Housing Need
Overview
In addition to food, all Villagers need shelter from the weather. There are two types of needs in this category, the need for Shelter and the need for species-specific Housing. Both are discussed in this article.
Villagers who have their need for basic shelter get a small bonus to their Resolve. When villagers are housed in a nicer home, specific to their Species, they get a second small bonus to their Resolve.
Technically, villagers never visit their houses; they only ever walk between their workplaces, warehouses, and Hearths. Therefore, houses do not need to be near, accessible by road, or even near the same Hearth as the villager's workplace. However, many viceroys use the areas around housing buildings for the decorations needed to upgrade the Hearth.
Satisfaction
When a new housing building is constructed, any villagers who still need shelter will be automatically assigned to that new house, until it reaches capacity. (The capacity of the basic Shelter building is 3 villagers.) Thus, it requires at least three Shelters at the beginning of each mission to house all of your starting villagers. Viceroys usually aim to have these built before the first storm. Basic Shelters and Big Shelters satisfy villagers' Shelter Need.
When a new species-specific house is built, any villagers of that species who still have that need will be automatically assigned to that new house, until it reaches capacity. (The capacity for all species-specific houses is 2 villagers of that species.) Once a villager moves into their nicer house, their Shelter Need and their Housing Need are both satisfied.
Some viceroys have their entire population's need for shelter satisfied before they start adding any specifies-specific housing.
Note: Villagers of a different species cannot use Species-specific Houses of another species.
List of shelter and housing needs
Species | Shelter Need | Species-specific Housing | ||
---|---|---|---|---|
Beavers |
|
Beaver Housing | ||
Foxes | Fox Housing | |||
Harpies | Harpy Housing | |||
Humans | Human Housing | |||
Lizards | Lizard Housing |
Construction Cost
Housing | Base Cost | Prestige 6 Cost |
---|---|---|
Shelter | 10 Wood | 15 Wood |
Big Shelter | 4 Planks | 6 Planks |
Beaver House | 8 Planks | 12 Planks |
Fox House | 4 Planks 2 Crystalized Dew |
6 Planks 3 Crystalized Dew |
Harpy House | 4 Fabric | 6 Fabric |
Human House | 4 Planks 2 Bricks |
6 Planks 3 Bricks |
Lizard House | 2 Bricks 2 Fabric |
3 Bricks 3 Fabric |
Upgrading Houses
Each Species' Housing will give different bonus perks when upgraded, only one upgrade per level can be selected, these are:
Houses | Upgrades Level I | Cost | Upgrades Level II | Cost |
---|---|---|---|---|
Beavers | +15% Movement Speed for Inhabitants. +1 Space for Another Inhabitant. |
1 Pack of Building Materials | All Trade Routes are 5% faster for every Inhabitant. +1 Resolve to every Inhabitant. |
5 Amber or 5 Pack of Trade Goods 2 Pack of Building Materials |
Foxes |
+15% Movement Speed for Inhabitants. +1 Space for Another Inhabitant. |
1 Pack of Building Materials | +2% Scout Working Speed for every Inhabitant. +1 Resolve to every Inhabitant. |
10 Resin 2 Pack of Building Materials |
Harpies | +15% Movement Speed for Inhabitants. +1 Space for Another Inhabitant. |
1 Pack of Building Materials | +5% Production Speed for every Inhabitant to recipes that use or make Fabric. +1 Resolve to every Inhabitant. |
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Humans | +15% Movement Speed for Inhabitants. +1 Space for Another Inhabitant. |
1 Pack of Building Materials | +5% Harvesting and Planting Speed for every Inhabitant. +1 Resolve to every Inhabitant. |
2 Pack of Crops 2 Pack of Building Materials |
Lizards | +15% Movement Speed for Inhabitants. +1 Space for Another Inhabitant. |
1 Pack of Building Materials | +5% Global Gathering Speed for every Inhabitant. +1 Resolve to every Inhabitant. |
10 Jerky or 10 Skewers 2 Pack of Building Materials |