Services Needs
Overview
In addition to Shelter and Food, Villagers need access to Services, which represent comfort and relaxation beyond survival. Villagers who have satisfied their need for these Services receive a larger bonus to their Resolve than they do from satisfying their other needs for shelter and food. To satisfy an entire village and win through gaining Resolve, you will likely have to provide more than one Service.
Consumption and Satisfaction
Satisfying a Service Need requires consumption of a service-related good. These goods are manufactured through multi-step production chains requiring several different Blueprints, or they can be purchased from certain Traders.
Villagers can consume more than one service-related good to satisfy more than one of their required Service needs within one resting period. Like with food, access to services can be disabled through Consumption Control, and denying the service incurs a Resolve penalty.
Villagers satisfy their need for Services at the same time they satisfy their need for food, when they rest at the Hearth. They consume one of the service-related goods if the corresponding Service Building has the good in stock (at the building, not at the Warehouse) and at least one worker. They do not visit the service building itself, and the service building does not need to be fully staffed.
Note that Clothing Need satisfied by Coats is not a Service Need, because there is no service-related building for Coats.
List of Service Needs
Each Service can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Services available. The following shows the relationships between Service (and the service-related good) and Species.
The Service Building is also listed for convenience. See the next section for a Building-related table that may help you with your settlement strategy.
Service | Corresponding Service Good | Species Satisfied | Service Building Options |
---|---|---|---|
Brawling | Training Gear | Fox | |
Brawling | Training Gear | Lizard | |
Education | Scrolls | Beaver | |
Education | Scrolls | Harpy | |
Leisure | Ale | Beaver | |
Leisure | Ale | Human | |
Luxury | Wine | Beaver | |
Luxury | Wine | Fox | |
Religion | Incense | Human | |
Religion | Incense | Lizard | |
Treatment | Tea | Fox | |
Treatment | Tea | Harpy |
Service Buildings
Most Service Buildings provide more than one Service. Since many settlements will get a limited choice of Blueprints of Service Buildings, this table can help you anticipate which will be best, based on the Species in your settlement.