Services Needs

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Revision as of 18:44, 30 October 2023 by Aeredor (talk | contribs) (Now finally updated with Foxes!)

Overview

In addition to Shelter and Food, Villagers need access to Services, which represent comfort and relaxation beyond survival. Villagers who have satisfied their need for these Services receive a larger bonus to their Resolve than they do from satisfying their other needs for shelter and food. To satisfy an entire village and win through gaining Resolve, you will likely have to provide more than one Service.

Consumption and Satisfaction

Satisfying a Service Need requires consumption of a service-related good. These goods are manufactured through multi-step production chains requiring several different Blueprints, or they can be purchased from certain Traders.

Villagers can consume more than one service-related good to satisfy more than one of their required Service needs within one resting period. Like with food, access to services can be disabled through Consumption Control, and denying the service incurs a Resolve penalty.

Villagers satisfy their need for Services at the same time they satisfy their need for food, when they rest at the Hearth. They consume one of the service-related goods if the corresponding Service Building has the good in stock (at the building, not at the Warehouse) and at least one worker. They do not visit the service building itself, and the service building does not need to be fully staffed.

Note that Clothing Need satisfied by Coats is not a Service Need, because there is no service-related building for Coats.

List of Service Needs

Each Service can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Services available. The following shows the relationships between Service (and the service-related good) and Species.

The Service Building is also listed for convenience. See the next section for a Building-related table that may help you with your settlement strategy.

Service Corresponding Service Good Species Satisfied Service Building Options
Brawling Training Gear Fox
Brawling Training Gear Lizard
Education Scrolls Beaver
Education Scrolls Harpy
Leisure Ale Beaver
Leisure Ale Human
Luxury Wine Beaver
Luxury Wine Fox
Religion Incense Human
Religion Incense Lizard
Treatment Tea Fox
Treatment Tea Harpy

Service Buildings

Most Service Buildings provide more than one Service. Since many settlements will get a limited choice of Blueprints of Service Buildings, this table can help you anticipate which will be best, based on the Species in your settlement.

Service Building Service Provided Species Satisfied Consumed Good
Bath House Treatment Fox Tea
Bath House Treatment Harpy Tea
Clan Hall Brawling Fox Training Gear
Clan Hall Brawling Lizard Training Gear
Clan Hall Religion Human Incense
Clan Hall Religion Lizard Incense
Explorers' Lodge Brawling Fox Training Gear
Explorers' Lodge Brawling Lizard Training Gear
Explorers' Lodge Education Beaver Scrolls
Explorers' Lodge Education Harpy Scrolls
Forum Education Beaver Scrolls
Forum Education Harpy Scrolls
Forum Leisure Beaver Ale
Forum Leisure Human Ale
Guild House Luxury Beaver Wine
Guild House Luxury Fox Wine
Market (or Holy Market) Luxury Beaver Wine
Market (or Holy Market) Luxury Fox Wine
Market (or Holy Market) Treatment Fox Tea
Market (or Holy Market) Treatment Harpy Tea
Monastery Leisure Beaver Ale
Monastery Leisure Human Ale
Monastery Religion Human Incense
Monastery Religion Lizard Incense
Tavern Leisure Beaver Ale
Tavern Leisure Human Ale
Tavern Luxury Beaver Wine
Tavern Luxury Fox Wine
Tea Doctor Brawling Fox Training Gear
Tea Doctor Brawling Lizard Training Gear
Tea Doctor Treatment Fox Tea
Tea Doctor Treatment Harpy Tea
Temple (or Holy Temple) Education Beaver Scrolls
Temple (or Holy Temple) Education Harpy Scrolls
Temple (or Holy Temple) Religion Human Incense
Temple (or Holy Temple) Religion Lizard Incense

See Also

Complex Food Need