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| == Cornerstones and Perks affecting Farming == | | == Cornerstones and Perks affecting Farming == |
| {{PerkSearch|name=Farmer's Pack}} | | {{Perks|id=[Altar] Back To Nature, [Altar] Mushrooms in Farms, Back To Nature, Farmer +5, Farmer +10, Farming -25 for Wood +1, Grove +50, Herb Garden +25 (Composite), Herb Garden +50 (Composite), HunterGatherers, Mushrooms in Farms, NeedPerk Biscuit Farmers, HarvestingRate +25, Plantation +25, Plantation +50, PlantingRate +30, PlantingRate +25, SmallFarm +25 (Composite), SmallFarm +50 (Composite)}} |
| {{PerkSearch|name=Biscuit Diet}}
| |
| {{PerkSearch|name=Reinforced Tools}}
| |
| {{PerkSearch|name=Old Ghran's Technique}}
| |
| {{PerkSearch|name=Mushroom Seedlings}}
| |
Revision as of 01:40, 25 June 2024
Overview
One of the best ways to provide food to feed your Villagers, is to farm. Viceroys can farm resources such as Grain, Vegetables, Berries, Plant Fiber, Mushrooms, Crystalized Dew, Herbs, Roots and Resin on Fertile Soil using Buildings such as the Small Farm, Plantation and Herb Garden.
How to Place a Farm
In order to farm, Viceorys need two things:
Once these two things are aquired, Viceorys should navigate to the icon, click on it, and select "Farm Field" option.
You now have Fertile Fields.
Adding a Farming Building
On the left we can the "Farm Fields" option selected, now navigate to Fertile Soil and click and drag to create a farm field.
On the right, we navigate back to the icon and select the farm building, in this example, a Small Farm is used.
Place the farming building next to the farm fields, making sure that the bounds of the farming building encompasses the farm field.
Seasons and Farming
When the seasons change, so does the tasks your farmers perform on the farms.
- During Drizzle: Farmers plant crops.
- During Clearance: Farmers harvest crops.
- During the Storm: Farmers plow the fields, adding a 10% chance of double yields.
When the farm field have sparkles on them, it means that field is already worked by a farmer.
Maximising Production
One farmer can only work 4-5 tiles of farm fields per season, it is thus advisable to add a second farm building to any field with more than 9 workable tiles and employ a 3rd farmer to work the land.
Humans have the Farming specialization, meaning when they plant crops, they add an additional 10% chance of double yields. This happen only in planting, so Viceroys can use Humans for planting and any other species for the rest of the seasons.
Adding a small warehouse next to any farming building is also another way to make sure all fields are worked during each season, as it makes going to and fro faster.
Other Uses for Fertile Soil
Once the Greenhouse and Clay pit is unlocked, Viceroys can place them on fertile soil to start producing goods such as Mushrooms, Herbs, Clay and Reed. Growing Vegetables is possible in the Greenhouse when the "Moss Broccoli Seeds" Cornerstone is aquired. The Clay pit can also produce Stone once the "Steel Mattocks" Cornerstone is aquired.
Cornerstones and Perks affecting Farming
19 Perks with selected IDs
Name |
Rarity |
Description |
Sources |
Price |
Alt |
Cor |
Ord |
Rel |
Tra |
Advanced Herbalism |
Rare |
+25% to amount of goods produced in the Herb Garden. |
x |
x |
Ord |
x |
x |
0 |
Advanced Herbalism |
Epic |
+50% to amount of goods produced in the Herb Garden. |
x |
Cor |
x |
x |
x |
0 |
Back to Nature |
Legendary |
An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. |
x |
Cor |
x |
x |
x |
0 |
Back to Nature (Stormforged) |
Mythic |
An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. |
Alt |
x |
x |
x |
x |
0 |
Biscuit Diet |
Epic |
A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits. |
x |
Cor |
x |
x |
x |
0 |
Farmer's Pack |
Uncommon |
Any Farmer can carry 5 additional items. |
x |
x |
Ord |
x |
Tra |
16 |
Farmer's Pack |
Rare |
Any Farmer can carry 10 additional items. |
x |
x |
Ord |
Rel |
x |
0 |
Farming Tools |
Epic |
+50% to amount of goods produced in the Small Farm. |
x |
Cor |
x |
x |
x |
0 |
Fertilizer |
Uncommon |
Planting crops is 30% faster. |
x |
x |
x |
Rel |
x |
0 |
Hunter-Gatherers |
Legendary |
All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. |
x |
Cor |
x |
x |
x |
0 |
Industrialized Agriculture |
Epic |
+50% to amount of goods produced in the Forester's Hut. |
x |
Cor |
x |
x |
x |
0 |
Large Baskets |
Rare |
+25% to amount of goods produced in the Plantation. |
x |
x |
Ord |
x |
x |
0 |
Large Baskets |
Epic |
+50% to amount of goods produced in the Plantation. |
x |
Cor |
x |
x |
x |
0 |
Mushroom Seedlings |
Legendary |
All farms can plant mushrooms (★★) on farm fields during drizzle season. |
x |
Cor |
x |
x |
x |
0 |
Mushroom Seedlings (Stormforged) |
Mythic |
All farms can plant mushrooms (★★★) on farm fields during drizzle season. |
Alt |
x |
x |
x |
x |
0 |
Obsidian Sickles |
Uncommon |
Harvesting crops is 25% faster. |
x |
x |
Ord |
Rel |
Tra |
12 |
Old Ghran's Technique |
Rare |
+25% to amount of goods produced in the Small Farm. |
x |
x |
Ord |
x |
x |
0 |
Rooty Ground |
Legendary |
Strange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower. |
x |
Cor |
x |
x |
x |
0 |
Seed Pouch |
Uncommon |
Planting crops is 25% faster. |
x |
x |
Ord |
x |
Tra |
12 |