Clothing Needs

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Revision as of 23:50, 5 October 2024 by mostly willing (talk | contribs) (version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots)
Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots Boots nor Coats Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Coats Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

Coats Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

Boots Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also