World Events
Overview
World Events are special opportunities for Viceroys to improve their caravans. They are revealed on the map once the Fog of War is lifted and Viceroys come into range of them. Most World Events provide two or three options to solve them. Some World Events require Meta Resources to solve, while others require you to complete a Settlement under certain conditions.
World Events and their Details
Unless otherwise stated, Consequences and Rewards last the duration of the current cycle.
Goods and Villagers are gained/lost at the start of all settlements in the cycle. Current effects can be seen in the bottom left of the World Map screen and in the Conditions and Caravans tabs of the embark screen. Goods can be seen when hovering over the Base Goods in a caravan, and effects on villager count will affect the size of all starting caravans.
Requirements that include winning a game require making a successful settlement that fulfills the other requirements on the tile with the World Event.
Event | Option 1 Requirement |
Option 1 Rewards |
Option 2 Requirements |
Option 2 Rewards |
---|---|---|---|---|
![]() Bankrupt Trader |
Win with 150 ![]() |
Gain 1 Villager |
Win Before Year 8 ends, with 250 ![]() |
Gain 3 Villagers |
![]() Brass Order Engineer |
Pay 10 ![]() |
Gain 25 ![]() |
Win before year 9 ends with 3 Hearths upgraded to District Level (3) | Gain 15 ![]() |
![]() Cloaked Wanderer |
Lose 2 ![]() |
Gain 5 ![]() |
Become cursed for 2 games (8 Villagers die at the start of Year 8) |
Gain 10 ![]() |
![]() Commenda Contract |
Win a game before Year 8 ends, with 150 ![]() |
Gain 10 ![]() ![]() |
- | - |
![]() Crashed Airship |
Win before Year 8 ends, with 300 ![]() |
Gain 20 ![]() ![]() |
Lose 3 ![]() |
Traders arrive 25% Faster and their Perks and Blueprints costs 25% less for the next game |
![]() Wandering Eremite |
Lose 5 years | Blueprint rerolls cost 10 less ![]() |
Pay 10 ![]() |
Gain 5 ![]() |
![]() Fire Moths |
Lose 1 Villager | Gain 6 ![]() |
Gain 3 ![]() ![]() |
Gain Hostility For every 90 seconds of Sacrificing, a Villager dies. Sacrificing multiple fuels at the same time will make the timer go faster. Effects last until 1 successful game in the current Cycle. |
![]() First Dawn Company Caravan |
Lose 20 ![]() |
Gain 2 Villagers | Lose 30 ![]() |
Gain 30 ![]() ![]() |
![]() Followers of the Forsaken Gods |
Lose 2 Villagers | Gain 4 ![]() |
Win before Year 8 ends with 10 dead Villagers | Gain 25 ![]() 5 Reserve Embarkation Points |
![]() The Gambler |
Lose 20 ![]() Win with 30% Increased Impatience Speed |
Gain 50 ![]() ![]() |
Lose 5 ![]() Win with 50% Increased Impatience Speed |
Gain 15 ![]() |
![]() Hanged Viceroy |
Win with nobody leaving. They can still die. |
Gain 2 Villager | - | - |
![]() Obsidian Loremaster |
Win after completing 2 Forbidden Glade Events | Gain 20 ![]() 10 ![]() |
- | - |
![]() Shelled Mosquito Nest |
Lose 20 ![]() |
Gain 5 ![]() |
Win with NO Orders and 50% slower Trader arrival speed. | Gain 4 Reserve Embarkation Points and 40 ![]() |
![]() Roaming Fishmen Tribe |
Lose 30 ![]() |
Gain 15 ![]() |
Lose 30 ![]() |
Gain 15 ![]() |
![]() Sadarth the Wise |
Lose 10 ![]() |
A chosen World Map Modifier will appear | Lose 10 ![]() |
Gain 25 ![]() |
File:Somber Procession.png.png Somber Procession |
Open no more than 1 Dangerous Glade | Gain 10 ![]() ![]() |
Lose 3 Reserve Embarkation Points | Villagers with species specific housing needs fulfilled gain +2 Resolve (Active for 3 games) |
![]() Storm Ant Column |
Start the game without any food. | Gain 20 ![]() |
- | - |
![]() Stormbird Egg |
Gain 30 ![]() |
-2 Resolve during the storm for 2 games | Lose 5 ![]() |
+15% Global Production Speed |