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From NEBULOUS: Fleet Command Official Wiki

Combined display of all available logs of NEBULOUS: Fleet Command Official Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 12:32, 12 June 2024 AGM-114 talk contribs created page Modding/Tips (Created page with "== Texturing == What color should the painted material be? ffc3c3c3 for the primary paint ffe6e6e6 for the stripes == General == Always remember that +Z is forward in game engines, which is not the case in 3d modeling packages == Modding == To be fair, it is a "showcase" and just seeing the mod cover image is lame. If you want to post to every minor update at least show a picture of the new weapon")
  • 12:10, 12 June 2024 AGM-114 talk contribs created page Modding/ModdingUpdates (Created page with "Some game updates have had changes to the game that Mazer felt were worth extra notification for modders. This is a list of them verbatim. == 0.2.2.x Modular Missiles == {| class="wikitable" |+ |- | The Modular Missiles Update is coming out tomorrow morning. The game's minor and patch version numbers have incremented to 0.2.2.x. Starting tomorrow, all mods will be considered "out of date" by the mod manager tool. The good news is that the majority of content mods su...")
  • 11:36, 12 June 2024 AGM-114 talk contribs created page Modding/Guides (Created page with "== Offical Guides == ===== [https://steamcommunity.com/sharedfiles/filedetails/?id=2633083900 The Basics of Modding NEBULOUS] ===== * By Mazer Ludd This guide will introduce you to the basics of modding NEBULOUS: Fleet Command. It includes instructions on how to set up your modding environment, access the game's code, build your own components, write your own code, and compile it all and upload to the workshop. (Somewhat out of date) == Community Guides == ===== [https...")
  • 09:04, 12 June 2024 AGM-114 talk contribs created page Modding/Tools (Created page with "== Asset Bundle Extractors == === Asset Studio === AssetStudio is able to extract models and textures of the prefabs stored in Unity AssetBundles. However some other prefab parts, such as particle effects, are beyond it [https://github.com/Perfare/AssetStudio Asset Studio Github] === Asset Ripper ==== AssetRipper, which is a more actively worked on and supported project and can extract more assets but also cannot do shader or VFX graphs. [https://github.com/AssetRip...")
  • 09:26, 12 April 2024 AGM-114 talk contribs created page Modding/Dimensions (Page Creation)
  • 05:01, 29 March 2024 User account AGM-114 talk contribs was created automatically