Parking: Difference between revisions
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Latest revision as of 18:05, 14 June 2024
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Version
This article has been verified for the current version (0.8.8) of the game.
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Parking is a mechanic for roads for personal vehicles in Workers & Resources: Soviet Republic.
Gameplay
Citizens require parking space for their personal vehicles near their residences, work places and locations to which they want to go. Vehicles are stored in parking lots when the vehicles are not being used by their owners. Normally buildings have no parking spaces for personal vehicles. Vehicles can only go from parking lot to another parking lot.
Vehicle ownership
Expansion required
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Buildings
Type | Cost | Lifespan | Parking spots | Max power | Max wattage | Access | Notes | |
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Parking (free) |
None | 4 | Pedestrian access | 0 | ||||
Road access | 1 | |||||||
Small parking lot |
Workdays, 2.5 t Concrete, 1.9 t Gravel, 1.5 t Asphalt, 0.027 t Steel, 0.006 t Electronic component |
29 35 | 6 | 3.0 MWh | 50 KW | Pedestrian access | 4 | |
Road access | 1 | |||||||
Medium parking lot |
Workdays, 4.4 t Concrete, 3.4 t Gravel, 2.7 t Asphalt, 0.13 t Steel, 0.026 t Electronic component |
54 35 | 16 | 3.0 MWh | 50 KW | Pedestrian access | 3 | |
Road access | 2 | |||||||
Large parking lot |
Workdays, 7.4 t Concrete, 5.7 t Gravel, 4.6 t Asphalt, 0.45 t Steel, 0.093 t Electronic component |
98 35 | 28 | 3.0 MWh | 50 KW | Pedestrian access | 6 | |
Road access | 1 | |||||||
Optimized traffic | ||||||||
Small parking lot (optimized traffic) |
Workdays, 4.4 t Concrete, 3.4 t Gravel, 2.7 t Asphalt, 0.69 t Steel, 0.14 t Electronic component |
69 35 | 10 | 3.0 MWh | 50 KW | Pedestrian access | 2 | |
Road access | 2 | |||||||
Medium parking lot (optimized traffic) |
Workdays, 8.4 t Concrete, 6.4 t Gravel, 5.2 t Asphalt, 1.2 t Steel, 0.25 t Electronic component |
130 35 | 18 | 3.0 MWh | 50 KW | Pedestrian access | 7 | |
Road access | 1 | |||||||
Big parking lot (optimized traffic) |
Workdays, 11 t Concrete, 8.9 t Gravel, 7.1 t Asphalt, 1.6 t Steel, 0.33 t Electronic component |
178 35 | 30 | 3.0 MWh | 50 KW | Pedestrian access | 6 | |
Road access | 1 |
Notes
Expansion required
This article is too short to provide more than rudimentary information about the subject and/or has missing construction stages. You can help us by expanding it.
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- Vehicles can have their owners reseted at parking spots following the criteria set by the player.
Gallery
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Buildings | |
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Construction | |
Residential | |
Transportation | |
Toerism | |
Utilities | |
Storage | |
Industry |