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== Overview == | == Overview == | ||
The [[Tea Doctor]] is a Fox-themed service building that provides {{Service link|Treatment}} and {{Service link|Religion}} for {{Species link| | The [[Tea Doctor]] is a Fox-themed service building that provides {{Service link|Treatment}} and {{Service link|Religion}} for {{Species link|Foxes}}, {{Species link|Harpies}}, {{Species link|Frogs}}, and {{Species link|Humans}} when there is at least one worker, as well as the passive effect '''Vitality''' when all worker slots are filled. | ||
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from: | The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from: |
Latest revision as of 02:38, 15 October 2024
Tea Doctor
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Treatment, Religion. Passive effects: Vitality.
Specialization bonus:
Blightrot (Comfort)
ID = 'Tea Doctor'
Overview
The Tea Doctor is a Fox-themed service building that provides Treatment and Religion for Foxes, Harpies, Frogs, and Humans when there is at least one worker, as well as the passive effect Vitality when all worker slots are filled.
The Tea Doctor is a species-specific building. It can show up as a blueprint choice only when Foxes are present in your settlement. This restriction can be bypassed if you find a Tea Doctor Ruin or with a wildcard blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Summoned Smuggler (Stormforged) - Stormforged Cornerstone
- Contraband - Wildcard blueprint pick available for purchase from some traders.
The Tea Doctor is unlocked at level 9.
Building Effects
Service Building Mechanics
The Tea Doctor, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.
The Tea Doctor does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Tea Doctor's tiles are within its range.
Production Chain
Recipes in the Tea Doctor
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Religion | |||
|
★ 0:00 |
|
1 Treatment |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Ingredient #3 | Product | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★★ 2:06 |
|
|
|
10 | |||||||||||||||||||||||||
|
★★★ 1:45 |
|
|
|
10 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 |