Difficulty: Difference between revisions
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=== Prestige Difficulties === | === Prestige Difficulties === | ||
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|- | |- style="font-weight:bold; text-align:center; background-color:#eaecf0;" | ||
! Description | ! Description | ||
! Modifier | ! Modifier | ||
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|- | |- | ||
| More [[Reputation]] required to win. | | More [[Reputation]] required to win. | ||
| Prestigious | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}<br />Prestigious Expedition | ||
| Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional | | Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional [[Repuation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder. | ||
|- | |- | ||
| The [[Storm Season]] lasts longer. | | The [[Storm Season]] lasts longer. | ||
| | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_CrumblingSeal.png}}<br /> Prestigious Expedition | ||
| One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer. | | One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer. | ||
|- | |- | ||
| [[Blightrot]] appears every 3rd [[Clearance Season]]. | | [[Blightrot]] appears every 3rd [[Clearance Season]]. | ||
| Blight Swarm | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_BlightSwarm.png}}<br />Blight Swarm | ||
| Large swarms of [[Blightrot]] migrate accross the realm. Every third [[Clearance Season]], 10 [[Blightrot]] Cysts will appear in the settlement. | | Large swarms of [[Blightrot]] migrate accross the realm. Every third [[Clearance Season]], 10 [[Blightrot]] Cysts will appear in the settlement. | ||
|- | |- | ||
| [[Blueprint]] rerolls cost more. | | [[Blueprint]] rerolls cost more. | ||
| Expensive Lottery | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_ExpensiveLottery.png}}<br />Expensive Lottery | ||
| The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more. | | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more. | ||
|- | |- | ||
| Villagers with low [[Resolve]] leave faster. | | Villagers with low [[Resolve]] leave faster. | ||
| Higher Standards | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_HigherStandards.png}}<br />Higher Standards | ||
| Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]] | | Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]] | ||
|- | |- | ||
| Buildings costs more. | | Buildings costs more. | ||
| Wet Soil | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_WetSoil.png}}<br />Wet Soil | ||
| It's particularly hard to build anything in this region. Buildings require 50% more materials. | | It's particularly hard to build anything in this region. Buildings require 50% more materials. | ||
|- | |- | ||
| Higher food consumption. | | Higher food consumption. | ||
| Parasites | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_Parasites.png}}<br />Parasites | ||
| One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. | | One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. | ||
|- | |- | ||
| Villagers consume more luxury goods. | | Villagers consume more luxury goods. | ||
| Consumerism | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_Consumerism.png}}<br />Consumerism | ||
| Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. | | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. | ||
|- | |- | ||
| Villagers work slower on [[Events]]. | | Villagers work slower on [[Events]]. | ||
| Procrastination | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_Procrastination.png}}<br />Procrastination | ||
| Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]]. | | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]]. | ||
|- | |- | ||
| Goods are worth less to [[Traders]]. | | Goods are worth less to [[Traders]]. | ||
| Guild of Traders | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_GuildOfThieves.png}}<br />Guild of Thieves or Traders? | ||
| Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. | | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. | ||
|- | |- | ||
| [[Blightrot]] has a stronger impact. | | [[Blightrot]] has a stronger impact. | ||
| Sinister Blight | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_SinisterBlight.png}}<br />Sinister Blight | ||
| The [[Blightrot]]'s impact is stronger. [[Cyst'' generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts. | | The [[Blightrot]]'s impact is stronger. [[Cyst'' generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts. | ||
|- | |- | ||
| Fewer [[Blueprints]] to choose from. | | Fewer [[Blueprints]] to choose from. | ||
| Less is More | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_LessIsMore.png}}<br />Less is More | ||
| The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices. | | The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices. | ||
|- | |- | ||
| Fewer [[Cornerstone]] choices. | | Fewer [[Cornerstone]] choices. | ||
| Restrictions | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_Restrictions.png}}<br />Restrictions | ||
| The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2. | | The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2. | ||
|- | |- | ||
| [[Queen's Impatience]] reduced less upon gaining [[Reputation]]. | | [[Queen's Impatience]] reduced less upon gaining [[Reputation]]. | ||
| Higher Expectations | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}<br />Higher Expectations | ||
| [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain. | | [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain. | ||
|- | |- | ||
| More [[Resolve]] needed to gain [[Reputation]]. | | More [[Resolve]] needed to gain [[Reputation]]. | ||
| Malcontents | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}<br />Malcontents | ||
| You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate. | | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate. | ||
|- | |- | ||
| One fewer [[Blueprint]] to choose from. | | One fewer [[Blueprint]] to choose from. | ||
| Budget Cuts | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_BudgetCuts.png}}<br />Budget Cuts | ||
| [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]]. | | [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]]. | ||
|- | |- | ||
| Stronger [[Hunger]] penalty. | | Stronger [[Hunger]] penalty. | ||
| Famine | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_FamineOutbreak.png}}<br />Famine Outbreak | ||
| Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one. | | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one. | ||
|- | |- | ||
| Sacrifices in the [[Hearth]] costs more. | | Sacrifices in the [[Hearth]] costs more. | ||
| Hearth Defect | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_HearthDefect.png}}<br />Hearth Defect | ||
| The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. | | The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. | ||
|- | |- | ||
| Pay tax for each discovered [[Glade]] | | Pay tax for each discovered [[Glade]] | ||
| Land Tax | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_LandTax.png}}<br />Land Tax | ||
| Taking advantage od the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]] | | Taking advantage od the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]] | ||
|- | |- | ||
| Higher penalty from losing [[Villagers]] | | Higher penalty from losing [[Villagers]] | ||
| The Queen's People | | style="text-align:center;" | {{Perk|Red|File:Icon_PrestigeMod_TheQueensPeople.png}}<br />The Queen's People | ||
| For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]] | | For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]] | ||
|} | |} |
Revision as of 15:56, 17 November 2023
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
Description | Modifier | Explanation |
---|---|---|
More Reputation required to win. | Prestigious Expedition |
Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional Repuation Points to win. Reputation rewards are distributed differently, and Orders are harder. |
The Storm Season lasts longer. | Prestigious Expedition |
One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
Blightrot appears every 3rd Clearance Season. | Blight Swarm |
Large swarms of Blightrot migrate accross the realm. Every third Clearance Season, 10 Blightrot Cysts will appear in the settlement. |
Blueprint rerolls cost more. | Expensive Lottery |
The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 Amber more. |
Villagers with low Resolve leave faster. | Higher Standards |
Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve |
Buildings costs more. | Wet Soil |
It's particularly hard to build anything in this region. Buildings require 50% more materials. |
Higher food consumption. | Parasites |
One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
Villagers consume more luxury goods. | Consumerism |
Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
Villagers work slower on Events. | Procrastination |
Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
Goods are worth less to Traders. | Guild of Thieves or Traders? |
Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
Blightrot has a stronger impact. | Sinister Blight |
The Blightrot's impact is stronger. [[Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
Fewer Blueprints to choose from. | Less is More |
The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
Fewer Cornerstone choices. | Restrictions |
The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations |
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
More Resolve needed to gain Reputation. | Malcontents |
You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
One fewer Blueprint to choose from. | Budget Cuts |
The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
Stronger Hunger penalty. | Famine Outbreak |
Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
Sacrifices in the Hearth costs more. | Hearth Defect |
The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
Pay tax for each discovered Glade | Land Tax |
Taking advantage od the riches of this new land will cost you. You must pay 2 Amber every time you discover a small Glade, and 6 Amber every time you discover a Dangerous or Forbidden Glade. Otherwise, 2 Villagers will be recalled to the Citadel |
Higher penalty from losing Villagers | The Queen's People |
For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience |