Resolve
From Against the Storm Official Wiki
Overview
Resolve is the main indicator of your villagers' well-being. It is represented by a number between 0 and 50, calculated for each Species based on Base Resolve and Positive and Negative effects influencing it. Villagers gain Resolve when Complex Needs are satisfied.
"Current Resolve" reflects the Resolve a given species currently has, while "Future Resolve" is the sum of all effects - so Current Resolve that will change over time depending on what is going to influence it.
Species Resolve Data
Species | Base Resolve |
Resolve Change Per Second |
Reputation per Second |
Initial Reputation Threshold |
Reputation Treshold Increase per Point |
---|---|---|---|---|---|
Humans | 15 | 0.15 | 0.00013 | 30 | 4 |
Beavers | 10 | 0.15 | 0.00013 | 30 | 2 |
Lizards | 5 | 0.15 | 0.000195 | 15 | 7 |
Foxes | 5 | 0.15 | 0.000195 | 15 | 5 |
Harpies | 5 | 0.15 | 0.000195 | 15 | 3 |
Gaining Reputation Points through Resolve
Viceorys can gain Reputation Points by making Villagers reach the "Reputation Threshold" with high Villager Resolve. This can be done by satisfying Villagers' Complex Needs and placing them in buildings where they feel most the Comfortable.
Cornerstones and Perks influencing Resolve
Strategy
- Starting with Complex Food early is vital to high Resolve. The earlier Villagers start eating Complex Food, the faster
- Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.