Orders
Overview
Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.
Work in progress, currently all orders are listed for Prestige 1 difficulty.
Tier 1
Exploration
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
Scout's Pack (+5 scout's carry capacity)
10 Bricks
10 Planks
Id: "IA Glades"
Lost in the Woods
Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin
Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6 Tools
Id: "I Ruins"
Problem Solver
Objective: Complete glade events
Difficulty 4: Complete any 3 glade events
Rewards:
10 Planks
6 Tools
3 Random Villagers
Id: "I Solve Any Relic"
Tick Tock
Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events
Rewards:
Steel Drills (+1 Copper Ore production)
2 Wildfire Essence
25 Coal
Id: "I Solve Dangerous Relic"
Clearing Glades
Objective: Complete glade events and deliver Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5 Pack of Building Materials
Rewards:
30 Jerky
3 Parts
4 Random Villagers
Id: "I Clearing Glades"
Egg Collection
Objective: Deliver Eggs
Difficulty 4: Deliver 40 Eggs
Rewards:
Bigger Ovens (+2 Pie production)
20 Flour
2 Random Villagers
Id: "I Eggs"
Basic Ingredient
Objective: Deliver Flour
Difficulty 4: Deliver 40 Flour
Rewards:
Mold Supply (+1 Grain production)
25 Porridge
2 Random Villagers
Id: "I Flour"
Natural Dye
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Difficulty 4: Deliver 20 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
Rewards:
Large Berry Baskets (+1 Berry production)
20 Wine
2 Random Villagers
Id: "I Pigment"
Metal Veins
Objective: Deliver Copper Ore
Difficulty 4: Deliver 15 Copper Ore
Rewards:
Advanced Smelting (+2 Copper Bars production)
15 Coal
6 Tools
Id: "I Metal Veins"
Copper Ingots
Objective: Deliver Copper Bars
Difficulty 4: Deliver 6 Copper Bars
Rewards:
Stamping Die (+1 Pipes production)
15 Bricks
2 Random Villagers
Id: "I Metal"
Blue Metal
Objective: Deliver Crystalized Dew
Difficulty 4: Deliver 5 Crystalized Dew
Rewards:
Bleeding Trees (+1 Resin production)
10 Fabric
2 Random Villagers
Id: "I Blue Metal"
Funding the Expedition
Objective: Deliver Tools
Difficulty 4: Deliver 5 Tools
Rewards:
5 Parts
10 Fabric
10 Bricks
Id: "I Funding the Expedition"
Call to Arms
Objective: Deliver 6 Purging Fire
Difficulty 4: Deliver 6 Purging Fire
Rewards:
Heavy Press (+1 Oil production)
20 Stone
2 Random Villagers
Id: "I Blighfuel"
Start Your Engines
Objective: 3 Rain Engines
Rewards:
30 Oil
10 Copper Bars
2 Random Villagers
Relics
Objective: Deliver 1 Ancient Tablet
Rewards:
30 Eggs
30 Berries
2 Wildfire Essence
Id: "IB Tablet"
Big Delivery
Objective: Deliver Pack of Building Materials
Difficulty 4: Deliver 7 Pack of Building Materials
Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Bricks
4 Tools
Id: "IB Building Packs"
Rich Harvest
Objective: Deliver Pack of Crops
Difficulty 4: Deliver 7 Pack of Crops
Rewards:
10 Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"
Delivery
Objective: Complete trade routes and deliver Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5 Pack of Crops
Rewards:
10 Amber
20 Grain
4 Random Villagers
Id: "IB Provisions and Crops"
Trading Post
Objective: Build a trading post and deliver Amber
Difficulty 4: Deliver 10 Amber
Rewards:
20 Biscuits
5 Parts
6 Tools
Id: "IB Trading Post"
Businessman
Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes
Rewards:
15 Amber
2 Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"
Raising the Stakes
Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher
Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Oil
3 Parts
Id: "I Multiply Routes"
Booming Economy
Objective: Sell goods
Difficulty 4: 20 value of goods sold
Rewards:
10 Amber
20 Oil
2 Random Villagers
Id: "I Trader Value Sold"
Amber Trade
Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10 Amber
Rewards:
6 Tools
2 Wildfire Essence
2 Random Villagers
Id: "I Amber"
Meat Lover
Objective: Fulfil a need for Jerky
Difficulty 4: Fulfil a need for Jerky 30 times
Rewards:
Insect Lure (+1 Insect production)
25 Incense
2 Random Villagers
Id: "I Jerky"
People's Resolve
Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds
Rewards:
2 humans join
30 Grain
3 Parts
Id: "I Resolve Humans"
The Clan
Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 lizards join
30 Meat
3 Parts
Id: "I Resolve Lizards"
The Flock
Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 harpies join
30 Berries
3 Parts
Id: "I Resolve Harpies"
No Place Like Home
Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses
Rewards:
Nets (+1 Meat production)
10 Fabric
3 Random Villagers
Id: "I Houses"
Tier 2
Restoration
Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision
Rewards:
3 Ancient Tablet
10 Tools
30 Berries
Id: "II Convert"
Into the Wilds
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
10 Amber
10 Tools
30 Insects
Id: "II Glades"
Into the Unknown
Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 glades at an interval of 150 seconds
Progress resets if more than specified time has elapsed
Rewards:
10 Tools
30 Incense
3 Random Villagers
Id: "II Glades in Time"
Risky Expedition
Objective: Discover dangerous/forbidden glades
Difficulty 4: Discover 3 dangerous/forbidden glades
Rewards:
40 Eggs
35 Plant Fiber
7 Tools
Id: "II Dangerous Glades"
Outposts
Objective: Have upgraded hearths
Difficulty 4: Have at least 2 hearths upgraded to level 2
Rewards:
15 Amber
Builder's Pack (+5 Builder's carry capacity)
10 Tools
Id: "II Outpost"
Sacrificing
Objective: Sacrifice Oil, Coal and Wood
Difficulty 4: Sacrifice 30 Oil, 30 Coal and 50 Wood
Rewards:
Bleeding Trees (+1 Resin production)
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)
20 Copper Bars
Id: "II Sacrifice"
Pottery and Wine
Objective: Deliver Wine and Pottery
Difficulty 4: Deliver 40 Wine and 35 Pottery
Rewards:
Advanced Filters (+2 Wine production)
35 Reed
6 Tools
Id: "II Artisan"
Human Influx
Objective: Deliver Grain
Difficulty 4: Deliver 65 Grain
Rewards:
5 Humans join
15 Bricks
25 Jerky
Id: "II Human Influx"
Lizard Influx
Objective: Deliver Meat
Difficulty 4: Deliver 65 Meat
Rewards:
5 Lizards join
20 Training Gear
25 Coal
Id: "II Lizard Influx"
Harpy Influx
Objective: Deliver Mushrooms
Difficulty 4: Deliver 65 Mushrooms
Rewards:
5 Harpies join
Ancient Sewing Technique (+2 Coats production)
25 Coats
Id: "II Harpy Influx"
Population Influx
Objective: Deliver Oil and Flour
Difficulty 4: Deliver 40 Oil and 40 Flour
Rewards:
Farmer's Pack (+5 Farmer's carry capacity)
2 Wildfire Essence
5 Random Villagers
Id: "II Population Influx"
Happy Brewing
Objective: Build a brewery and deliver Ale
Difficulty 4: Deliver 40 Ale
Rewards:
Tavern Blueprint
Rain-Powered Pottery Wheel (+2 Pottery production)
20 Pickled Goods
Id: "II Brewery"
Building Materials
Objective: Deliver Planks, Bricks and Fabric
Difficulty 4: Deliver 14 Planks, 10 Bricks and 10 Fabric
Rewards:
2 Wildfire Essence
40 Clay
40 Leather
Id: "II Means of Production"
Advanced Farming
Objective: Deliver Pack of Crops
Difficulty 4: Deliver 20 Pack of Crops
Rewards:
Old Ghran's Technique (+25% Small Farm production)
Large Baskets (+25% Plantation production)
Advanced Herbalism (+25% Herb Garden production)
Id: "II Crops"
Important Delivery
Objective: Deliver Coal and Pack of Building Materials
Difficulty 4: Deliver 20 Coal and 12 Pack of Building Materials
Rewards:
2 Wildfire Essence
6 Tools
40 Coats
Id: "II Fuel and Building"
Luxurious Delivery
Objective: Deliver Pack of Luxury Goods
Difficulty 4: Deliver 12 Pack of Luxury Goods
Rewards:
Heavy Millstone (+2 Flour production)
15 Amber
4 Random Villagers
Id: "II Luxury Packs"
Trade Connections
Objective: Deliver Pack of Luxury Goods, Pack of Trade Goods and Amber
Difficulty 4: Deliver 12 Pack of Luxury Goods, 12 Pack of Trade Goods and 12 Amber
Rewards:
Beneficial Agreement (15% quicker trader arrival)
5 Parts
2 Random Villagers
Id: "II Trade Connections"
Advanced Trading
Objective: Deliver Pack of Trade Goods, Pack of Building Materials and Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods, 10 Pack of Building Materials and 10 Pack of Crops
Rewards:
Export Specialization (+1 all packs production)
Quick Deliveries (+33% all packs production speed)
30 Leather
Id: "II Advanced Trading"
Ancient Artifacts
Objective: Deliver Ancient Tablet
Difficulty 4: Deliver 3 Ancient Tablet
Rewards:
Export Specialization (+1 all packs production)
20 Amber
2 Random Villagers
Id: "II Tablets"
Aid for the Human Clan
Objective: Deliver Pack of Crops and have comfort decorations
Difficulty 4: Deliver 10 Pack of Crops and have at least 12 comfort decorations
Rewards:
3 Humans join
Human Clan Support (+3 Human resolve)
2 Parts
Id: "II Aid for the Human Faction"
Aid for the Lizard Clan
Objective: Deliver Pack of Provisions
Difficulty 4: Deliver 10 Pack of Provisions
Rewards:
3 Lizards join
Lizard Clan Support (+3 Lizard resolve)
2 Parts
Id: "II Aid for the Lizard Faction"
Aiding the Flock
Objective: Deliver Pack of Building Materials and Pack of Crops
Difficulty 4: Deliver 5 Pack of Building Materials and 5 Pack of Crops
Rewards:
3 Harpies join
Harpy Clan Support (+3 Harpy resolve)
2 Parts
Id: "II Aid for the Harpy Faction"
Human Relatives
Objective: Fulfil a need for Biscuits and build Human Houses
Difficulty 4: Fulfil a need for Biscuits 50 times and build 8 Human Houses
Rewards:
Human Clan Support (+3 Human resolve)
5 Humans join
50 Vegetables
Id: "III Human Relatives"
Lizard Relatives
Objective: Fulfil a need for Skewers and build Lizard Houses
Difficulty 4: Fulfil a need for Skewers 50 times and build 8 Lizard Houses
Rewards:
Lizard Clan Support (+3 Lizard resolve)
5 Lizards join
30 Skewers
Id: "III Lizard Relatives"
Harpy Relatives
Objective: Fulfil a need for Jerky and build Harpy Houses
Difficulty 4: Fulfil a need for Jerky 50 times and build 8 Harpy Houses
Rewards:
Harpy Clan Support (+3 Human resolve)
5 Harpies join
50 Insects
Id: "III Harpy Relatives"
Happy Lizards
Objective: Keep Lizard resolve above threshold for a time and open glades
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades
Rewards:
Salted Jerky (+2 Jerky production)
10 Amber
Lizard Friendship (+2 Lizards with every newcomer group)
Id: "II Happy Lizards"
Happy Harpies
Objective: Keep Harpies Resolve above 18 for 30 seconds
Objective: Have at least 8 Aesthetics decorations
Rewards:
Bigger Pans (+2 Biscuits production)
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30 Fabric
Id: ""
Meat Diet
Objective: Fulfil a need for Jerky
Difficulty 4: Fulfil a need for Jerky 50 times
Rewards:
Egg Containers (+1 Eggs production)
30 Eggs
30 Flour
Id: "II Jerky"
Clothing the People
Objective: Fulfil a need for Coats
Difficulty 4: Fulfil a need for Coats 50 times
Rewards:
Reinforced Needles (+1 Fabric production)
5 Pack of Provisions
5 Parts
Id: "II Coats"
Meat Treats
Objective: Fulfil a need for Jerky
Difficulty 4: Have at least 12 villagers with the Jerky need fulfilled for 120 seconds
Rewards:
Salted Jerky (+2 Jerky production)
40 Meat
2 Random Villagers
Id: "II Jerky For Time"
Seller
Objective: Complete trade routes and sell goods
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber
Rewards:
15 Amber
10 Bricks
Advanced Leatherworking (+2 Waterskins production)
Id: "II Routes"
Stacking Amber
Objective: Complete trade routes with multiplier and deliver Amber
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 Amber
Rewards:
Reinforced Brick Mold (+1 Bricks production)
35 Stone
35 Reed
Id: "II Multiply Routes"
Tier 3
Lost in the Woods
Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision
Rewards:
Export Specialization (+1 all packs production)
15 Pack of Provisions
8 Tools
Id: "III Lost Villagers"
Gifts for the Queen
Objective: Complete events with loaylty decisions
Difficulty 4: Complete at least 3 events with loaylty decisions
Rewards:
Seized Inheritance (20 random goods on villager death)
5 Parts
3 random villagers
Id: "III Send to Citadel"
Open or send caches
Objective: Open or send caches
Difficulty 4: Open or send 4 caches
Rewards:
Scout's Pack (+10 scout's carry capacity)
4 Random Villagers
5 Parts
Id: "III Solve Chests"
Hasty Explorer
Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds
Progress resets if more than specified time has elapsed
Rewards:
20 Pipes
5 Parts
Stamping Die (+1 Pipes production)
Id: "III Glades in Time"
Trailblazing
Objective: Discover glades and deliver Tools
Difficulty 4: Discover 6 glades and deliver 10 Tools
Rewards:
Pickle Jars (+3 pickled goods production)
30 Amber
30 Crystalized Dew
Id: "III Glades"
Archaeology
Objective: Discover glades and deliver Ancient Tablet
Difficulty 4: Discover 4 glades and deliver 3 Ancient Tablet
Rewards:
Archaeological Tools (20 pottery when opening a glade)
2 Wildfire Essence
12 Tools
Id: "III Archaeology"
Ruins
Objective: Rebuild/salvage ruins and deliver Pack of Provisions
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 Pack of Provisions
Rewards:
Scout's Pack (+5 scout's carry capacity)
12 Tools
35 Pottery
Id: "III Ruins"
Agriculture
Objective: Build farm fields and deliver Pack of Crops
Difficulty 4: Deliver 25 Pack of Crops and have at least 30 farm fields
Rewards:
4 Random Villagers
Mold Supply (+1 Grain production)
8 Parts
Id: "III Farmfields"
Cups and Glasses
Objective: Build a Tavern and deliver Ale
Difficulty 4: Deliver 50 Ale and have a Tavern built
Rewards:
Bigger Barrels (+2 ale production)
30 Ale
30 Waterskins
Id: "III Ale and Tavern"
Brotherhood
Objective: Build a Temple and deliver Scrolls
Difficulty 4: Deliver 50 Scrolls and have a Temple built
Rewards:
Vessel of Incense (+2 Incense production)
30 Oil
35 Flour
Id: "III Scrolls and Temple"
Healing
Objective: Build a Bath House and deliver Tea
Difficulty 4: Deliver 50 Tea and have a Bath House built
Rewards:
Dye Extractor (5 pigment for 10 insects produced)
30 Tea
30 Biscuits
Id: "III Service Harpy"
Arena
Objective: Build a Clan Hall and deliver Training Gear
Difficulty 4: Deliver 50 Training Gear and have a Clan Hall built
Rewards:
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)
30 Training Gear
30 Jerky
Id: "III Service Lizard"
Dirty Work
Objective: Build a Kiln and deliver Coal
Difficulty 4: Deliver 60 Coal and have a Kiln built
Rewards:
Reinforced Brick Mold (+1 Bricks production)
30 Oil
30 Sea Marrow
Id: "III Kiln"
Advanced District
Objective: Have Hearths upgraded to Neighbourhood
Difficulty 4: Have at least 2 Hearths upgraded to Neighbourhood
Rewards:
Reinforced Saw Blades (+1 Planks production)
40 Leather
20 Crystalized Dew
Id: "III Hub"
Aesthethics
Objective: Have aesthetics decorations
Difficulty 4: Have at least 20 points of aesthetics decorations
Rewards:
Large Berry Baskets (+1 Berry production)
20 Amber
30 Crystalized Dew
Id: "III Royal Gardens"
Harmony
Objective: Have harmony decorations
Difficulty 4: Have at least 20 points of harmony decorations
Rewards:
Export Specialization (+1 all packs production)
30 Scrolls
3 Wildfire Essence
Id: "III Aesthethics"
Lost Knowledge
Objective: Deliver Ancient Tablet
Difficulty 4: Deliver 4 Ancient Tablet
Rewards:
40 Jerky
40 Pie
40 Wine
Id: "III Ancient Tablets"
Building the Citadel
Objective: Deliver Pack of Building Materials
Difficulty 4: Deliver 20 Pack of Building Materials
Rewards:
Sturdy Boots (+10% all villager movespeed)
30 Copper Bars
5 Parts
Id: "III Building Packs"
Trading Goods
Objective: Deliver Pack of Trade Goods
Difficulty 4: Deliver 30 Pack of Trade Goods
Rewards:
15 Bricks
20 Fabric
20 Amber
Id: "III TradePacks"
Luxury Goods
Objective: Deliver Pack of Luxury Goods and Amber
Difficulty 4: Deliver 20 Pack of Luxury Goods and 10 Amber
Rewards:
10 Parts
4 Random Villagers
Salted Jerky (+2 Jerky production)
Id: "III Valuables"
Varied Delivery
Objective: Deliver Pack of Trade Goods, Pack of Building Materials and Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods, 15 Pack of Building Materials and 15 Pack of Crops
Rewards:
Bigger Barrels (+2 ale production)
30 Training Gear
30 Wine
Id: "III Varied Delivery"
Rations for the Citadel
Objective: Deliver Pack of Provisions, Pack of Crops and Pack of Building Materials
Difficulty 4: Deliver 15 Pack of Provisions, 15 Pack of Crops and 15 Pack of Building Materials
Rewards:
Quick Deliveries (+33% all packs production speed)
30 Waterskins
30 Porridge
Id: "III Provisions and Crops"
Cleanliness
Objective: Fulfil a need for treatment
Difficulty 4: Fulfil a need for treatment 60 times
Rewards:
Tea Infuser (+2 Tea production)
3 Harpies join
40 Herbs
Id: "III Higene"
Religion
Objective: Fulfil a need for religion
Difficulty 4: Fulfil a need for religion 70 times
Rewards:
Mold Supply (+1 Grain production)
40 Coal
40 Herbs
Id: "III Religion"
Serving Ale
Objective: Fulfil a need for leisure
Difficulty 4: Fulfil a need for leisure 70 times
Rewards:
Bigger Barrels (+2 ale production)
20 Amber
5 Parts
Id: "III Serving Ale"
New Clothes
Objective: Fulfil a need for Coats
Difficulty 4: Have at least 18 villagers with the Coats need fulfilled for 120 seconds
Rewards:
Ancient Sewing Technique (+2 Coats production)
Tanning Racks (+1 Leather production)
20 Fabric
Id: "III Coats NeedForTime"
Human Villagers
Objective: Have enough human population and fulfil a need for Coats
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the Coats need fulfilled for 60 seconds
Rewards:
Egg Containers (+1 Eggs production)
3 Humans join
5 Parts
Id: "III Resolve Humans"
Harpy Villagers
Objective: Have enough harpy population and fulfil a need for Jerky
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the Jerky need fulfilled for 60 seconds
Rewards:
Large Berry Baskets (+1 Berry production)
3 Harpies join
30 Scrolls
Id: "III Resolve Harpies"
Lizard Villagers
Objective: Keep Lizard resolve above threshold for a time and deliver Pack of Provisions
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 Pack of Provisions
Rewards:
Nets (+1 Meat production)
3 Lizards join
5 Parts
Id: "III Resolve Lizards"
Booming Economy
Objective: Sell goods
Difficulty 4: 60 value of goods sold
Rewards:
Trade Contract (traders arrive 25% quicker)
12 Tools
3 Random Villagers
Id: "III Trader Value Sold"
Export
Objective: Complete trade routes
Difficulty 4: Complete 12 trade routes
Rewards:
Export Specialization (+1 all packs production)
4 Random Villagers
8 Parts
Id: "III Routes"
Income Tax
Objective: Complete trade routes and deliver Amber
Difficulty 4: Complete at least 10 trade routes and deliver 20 Amber
Rewards:
3 Wildfire Essence
Beneficial Agreement (15% quicker trader arrival)
8 Parts
Id: "III Routes And Amber"
Fair Exchange
Objective: Complete trade routes of high value
Difficulty 4: Complete 5 trade routes worth at least 12 amber each
Rewards:
Puffed Grain (+2 Porridge production)
20 Pipes
30 Incense
Id: "III Route Value"
Profitable Trade
Objective: Complete trade routes of high value and deliver Pack of Provisions
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 Pack of Provisions
Rewards:
35 Coats
Reinforced Saw Blades (+1 Planks production)
30 Sea Marrow
Id: "III Costly Route"