Repositioning Effect: Difference between revisions
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=='''Pickup'''== | =='''Pickup'''== | ||
==='''Mechanics'''=== | ==='''Mechanics'''=== | ||
Pickup has 2 variants: weak and strong. | |||
Affected creatures will be lifted off the ground without being able to retaliate. Carried resources will be left on the ground. | |||
Pickup abilities can't be used if the targets are immune. | Pickup abilities can't be used if the targets are immune. | ||
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|colspan="2" width="900pt"|<big>'''Users'''</big> | |colspan="2" width="900pt"|<big>'''Users'''</big> | ||
|- | |- | ||
|width="50%" style="text-align:center"|'''Pickup''' | |width="50%" style="text-align:center"|'''Pickup (weak)''' | ||
|width="50%" style="text-align:center"|'''Pickup (strong)''' | |width="50%" style="text-align:center"|'''Pickup (strong)''' | ||
|- | |- | ||
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*[[African Giant Centipede|African giant centipedes]] | *[[African Giant Centipede|African giant centipedes]] | ||
*[[Assassin Bug|Assassin bugs]] | *[[Assassin Bug|Assassin bugs]] | ||
*[[Praying Spider|Praying spider]] | *[[Praying Spider|Praying spider]] | ||
|style="vertical-align:top"| | |style="vertical-align:top"| | ||
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<br/> | <br/> | ||
==='''Immunity'''=== | ==='''Immunity'''=== | ||
Listed creatures in the strong column are immune to both variants. | |||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Immune targets'''</big> | |colspan="2" width="900pt"|<big>'''Immune targets'''</big> | ||
|- | |- | ||
|width="50%" style="text-align:center"|'''Pickup''' | |width="50%" style="text-align:center"|'''Pickup (weak)''' | ||
|width="50%" style="text-align:center"|'''Pickup (strong)''' | |width="50%" style="text-align:center"|'''Pickup (strong)''' | ||
|- | |- | ||
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*Large [[Harvestman|harvestmen]] | *Large [[Harvestman|harvestmen]] | ||
*Large leaf-mimic praying mantises | *Large leaf-mimic praying mantises | ||
*Medium and large[[Spiny Devil Bush Cricket|spiny devil bush crickets]] | *Medium and large [[Spiny Devil Bush Cricket|spiny devil bush crickets]] | ||
*Large [[Velvet Worm|velvet worms]] | *Large [[Velvet Worm|velvet worms]] | ||
*Large [[Whip Spider|whip spiders]] | *Large [[Whip Spider|whip spiders]] | ||
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*Adult [[Red Velvet Ant|red velvet ants]] | *Adult [[Red Velvet Ant|red velvet ants]] | ||
*[[Wasp Mantidfly|Wasp mantidflies]] | *[[Wasp Mantidfly|Wasp mantidflies]] | ||
* | *Green lynx spiders | ||
*Dwarf salamanders | *Dwarf salamanders | ||
*Pine woods tree frogs | *Pine woods tree frogs | ||
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*Sun spiders | *Sun spiders | ||
*African giant centipedes | *African giant centipedes | ||
*Emperor scorpions | *[[Emperor Scorpion|Emperor scorpions]] | ||
*[[Hermit Scorpion|Hermit scorpion]], [[Whip Mantis|whip mantis]], praying spider and [[Dragantula|dragantula]] | *[[Hermit Scorpion|Hermit scorpion]], [[Whip Mantis|whip mantis]], praying spider and [[Dragantula|dragantula]] | ||
|} | |} | ||
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=='''Knockback'''== | =='''Knockback'''== | ||
==='''Mechanics'''=== | ==='''Mechanics'''=== | ||
Knockback has 2 variants: weak and strong. The strong variant is called '''fling''' in the game. | |||
Affected creatures are thrown backward, even onto a different map layer. | Affected creatures are thrown backward, even onto a different map layer. | ||
Each creature can be inflicted with knockback mutiple times at once. The effect is [[Stat|stacked in value]] | Each creature can be inflicted with knockback mutiple times at once. The effect is [[Stat Explanation|stacked in value]]. | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Users'''</big> | |colspan="2" width="900pt"|<big>'''Users'''</big> | ||
|- | |- | ||
|width="50%" style="text-align:center"|'''Knockback''' | |width="50%" style="text-align:center"|'''Knockback (weak)''' | ||
|width="50%" style="text-align:center"|'''Knockback (strong)''' | |width="50%" style="text-align:center"|'''Knockback (strong)''' | ||
|- | |- | ||
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<br/> | <br/> | ||
==='''Immunity'''=== | ==='''Immunity'''=== | ||
Listed creatures in the strong column are immune to both variants. | |||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="2" width="900pt"|<big>'''Immune targets'''</big> | |colspan="2" width="900pt"|<big>'''Immune targets'''</big> | ||
|- | |- | ||
|width="50%" style="text-align:center"|'''Knockback''' | |width="50%" style="text-align:center"|'''Knockback (weak)''' | ||
|width="50%" style="text-align:center"|'''Knockback (strong)''' | |width="50%" style="text-align:center"|'''Knockback (strong)''' | ||
|- | |- | ||
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<br/> | <br/> | ||
=='''Trivia'''== | =='''Trivia'''== | ||
''(none)'' | |||
<br/> | <br/> | ||
[[Category:Status Effects]] | [[Category:Status Effects]] |
Latest revision as of 09:32, 2 November 2024
This page shows mechanics of repositioning effects.
Pickup
Mechanics
Pickup has 2 variants: weak and strong.
Affected creatures will be lifted off the ground without being able to retaliate. Carried resources will be left on the ground.
Pickup abilities can't be used if the targets are immune.
Users | |
Pickup (weak) | Pickup (strong) |
|
|
Immunity
Listed creatures in the strong column are immune to both variants.
Immune targets | |
Pickup (weak) | Pickup (strong) |
|
|
Knockback
Mechanics
Knockback has 2 variants: weak and strong. The strong variant is called fling in the game.
Affected creatures are thrown backward, even onto a different map layer.
Each creature can be inflicted with knockback mutiple times at once. The effect is stacked in value.
Users | |
Knockback (weak) | Knockback (strong) |
|
|
Immunity
Listed creatures in the strong column are immune to both variants.
Immune targets | |
Knockback (weak) | Knockback (strong) |
|
|
Trivia
(none)