Repositioning Effect: Difference between revisions
From Empires of the Undergrowth Official Wiki
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==='''Immunity'''=== | ==='''Immunity'''=== | ||
Listed creatures in | Listed creatures in the strong column are immune to both variants. | ||
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Affected creatures are thrown backward, even onto a different map layer. | Affected creatures are thrown backward, even onto a different map layer. | ||
Each creature can be inflicted with knockback mutiple times at once. The effect is [[Stat|stacked in value]]. | Each creature can be inflicted with knockback mutiple times at once. The effect is [[Stat Explanation|stacked in value]]. | ||
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==='''Immunity'''=== | ==='''Immunity'''=== | ||
Listed creatures in | Listed creatures in the strong column are immune to both variants. | ||
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Latest revision as of 09:32, 2 November 2024
This page shows mechanics of repositioning effects.
Pickup
Mechanics
Pickup has 2 variants: weak and strong.
Affected creatures will be lifted off the ground without being able to retaliate. Carried resources will be left on the ground.
Pickup abilities can't be used if the targets are immune.
Users | |
Pickup (weak) | Pickup (strong) |
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Immunity
Listed creatures in the strong column are immune to both variants.
Immune targets | |
Pickup (weak) | Pickup (strong) |
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Knockback
Mechanics
Knockback has 2 variants: weak and strong. The strong variant is called fling in the game.
Affected creatures are thrown backward, even onto a different map layer.
Each creature can be inflicted with knockback mutiple times at once. The effect is stacked in value.
Users | |
Knockback (weak) | Knockback (strong) |
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Immunity
Listed creatures in the strong column are immune to both variants.
Immune targets | |
Knockback (weak) | Knockback (strong) |
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Trivia
(none)