resolve]] of 5, with a [[Break]] interval of 01:40 minutes. Their [[Resilience]] is listed as Low, and their [[Demand]] index is Low. With a [[Decadence]] level of 3 and a [[Hunger Tolerance]] of 4, Harpies are easy to leave and make for a demanding [[Species]], and a Viceroy has to fulfill multiple [[Complex Needs]] , including [[Complex Housing]] to have them attain High [[Resolve]].
 
== Consumption and Satisfaction ==
 
Harpies need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Harpies to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50.
 
<gallery mode=packed heights=50px>
Icon_Resource_Biscuits.png|[[Biscuits]]
Icon_Resource_Pie.png | [[Pie]]
Icon_Resource_Jerky.png | [[Jerky]]
Icon Need Education.png| [[Education]]
Icon Service Treatment.png | <small>[[Treatment]]</small>
Icon_Need_BasicHousing.png | [[Basic Housing]]
Icon_Need_HarpyHousing.png | [[Harpy Housing]]
</gallery>
 
== Specializations & Comforts ==
 
Harpies have a chance to produce double production [[File:Icon Spec Alchemy 64x64.png.png|14px]] ([[Specialize]]) in the following [[Buildings]]:
* {{bl|Alchemist's Hut|med}}
* {{bl|Apothecary|med}}
* Blightpost
* {{bl|Druid's Hut|med}}
* {{bl|Finesmith|med}}
* Herbalists' Camp
* Tea House
* {{bl|Tinctury|med}}
 
<br />
Harpies earn [[Resolve]] [[File:Icon Spec Cloth 64x64.png|14px]] ([[Comfort]]) points in the following [[Buildings]]:
 
* {{bl|Artisan|med}}
* {{bl|Clothier|med}}
* {{bl|Leatherworker|med}}
* {{bl|Manufactory|med}}
* {{bl|Supplier|med}}
* {{bl|Weaver|med}}
 
== Harpy Specific Buildings ==
 
A list of [[Buildings]] appearing as [[Reputation]] Rewards only when Harpies are on the map, they can still spawn as [[Ruins]] or [[Order]] Rewards.
 
* {{bl|Cooperage|med}}
* Bath House
 
== Orders Concerning Harpies ==
 
== Strategy ==
 
==Trivia==
[[File:HarpyGroup.png|100px|left|alt=A Group of Harpies]]
* There is a Harpy [[Trader]] named [[Xiadani Stormfeather]].<br />
* Harpies have two skins, with females having purple waistcoats, slimmer pants and blue gloves - and males having red waistcoats, puffy pants and brown gloves.
* They also have two voice pitches, high and low.
* Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.
<br />
 
 
== See Also ==
* [[Foxes]]
* [[Harpies]]
* [[Humans]]
* [[Lizards]]
* [[Farluf]] the [[Harpy]] [[Trader]]
 
 
[[Category:Complex Needs]]
[[Category:Complex Food]]
[[Category:Need]]
[[Category:Resolve]]
[[Category:Villagers]]

Revision as of 11:54, 16 November 2023

A Harpy

Overview

Harpies Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at Icon Spec Alchemy 64x64.png Alchemy and love to work withIcon Spec Cloth 64x64.png Cloth.

Their Starting Ability is to add 30 Coats Coats to the Embarkation Caravan. Harpies has a base Resolve of 5, with a Break interval of 01:40 minutes. Their Resilience is listed as Low, and their Demand index is Low. With a Decadence level of 3 and a Hunger Tolerance of 4, Harpies are easy to leave and make for a demanding Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.

Consumption and Satisfaction

Harpies need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Harpies to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.

Specializations & Comforts

Harpies have a chance to produce double production File:Icon Spec Alchemy 64x64.png.png (Specialize) in the following Buildings:


Harpies earn Resolve Icon Spec Cloth 64x64.png (Comfort) points in the following Buildings:

Harpy Specific Buildings

A list of Buildings appearing as Reputation Rewards only when Harpies are on the map, they can still spawn as Ruins or Order Rewards.

Orders Concerning Harpies

Strategy

Trivia

A Group of Harpies
  • There is a Harpy Trader named Xiadani Stormfeather.
  • Harpies have two skins, with females having purple waistcoats, slimmer pants and blue gloves - and males having red waistcoats, puffy pants and brown gloves.
  • They also have two voice pitches, high and low.
  • Harpies are first appeared in the lore after a Discord poll betweem them and Bats. Harpies were added to the game in the 0.18 Grace of the Harpies Update.



See Also