Clan Hall

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Revision as of 15:19, 24 January 2024 by Alcawen (talk | contribs) (→‎Overview)

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Clan Hall

"A place where villagers can fulfill their need for: Brawling, Religion. Passive effects: Ancient Ways."

Clan Hall icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 3
Workplaces3
Build Time61
Build Cost
20Planks Planks
8Bricks Bricks
4Fabric Fabric
ID'Clan Hall'

Overview

The Clan Hall is a service building that provides Brawling Brawling and Religion Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.

This building is a species-specific building, meaning it will only roll as a Blueprint choice if Lizards Lizards are present in your settlement.

Services

See Also: Services Need

The Clan Hall is great for Lizards:

Passive Effect

Passive effect Description
Icon ServiceBuildingBonus AncientWays.png Ancient Ways The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All camps produce a +100% greater yield. This bonus does not affect Woodcutters' Camps. Same building effects do not stack.

Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)

Production Chain

Recipes in the Clan Hall

2 recipes in the Clan Hall.
BuildingEfficiencyIngredientService

1
1

1
1


Strategies