World Events

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World Events as "!"

Overview

World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.



World Events and their Details

Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.

The results screen at the end of a game shows a summary of the attempted World Event - whether it was completed or failed (plus the details like time and the exact objective numbers).

Event Option 1
Requirement
Option 1
Rewards
Option 2
Requirements
Option 2
Rewards
Bankrupt Trader.png
Bankrupt Trader
Win with 150 Amber Amber Gain 1 Villager
Win Before Year 8 ends, with 250 Amber Amber Gain 3 Villagers
Brass Order Engineers.png
Brass Order Engineer
Pay 10 Icon MetaResource Machinery.png Machinery Gain 25 Icon MetaResource FoodStockpiles.png Food Stockpiles Win before year 9 ends with 3 Hearths upgraded to District Level (3) Gain 15 Crystalized Dew Crystalized Dew
Cloaked Wanderer.png
Cloaked Wanderer
Lose 2 Wildfire Essence Wildfire Essence Gain 5 SealFragment.png Seal Fragments Become cursed for 2 games
(8 Villagers die at the start of Year 8)
Gain 10 SealFragment.png Seal Fragments
Commenda Contract.png
Commenda Contract
Win a game before Year 8 ends, with 150 Amber Amber earned from Trade Routes Gain 10 Amber Amber and 3 Parts Parts - -
Crashed Airship.png
Crashed Airship
Win before Year 8 ends, with 300 Storm Water Storm Water Gain 20 Pipes Pipes and 30 Sea Marrow Sea Marrow Lose 3 Parts Parts Traders arrive 25% Faster and
their Perks and Blueprints costs 25% less for the next game
Wandering Eremite.png
Wandering Eremite
Lose 5 years Blueprint rerolls cost 10 less Amber Amber for 3 games Pay 25 Icon MetaResource FoodStockpiles.png Food Stockpiles Gain 5 SealFragment.png Seal Fragments
Fire Moths.png
Fire Moths
Lose 1 Villager Gain 6 Parts Parts Gain 3 Wildfire Essence Wildfire Essence and 30 Oil Oil Gain Hostility
For every 90 seconds of Sacrificing, a Villager dies.
Sacrificing multiple fuels at the same time will make the timer go faster.
Effects last until 1 successful game in the current Cycle.
First Dawn Company Caravan.png
First Dawn Company Caravan
Lose 20 Coal Coal Gain 2 Villagers Lose 35 Icon MetaResource FoodStockpiles.png Food Stockpiles Gain 30 Grain Grain and 15 Pack of Provisions Pack of Provisions
Followers of the Forsaken Gods.png
Followers of the Forsaken Gods
Lose 2 Villagers Gain 4 SealFragment.png and 4 Reserve Embarkation Points Win before Year 8 ends with 10 dead Villagers Gain 25 Mushrooms Mushrooms and
5 Reserve Embarkation Points
Event Gambler.png
The Gambler
Lose 20 Icon MetaResource FoodStockpiles.png Food Stockpiles
Win with 40% Increased Impatience Speed
Gain 50 Icon MetaResource FoodStockpiles.png Food Stockpiles and 10 Icon MetaResource Artifact.png Artifacts Lose 5 SealFragment.png
Win with 65% Increased Impatience Speed
Gain 15 SealFragment.png Seal Fragments
Hanged Viceroy.png
Hanged Viceroy
Win with nobody leaving.
They can still die.
Gain 2 Villager - -
Obsidian Loremaster.png
Obsidian Loremaster
Win after completing 2 Forbidden Glade Events Gain 20 Vegetables Vegetables and
10 Planks Planks
- -
Shelled Mosquito Nest.png
Shelled Mosquito Nest
Lose 20 Eggs Eggs Gain 5 SealFragment.png Seal Fragments Win with NO Orders and 50% slower Trader arrival speed. Gain 4 Reserve Embarkation Points and
40 Insects Insects
Roaming Fishmen Tribe.png
Roaming Fishmen Tribe
Lose 30 Icon MetaResource FoodStockpiles.png Food Stockpiles Gain 15 Icon MetaResource Artifact.png Artifacts Lose 30 Icon MetaResource FoodStockpiles.png Food Stockpiles Gain 15 Icon MetaResource Machinery.png Machinery
Sadrath The Wise.png
Sadarth the Wise
Lose 10 Icon MetaResource Artifact.png Artifacts A chosen World Map Modifier will appear Lose 10 Icon MetaResource Artifact.png Artifacts Gain 40 Icon MetaResource FoodStockpiles.png Food Stockpiles
Somber Procession.png
Somber Procession
Open no more than 1 Dangerous Glade Gain 10 Tools Tools and 20 Stone Stone Lose 3 Reserve Embarkation Points Villagers with species specific housing needs fulfilled gain +2 Resolve
(Active for 3 games)
Storm Ants Column.png
Storm Ant Column
Start the game without any food. Gain 20 Amber Amber - -
StormbirdEggWorldEvent.png
Stormbird Egg
Gain 30 Eggs Eggs -2 Resolve during the storm for 2 games Lose 5 SealFragment.png +15% Global Production Speed