Clothing Needs: Difference between revisions

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(version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots)
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{{Version|1.3.4}}
{{Version|1.4.15}}
[[File:Coats.png|thumb|360px|Coats.]]
[[File:Boots and Coats.png|thumb|Coats and Boots.]]


== Overview ==
== Overview ==
3 / 5 Species can utilize {{rl|Coats}} to gain +5 [[Resolve]]. These are:
* {{Species link|Beavers|large}}
* {{Species link|Harpies|large}}
* {{Species link|Humans|large}}


{{rl|Coats}} are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new {{rl|Coats}} to wear.
All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}.
 
As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither {{rl|Boots}} nor {{rl|Coats}} require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new {{rl|Coats}} to wear.
 
== Clothing needs and their species ==
 
3 / 6 species can utilize {{rl|Coats}}:
* {{Species link|Beavers|med}}
* {{Species link|Harpies|med}}
* {{Species link|Humans|med}}
 
4 / 6 Species can utilize {{rl|Boots}}:
* {{Species link|Foxes|med}}
* {{Species link|Frogs|med}}
* {{Species link|Harpies|med}}
* {{Species link|Lizards|med}}
 
== Clothing needs' Resolve bonus and passive effects ==
 
{{rl|Coats|med}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.
 
{{rl|Boots|med}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.


== See Also ==
== See Also ==
* [[Clothing Need]]
* [[Complex Need]]
* [[Housing Need]]
* [[Housing Need]]
* [[Services Need]]
* [[Services Need]]

Revision as of 23:50, 5 October 2024

Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots Boots nor Coats Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Coats Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

Coats Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

Boots Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also