Ruins: Difference between revisions

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(added some text, touched up the links)
(added Ruins map generation and Haunted Ruins sections. mentioned haunted ruins in the overview)
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== Overview ==
== Overview ==


Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed.  
Ruins are [[buildings]] found in [[Glades]] which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.
* Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.  
* Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.  
** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it.
** Viceroys usually '''do not''' gain the [[blueprint]], so be careful, should you want to demolish it.
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Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]].
Constructed buildings can be turned into Ruins by the [[Viceroy_-_P20_Glade_Events#Lightning_Catcher | Lightning Catcher]] [[Glade Event]] and [[Forest_Mysteries#Simple_Negative_Forest_Mysteries | Devastation]] [[Forest Mystery]].
== Ruins map generation ==
Based on a sample of 1000 Dangerous Glades[[#References|<sup>[1]</sup>]], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous [[Glade]] is roughly between 50 and 56%.
You will never find a Ruin in a [[Scarlet Orchard]] Glade with one of the Excavation Sites or a [[Sealed Forest]] Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.
Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 5% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.
== Haunted Ruins ==
The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most [[buildings]] in the game. Cleansing a haunted Ruin requires 30 {{rl|Incense}}, {{rl|Tea}}, {{rl|Oil}}, {{rl|Resin}}, or {{rl|Scrolls}}, and imposes a working [[effect]] that lowers Global [[Resolve]] by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 {{rl|Planks}} or 15 {{rl|Oil}}, 15 {{rl|Sea Marrow}}, 15 {{rl|Coal}} for a moderate amount of [[resources]]. Base solve time is 3 minutes and 50 seconds.
You can find the list of all possible cleansed buildings below:
* {{bl|Flawless Brewery|med}}
* {{bl|Flawless Cellar|med}}
* {{bl|Flawless Cooperage|med}}
* {{bl|Flawless Druid's Hut|med}}
* {{bl|Flawless Leatherworker|med}}
* {{bl|Flawless Rain Mill|med}}
* {{bl|Flawless Smelter|med}}
* {{bl|Holy Market|med}}
* {{bl|Holy Temple|med}}
* {{bl|Hallowed Herb Garden|med}}
* {{bl|Hallowed Small Farm|med}}
* Purified Beaver House*
* Purified Fox House*
* Purified Harpy House*
* Purified Human House*
* Purified Lizard House*
<nowiki>*</nowiki>Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.


== World Modifiers affecting Ruins ==
== World Modifiers affecting Ruins ==
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| style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher.
| style="text-align:left;border:hidden" | This region was settled very frequently in the past. The chance of finding Ruins in [[Glades]] is much higher.
|}
|}
== References ==
1. Testing done by Discord user @aphannnt
https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248

Revision as of 02:40, 25 August 2024

This page was last updated during version 1.3.4. The game is now in version 1.4.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Ruins in a Glade

Overview

Ruins are buildings found in Glades which can be repaired, salvaged or cleansed. There are regular Ruins and haunted Ruins.

  • Repairing a building grants Viceroys access to the building and all its production outputs. Workers can be assigned and it functions as a normal building.
    • Viceroys usually do not gain the blueprint, so be careful, should you want to demolish it.
  • Salvaging a building will give some resources to Viceroys.
  • Cleansing a production building is much the same as repairing, except a cleansed building often has improved 3 ★★★ recipes.
  • Cleansed housing has 6 slots instead of 2.
  • Cleansed Service buildings have a powerful additional effect.

Constructed buildings can be turned into Ruins by the Lightning Catcher Glade Event and Devastation Forest Mystery.

Ruins map generation

Based on a sample of 1000 Dangerous Glades[1], the chance to find a Ruin, 3 Ruins, or a haunted Ruin in a Dangerous Glade is roughly between 50 and 56%.

You will never find a Ruin in a Scarlet Orchard Glade with one of the Excavation Sites or a Sealed Forest Glade with the Ancient Seal. They seem to take up the Ruin "slot" of the Glade they generate in.

Around 5% of all Dangerous Glades will generate with 3 Ruins. Around 5% of all Ruins found will be haunted. Glades with 3 Ruins may have more than 1 haunted Ruin.

Haunted Ruins

The list of possible haunted Ruins is quite limited compared to regular Ruins, which can be most buildings in the game. Cleansing a haunted Ruin requires 30 Incense Incense, Tea Tea, Oil Oil, Resin Resin, or Scrolls Scrolls, and imposes a working effect that lowers Global Resolve by 3 every 45 seconds. Alternatively, you can burn the Ruin down with 24 Planks Planks or 15 Oil Oil, 15 Sea Marrow Sea Marrow, 15 Coal Coal for a moderate amount of resources. Base solve time is 3 minutes and 50 seconds.

You can find the list of all possible cleansed buildings below:

*Purified Housing has 6 Housing slots instead of the regular 2. In all other respects it is identical to regular Species Housing.

World Modifiers affecting Ruins

RuinsModifier.png
Ruins Modifier
This region was settled very frequently in the past. The chance of finding Ruins in Glades is much higher.

References

1. Testing done by Discord user @aphannnt https://discord.com/channels/418545968666116096/716220199182925825/1256622780015710248