Difficulty
From Against the Storm Official Wiki
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
Description | Modifier | Explanation |
---|---|---|
More Reputation required to win. | ![]() Prestigious Expedition |
Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional Repuation Points to win. Reputation rewards are distributed differently, and Orders are harder. |
The Storm Season lasts longer. | ![]() Prestigious Expedition |
One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
Blightrot appears every 3rd Clearance Season. | ![]() Blight Swarm |
Large swarms of Blightrot migrate accross the realm. Every third Clearance Season, 10 Blightrot Cysts will appear in the settlement. |
Blueprint rerolls cost more. | ![]() Expensive Lottery |
The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 ![]() |
Villagers with low Resolve leave faster. | ![]() Higher Standards |
Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve |
Buildings costs more. | ![]() Wet Soil |
It's particularly hard to build anything in this region. Buildings require 50% more materials. |
Higher food consumption. | ![]() Parasites |
One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
Villagers consume more luxury goods. | ![]() Consumerism |
Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
Villagers work slower on Events. | ![]() Procrastination |
Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
Goods are worth less to Traders. | ![]() Guild of Thieves or Traders? |
Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
Blightrot has a stronger impact. | ![]() Sinister Blight |
The Blightrot's impact is stronger. [[Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
Fewer Blueprints to choose from. | ![]() Less is More |
The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
Fewer Cornerstone choices. | ![]() Restrictions |
The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
Queen's Impatience reduced less upon gaining Reputation. | ![]() Higher Expectations |
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
More Resolve needed to gain Reputation. | ![]() Malcontents |
You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
One fewer Blueprint to choose from. | ![]() Budget Cuts |
The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
Stronger Hunger penalty. | ![]() Famine Outbreak |
Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
Sacrifices in the Hearth costs more. | ![]() Hearth Defect |
The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
Pay tax for each discovered Glade | ![]() Land Tax |
Taking advantage od the riches of this new land will cost you. You must pay 2 ![]() ![]() |
Higher penalty from losing Villagers | ![]() The Queen's People |
For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience |