Difficulty: Difference between revisions
From Against the Storm Official Wiki
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| [[Blueprint]] rerolls cost more. | | [[Blueprint]] rerolls cost more. | ||
| Expensive Lottery | | Expensive Lottery | ||
| The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{ | | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more. | ||
|- | |- | ||
| Villagers with low [[Resolve]] leave faster. | | Villagers with low [[Resolve]] leave faster. |
Revision as of 15:37, 17 November 2023
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
Description | Modifier | Explanation |
---|---|---|
More Reputation required to win. | Prestigious Expidition | Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional ]]Repuation]] Points to win. Reputation rewards are distributed differently, and Orders are harder. |
The Storm Season lasts longer. | Crumbling Seal | One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
Blightrot appears every 3rd Clearance Season. | Blight Swarm | Large swarms of Blightrot migrate accross the realm. Every third Clearance Season, 10 Blightrot Cysts will appear in the settlement. |
Blueprint rerolls cost more. | Expensive Lottery | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 Amber more. |
Villagers with low Resolve leave faster. | Higher Standards | Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve |
Buildings costs more. | Wet Soil | It's particularly hard to build anything in this region. Buildings require 50% more materials. |
Higher food consumption. | Parasites | One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
Villagers consume more luxury goods. | Consumerism | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
Villagers work slower on Events. | Procrastination | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
Goods are worth less to Traders. | Guild of Traders or Thieves? | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
Blightrot has a stronger impact. | Sinister Blight | The Blightrot's impact is stronger. [[Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
Fewer Blueprints to choose from. | Less is More | The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
Fewer Cornerstone choices. | Restrictions | The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations | The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
More Resolve needed to gain Reputation. | Malcontents | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
One fewer Blueprint to choose from. | Budget Cuts | The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
Stronger Hunger penalty. | Famine Outbreaks | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
Sacrifices in the Hearth costs more. | Hearth Defect | The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
Pay tax for each discovered Glade | Land Tax | Taking advantage od the riches of this new land will cost you. You must pay 2 Amber every time you discover a small Glade, and 6 Amber every time you discover a Dangerous or Forbidden Glade. Otherwise, 2 Villagers will be recalled to the Citadel |
Higher penalty from losing Villagers | The Queen's People | For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience |