Difficulty
From Against the Storm Official Wiki
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
Description | Modifier | Explanation | |
---|---|---|---|
1 | More Reputation required to win. | Prestigious Expedition |
Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional Repuation Points to win. Reputation rewards are distributed differently, and Orders are harder. |
2 | The Storm Season lasts longer. | Prestigious Expedition |
One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
3 | Blightrot appears every 3rd Clearance Season. | Blight Swarm |
Large swarms of Blightrot migrate accross the realm. Every third Clearance Season, 10 Blightrot Cysts will appear in the settlement. |
4 | Blueprint rerolls cost more. | Expensive Lottery |
The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 Amber more. |
5 | Villagers with low Resolve leave faster. | Higher Standards |
Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve |
6 | Buildings costs more. | Wet Soil |
It's particularly hard to build anything in this region. Buildings require 50% more materials. |
7 | Higher food consumption. | Parasites |
One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
8 | Villagers consume more luxury goods. | Consumerism |
Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
9 | Villagers work slower on Events. | Procrastination |
Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
10 | Goods are worth less to Traders. | Guild of Thieves or Traders? |
Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
11 | Blightrot has a stronger impact. | Sinister Blight |
The Blightrot's impact is stronger. [[Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
12 | Fewer Blueprints to choose from. | Less is More |
The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
13 | Fewer Cornerstone choices. | Restrictions |
The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
14 | Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations |
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
15 | More Resolve needed to gain Reputation. | Malcontents |
You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
16 | One fewer Blueprint to choose from. | Budget Cuts |
The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
17 | Stronger Hunger penalty. | Famine Outbreak |
Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
18 | Sacrifices in the Hearth costs more. | Hearth Defect |
The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
19 | Pay tax for each discovered Glade | Land Tax |
Taking advantage od the riches of this new land will cost you. You must pay 2 Amber every time you discover a small Glade, and 6 Amber every time you discover a Dangerous or Forbidden Glade. Otherwise, 2 Villagers will be recalled to the Citadel |
20 | Higher penalty from losing Villagers | The Queen's People |
For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience |