Orders

From Against the Storm Official Wiki
Revision as of 01:24, 24 April 2024 by Dmayak (talk | contribs)

This wiki article is hungry. You can help by satisfying its Need for Information. Please edit this page and add what you know.

Overview

Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.

Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.

Work in progress, currently all orders are listed for Prestige 1 difficulty.

Tier 1

Exploration

Objective: Discover glades
Difficulty 4: Discover 5 glades

Rewards:
Scout's Pack (+5 scout's carry capacity)
10 Bricks Bricks
10 Planks Planks
Id: "IA Glades"

Lost in the Woods

Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin

Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6 Tools Tools
Id: "I Ruins"

Problem Solver

Objective: Complete glade events
Difficulty 4: Complete any 3 glade events

Rewards:
10 Planks Planks
6 Tools Tools
3 Random Villagers
Id: "I Solve Any Relic"

Tick Tock

Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events

Rewards:
Steel Drills (+1 Copper Ore production)
2 Wildfire Essence Wildfire Essence
25 Coal Coal
Id: "I Solve Dangerous Relic"

Clearing Glades

Objective: Complete glade events and deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5 Pack of Building Materials Pack of Building Materials

Rewards:
30 Jerky Jerky
3 Parts Parts
4 Random Villagers
Id: "I Clearing Glades"

Egg Collection

Objective: Deliver Eggs Eggs
Difficulty 4: Deliver 40 Eggs Eggs

Rewards:
Bigger Ovens (+2 Pie production)
20 Flour Flour
2 Random Villagers
Id: "I Eggs"

Basic Ingredient

Objective: Deliver Flour Flour
Difficulty 4: Deliver 40 Flour Flour

Rewards:
Mold Supply (+1 Grain production)
25 Porridge Porridge
2 Random Villagers
Id: "I Flour"

Natural Dye

Objective: Deliver Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
Difficulty 4: Deliver 20 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.

Rewards:
Large Berry Baskets (+1 Berry production)
20 Wine Wine
2 Random Villagers
Id: "I Pigment"

Metal Veins

Objective: Deliver Copper Ore Copper Ore
Difficulty 4: Deliver 15 Copper Ore Copper Ore

Rewards:
Advanced Smelting (+2 Copper Bars production)
15 Coal Coal
6 Tools Tools
Id: "I Metal Veins"

Copper Ingots

Objective: Deliver Copper Bars Copper Bars
Difficulty 4: Deliver 6 Copper Bars Copper Bars

Rewards:
Stamping Die (+1 Pipes production)
15 Bricks Bricks
2 Random Villagers
Id: "I Metal"

Blue Metal

Objective: Deliver Crystalized Dew Crystalized Dew
Difficulty 4: Deliver 5 Crystalized Dew Crystalized Dew

Rewards:
Bleeding Trees (+1 Resin production)
10 Fabric Fabric
2 Random Villagers
Id: "I Blue Metal"

Funding the Expedition

Objective: Deliver Tools Tools
Difficulty 4: Deliver 5 Tools Tools

Rewards:
5 Parts Parts
10 Fabric Fabric
10 Bricks Bricks
Id: "I Funding the Expedition"

Call to Arms

Objective: Deliver 6 Purging Fire Purging Fire
Difficulty 4: Deliver 6 Purging Fire Purging Fire

Rewards:
Heavy Press (+1 Oil production)
20 Stone Stone
2 Random Villagers
Id: "I Blighfuel"

Start Your Engines

Objective: 3 Rain Engines
Rewards:
30 Oil Oil
10 Copper Bars Copper Bars
2 Random Villagers

Relics

Objective: Deliver 1 Ancient Tablet Ancient Tablet
Rewards:
30 Eggs Eggs
30 Berries Berries
2 Wildfire Essence Wildfire Essence
Id: "IB Tablet"

Big Delivery

Objective: Deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 7 Pack of Building Materials Pack of Building Materials

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Bricks Bricks
4 Tools Tools
Id: "IB Building Packs"

Rich Harvest

Objective: Deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 7 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"

Delivery

Objective: Complete trade routes and deliver Pack of Crops Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
20 Grain Grain
4 Random Villagers
Id: "IB Provisions and Crops"

Trading Post

Objective: Build a trading post and deliver Amber Amber
Difficulty 4: Deliver 10 Amber Amber

Rewards:
20 Biscuits Biscuits
5 Parts Parts
6 Tools Tools
Id: "IB Trading Post"

Businessman

Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes

Rewards:
15 Amber Amber
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"

Raising the Stakes

Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Oil Oil
3 Parts Parts
Id: "I Multiply Routes"

Booming Economy

Objective: Sell goods
Difficulty 4: 20 value of goods sold

Rewards:
10 Amber Amber
20 Oil Oil
2 Random Villagers
Id: "I Trader Value Sold"

Amber Trade

Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10 Amber Amber

Rewards:
6 Tools Tools
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Amber"

Meat Lover

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Fulfil a need for Jerky Jerky 30 times

Rewards:
Insect Lure (+1 Insect production)
25 Incense Incense
2 Random Villagers
Id: "I Jerky"

People's Resolve

Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds

Rewards:
2 humans join
30 Grain Grain
3 Parts Parts
Id: "I Resolve Humans"

The Clan

Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 lizards join
30 Meat Meat
3 Parts Parts
Id: "I Resolve Lizards"

The Flock

Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 harpies join
30 Berries Berries
3 Parts Parts
Id: "I Resolve Harpies"

No Place Like Home

Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses

Rewards:
Nets (+1 Meat production)
10 Fabric Fabric
3 Random Villagers
Id: "I Houses"

Tier 2

Restoration

Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision

Rewards:
3 Ancient Tablet Ancient Tablet
10 Tools Tools
30 Berries Berries
Id: "II Convert"

Into the Wilds

Objective: Discover glades
Difficulty 4: Discover 5 glades

Rewards:
10 Amber Amber
10 Tools Tools
30 Insects Insects
Id: "II Glades"

Into the Unknown

Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 glades at an interval of 150 seconds
Progress resets if more than specified time has elapsed

Rewards:
10 Tools Tools
30 Incense Incense
3 Random Villagers
Id: "II Glades in Time"

Risky Expedition

Objective: Discover dangerous/forbidden glades
Difficulty 4: Discover 3 dangerous/forbidden glades

Rewards:
40 Eggs Eggs
35 Plant Fiber Plant Fiber
7 Tools Tools
Id: "II Dangerous Glades"

Outposts

Objective: Have upgraded hearths

Difficulty 4: Have at least 2 hearths upgraded to level 2

Rewards:
15 Amber Amber
Builder's Pack (+5 Builder's carry capacity)
10 Tools Tools
Id: "II Outpost"

Sacrificing

Objective: Sacrifice Oil Oil, Coal Coal and Wood Wood
Difficulty 4: Sacrifice 30 Oil Oil, 30 Coal Coal and 50 Wood Wood

Rewards:
Bleeding Trees (+1 Resin production)
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)
20 Copper Bars Copper Bars
Id: "II Sacrifice"

Pottery and Wine

Objective: Deliver Wine Wine and Pottery Pottery
Difficulty 4: Deliver 40 Wine Wine and 35 Pottery Pottery

Rewards:
Advanced Filters (+2 Wine production)
35 Reed Reed
6 Tools Tools
Id: "II Artisan"

Human Influx

Objective: Deliver Grain Grain
Difficulty 4: Deliver 65 Grain Grain

Rewards:
5 Humans join
15 Bricks Bricks
25 Jerky Jerky
Id: "II Human Influx"

Lizard Influx

Objective: Deliver Meat Meat
Difficulty 4: Deliver 65 Meat Meat

Rewards:
5 Lizards join
20 Training Gear Training Gear
25 Coal Coal
Id: "II Lizard Influx"

Harpy Influx

Objective: Deliver Mushrooms Mushrooms
Difficulty 4: Deliver 65 Mushrooms Mushrooms

Rewards:
5 Harpies join
Ancient Sewing Technique (+2 Coats production)
25 Coats Coats
Id: "II Harpy Influx"

Population Influx

Objective: Deliver Oil Oil and Flour Flour
Difficulty 4: Deliver 40 Oil Oil and 40 Flour Flour

Rewards:
Farmer's Pack (+5 Farmer's carry capacity)
2 Wildfire Essence Wildfire Essence
5 Random Villagers
Id: "II Population Influx"

Happy Brewing

Objective: Build a brewery and deliver Ale Ale
Difficulty 4: Deliver 40 Ale Ale

Rewards:
Tavern Blueprint
Rain-Powered Pottery Wheel (+2 Pottery production)
20 Pickled Goods
Id: "II Brewery"

Building Materials

Objective: Deliver Planks Planks, Bricks Bricks and Fabric Fabric
Difficulty 4: Deliver 14 Planks Planks, 10 Bricks Bricks and 10 Fabric Fabric

Rewards:
2 Wildfire Essence Wildfire Essence
40 Clay Clay
40 Leather Leather
Id: "II Means of Production"

Advanced Farming

Objective: Deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 20 Pack of Crops Pack of Crops

Rewards:
Old Ghran's Technique (+25% Small Farm production)
Large Baskets (+25% Plantation production)
Advanced Herbalism (+25% Herb Garden production)
Id: "II Crops"

Important Delivery

Objective: Deliver Coal Coal and Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 20 Coal Coal and 12 Pack of Building Materials Pack of Building Materials

Rewards:
2 Wildfire Essence Wildfire Essence
6 Tools Tools
40 Coats Coats
Id: "II Fuel and Building"

Luxurious Delivery

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods
Difficulty 4: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods

Rewards:
Heavy Millstone (+2 Flour production)
15 Amber Amber
4 Random Villagers
Id: "II Luxury Packs"

Trade Connections

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods, Pack of Trade Goods Pack of Trade Goods and Amber Amber
Difficulty 4: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods, 12 Pack of Trade Goods Pack of Trade Goods and 12 Amber Amber

Rewards:
Beneficial Agreement (15% quicker trader arrival)
5 Parts Parts
2 Random Villagers
Id: "II Trade Connections"

Advanced Trading

Objective: Deliver Pack of Trade Goods Pack of Trade Goods, Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 10 Pack of Building Materials Pack of Building Materials and 10 Pack of Crops Pack of Crops

Rewards:
Export Specialization (+1 all packs production)
Quick Deliveries (+33% all packs production speed)
30 Leather Leather
Id: "II Advanced Trading"

Ancient Artifacts

Objective: Deliver Ancient Tablet Ancient Tablet
Difficulty 4: Deliver 3 Ancient Tablet Ancient Tablet

Rewards:
Export Specialization (+1 all packs production)
20 Amber Amber
2 Random Villagers
Id: "II Tablets"

Aid for the Human Clan

Objective: Deliver Pack of Crops Pack of Crops and have comfort decorations
Difficulty 4: Deliver 10 Pack of Crops Pack of Crops and have at least 12 comfort decorations

Rewards:
3 Humans join
Human Clan Support (+3 Human resolve)
2 Parts Parts
Id: "II Aid for the Human Faction"

Aid for the Lizard Clan

Objective: Deliver Pack of Provisions Pack of Provisions
Difficulty 4: Deliver 10 Pack of Provisions Pack of Provisions

Rewards:
3 Lizards join
Lizard Clan Support (+3 Lizard resolve)
2 Parts Parts
Id: "II Aid for the Lizard Faction"

Aiding the Flock

Objective: Deliver Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 5 Pack of Building Materials Pack of Building Materials and 5 Pack of Crops Pack of Crops

Rewards:
3 Harpies join
Harpy Clan Support (+3 Harpy resolve)
2 Parts Parts
Id: "II Aid for the Harpy Faction"

Human Relatives

Objective: Fulfil a need for Biscuits Biscuits and build Human Houses
Difficulty 4: Fulfil a need for Biscuits Biscuits 50 times and build 8 Human Houses

Rewards:
Human Clan Support (+3 Human resolve)
5 Humans join
50 Vegetables Vegetables
Id: "III Human Relatives"

Lizard Relatives

Objective: Fulfil a need for Skewers Skewers and build Lizard Houses
Difficulty 4: Fulfil a need for Skewers Skewers 50 times and build 8 Lizard Houses

Rewards:
Lizard Clan Support (+3 Lizard resolve)
5 Lizards join
30 Skewers Skewers
Id: "III Lizard Relatives"

Harpy Relatives

Objective: Fulfil a need for Jerky Jerky and build Harpy Houses
Difficulty 4: Fulfil a need for Jerky Jerky 50 times and build 8 Harpy Houses

Rewards:
Harpy Clan Support (+3 Human resolve)
5 Harpies join
50 Insects Insects
Id: "III Harpy Relatives"

Happy Lizards

Objective: Keep Lizard resolve above threshold for a time and open glades
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades

Rewards:
Salted Jerky (+2 Jerky production)
10 Amber Amber
Lizard Friendship (+2 Lizards with every newcomer group)
Id: "II Happy Lizards"

Happy Harpies

Objective: Keep Harpies Resolve above 18 for 30 seconds
Objective: Have at least 8 Aesthetics decorations
Rewards:
Bigger Pans (+2 Biscuits production)
25Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
30 Fabric Fabric
Id: ""

Meat Diet

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Fulfil a need for Jerky Jerky 50 times

Rewards:
Egg Containers (+1 Eggs production)
30 Eggs Eggs
30 Flour Flour
Id: "II Jerky"

Clothing the People

Objective: Fulfil a need for Coats Coats
Difficulty 4: Fulfil a need for Coats Coats 50 times

Rewards:
Reinforced Needles (+1 Fabric production)
5 Pack of Provisions Pack of Provisions
5 Parts Parts
Id: "II Coats"

Meat Treats

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Have at least 12 villagers with the Jerky Jerky need fulfilled for 120 seconds

Rewards:
Salted Jerky (+2 Jerky production)
40 Meat Meat
2 Random Villagers
Id: "II Jerky For Time"

Seller

Objective: Complete trade routes and sell goods
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber

Rewards:
15 Amber Amber
10 Bricks Bricks
Advanced Leatherworking (+2 Waterskins production)
Id: "II Routes"

Stacking Amber

Objective: Complete trade routes with multiplier and deliver Amber Amber
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 Amber Amber

Rewards:
Reinforced Brick Mold (+1 Bricks production)
35 Stone Stone
35 Reed Reed
Id: "II Multiply Routes"

Tier 3

Lost in the Woods

Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision

Rewards:
Export Specialization (+1 all packs production)
15 Pack of Provisions Pack of Provisions
8 Tools Tools
Id: "III Lost Villagers"

Open or send caches

Objective: Open or send caches
Difficulty 4: Open or send 4 caches

Rewards:
Scout's Pack (+10 scout's carry capacity)
4 Random Villagers
5 Parts Parts
Id: "III Solve Chests"

Hasty Explorer

Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds
Progress resets if more than specified time has elapsed

Rewards:
20 Pipes Pipes
5 Parts Parts
Stamping Die (+1 Pipes production)
Id: "III Glades in Time"

Trailblazing

Objective: Discover glades and deliver Tools Tools
Difficulty 4: Discover 6 glades and deliver 10 Tools Tools

Rewards:
Pickle Jars (+3 pickled goods production)
30 Amber Amber
30 Crystalized Dew Crystalized Dew
Id: "III Glades"

Archaeology

Objective: Discover glades and deliver Ancient Tablet Ancient Tablet
Difficulty 4: Discover 4 glades and deliver 3 Ancient Tablet Ancient Tablet

Rewards:
Archaeological Tools (20 pottery when opening a glade)
2 Wildfire Essence Wildfire Essence
12 Tools Tools
Id: "III Archaeology"

Ruins

Objective: Rebuild/salvage ruins and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 Pack of Provisions Pack of Provisions

Rewards:
Scout's Pack (+5 scout's carry capacity)
12 Tools Tools
35 Pottery Pottery
Id: "III Ruins"

Agriculture

Objective: Build farm fields and deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 25 Pack of Crops Pack of Crops and have at least 30 farm fields

Rewards:
4 Random Villagers
Mold Supply (+1 Grain production)
8 Parts Parts
Id: "III Farmfields"

Cups and Glasses

Objective: Build a Tavern and deliver Ale Ale
Difficulty 4: Deliver 50 Ale Ale and have a Tavern built

Rewards:
Bigger Barrels (+2 ale production)
30 Ale Ale
30 Waterskins Waterskins
Id: "III Ale and Tavern"

Brotherhood

Objective: Build a Temple and deliver Scrolls Scrolls
Difficulty 4: Deliver 50 Scrolls Scrolls and have a Temple built

Rewards:
Vessel of Incense (+2 Incense production)
30 Oil Oil
35 Flour Flour
Id: "III Scrolls and Temple"

Healing

Objective: Build a Bath House and deliver Tea Tea
Difficulty 4: Deliver 50 Tea Tea and have a Bath House built

Rewards:
Dye Extractor (5 pigment for 10 insects produced)
30 Tea Tea
30 Biscuits Biscuits
Id: "III Service Harpy"

Arena

Objective: Build a Clan Hall and deliver Training Gear Training Gear
Difficulty 4: Deliver 50 Training Gear Training Gear and have a Clan Hall built

Rewards:
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)
30 Training Gear Training Gear
30 Jerky Jerky
Id: "III Service Lizard"

Dirty Work

Objective: Build a Kiln and deliver Coal Coal
Difficulty 4: Deliver 60 Coal Coal and have a Kiln built

Rewards:
Reinforced Brick Mold (+1 Bricks production)
30 Oil Oil
30 Sea Marrow Sea Marrow
Id: "III Kiln"

Aesthethics

Objective: Have aesthetics decorations
Difficulty 4: Have at least 20 points of aesthetics decorations

Rewards:
Large Berry Baskets (+1 Berry production)
20 Amber Amber
30 Crystalized Dew Crystalized Dew
Id: "III Royal Gardens"

Harmony

Objective: Have harmony decorations
Difficulty 4: Have at least 20 points of harmony decorations

Rewards:
Export Specialization (+1 all packs production)
30 Scrolls Scrolls
3 Wildfire Essence Wildfire Essence
Id: "III Aesthethics"

Lost Knowledge

Objective: Deliver Ancient Tablet Ancient Tablet
Difficulty 4: Deliver 4 Ancient Tablet Ancient Tablet

Rewards:
40 Jerky Jerky
40 Pie Pie
40 Wine Wine
Id: "III Ancient Tablets"

Building the Citadel

Objective: Deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 20 Pack of Building Materials Pack of Building Materials

Rewards:
Sturdy Boots (+10% all villager movespeed)
30 Copper Bars Copper Bars
5 Parts Parts
Id: "III Building Packs"

Trading Goods

Objective: Deliver Pack of Trade Goods Pack of Trade Goods
Difficulty 4: Deliver 30 Pack of Trade Goods Pack of Trade Goods

Rewards:
15 Bricks Bricks
20 Fabric Fabric
20 Amber Amber
Id: "III TradePacks"

Luxury Goods

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods and Amber Amber
Difficulty 4: Deliver 20 Pack of Luxury Goods Pack of Luxury Goods and 10 Amber Amber

Rewards:
10 Parts Parts
4 Random Villagers
Salted Jerky (+2 Jerky production)
Id: "III Valuables"

Varied Delivery

Objective: Deliver Pack of Trade Goods Pack of Trade Goods, Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 15 Pack of Building Materials Pack of Building Materials and 15 Pack of Crops Pack of Crops

Rewards:
Bigger Barrels (+2 ale production)
30 Training Gear Training Gear
30 Wine Wine
Id: "III Varied Delivery"

Rations for the Citadel

Objective: Deliver Pack of Provisions Pack of Provisions, Pack of Crops Pack of Crops and Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 15 Pack of Provisions Pack of Provisions, 15 Pack of Crops Pack of Crops and 15 Pack of Building Materials Pack of Building Materials

Rewards:
Quick Deliveries (+33% all packs production speed)
30 Waterskins Waterskins
30 Porridge Porridge
Id: "III Provisions and Crops"

Cleanliness

Objective: Fulfil a need for treatment
Difficulty 4: Fulfil a need for treatment 60 times

Rewards:
Tea Infuser (+2 Tea production)
3 Harpies join
40 Herbs Herbs
Id: "III Higene"

Religion

Objective: Fulfil a need for religion
Difficulty 4: Fulfil a need for religion 70 times

Rewards:
Mold Supply (+1 Grain production)
40 Coal Coal
40 Herbs Herbs
Id: "III Religion"

Serving Ale

Objective: Fulfil a need for leisure
Difficulty 4: Fulfil a need for leisure 70 times

Rewards:
Bigger Barrels (+2 ale production)
20 Amber Amber
5 Parts Parts
Id: "III Serving Ale"

New Clothes

Objective: Fulfil a need for Coats Coats
Difficulty 4: Have at least 18 villagers with the Coats Coats need fulfilled for 120 seconds

Rewards:
Ancient Sewing Technique (+2 Coats production)
Tanning Racks (+1 Leather production)
20 Fabric Fabric
Id: "III Coats NeedForTime"

Human Villagers

Objective: Have enough human population and fulfil a need for Coats Coats
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the Coats Coats need fulfilled for 60 seconds

Rewards:
Egg Containers (+1 Eggs production)
3 Humans join
5 Parts Parts
Id: "III Resolve Humans"

Harpy Villagers

Objective: Have enough harpy population and fulfil a need for Jerky Jerky
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the Jerky Jerky need fulfilled for 60 seconds

Rewards:
Large Berry Baskets (+1 Berry production)
3 Harpies join
30 Scrolls Scrolls
Id: "III Resolve Harpies"

Lizard Villagers

Objective: Keep Lizard resolve above threshold for a time and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 Pack of Provisions Pack of Provisions

Rewards:
Nets (+1 Meat production)
3 Lizards join
5 Parts Parts
Id: "III Resolve Lizards"

Booming Economy

Objective: Sell goods
Difficulty 4: 60 value of goods sold

Rewards:
Trade Contract (traders arrive 25% quicker)
12 Tools Tools
3 Random Villagers
Id: "III Trader Value Sold"

Export

Objective: Complete trade routes
Difficulty 4: Complete 12 trade routes

Rewards:
Export Specialization (+1 all packs production)
4 Random Villagers
8 Parts Parts
Id: "III Routes"

Income Tax

Objective: Complete trade routes and deliver Amber Amber
Difficulty 4: Complete at least 10 trade routes and deliver 20 Amber Amber

Rewards:
3 Wildfire Essence Wildfire Essence
Beneficial Agreement (15% quicker trader arrival)
8 Parts Parts
Id: "III Routes And Amber"

Fair Exchange

Objective: Complete trade routes of high value
Difficulty 4: Complete 5 trade routes worth at least 12 amber each

Rewards:
Puffed Grain (+2 Porridge production)
20 Pipes Pipes
30 Incense Incense
Id: "III Route Value"

Profitable Trade

Objective: Complete trade routes of high value and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 Pack of Provisions Pack of Provisions

Rewards:
35 Coats Coats
Reinforced Saw Blades (+1 Planks production)
30 Sea Marrow Sea Marrow
Id: "III Costly Route"