Difficulty: Difference between revisions
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=== Prestige Difficulties === | === Prestige Difficulties === | ||
{| class="wikitable" | |||
|- | |||
! Description | |||
! Modifier | |||
! Explanation | |||
|- | |||
| More [[Reputation]] required to win. | |||
| Prestigious Expidition | |||
| Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional ]]Repuation]] Points to win. [[Reputation]] rewards are distributed differently, and [[Orders]] are harder. | |||
|- | |||
| The [[Storm Season]] lasts longer. | |||
| Crumbling Seal | |||
| One of the seals is loosening its grip, leaking darkness upon this land. [[Storm Season]] lasts 100% longer. | |||
|- | |||
| [[Blightrot]] appears every 3rd [[Clearance Season]]. | |||
| Blight Swarm | |||
| Large swarms of [[Blightrot]] migrate accross the realm. Every third [[Clearance Season]], 10 [[Blightrot]] Cysts will appear in the settlement. | |||
|- | |||
| [[Blueprint]] rerolls cost more. | |||
| Expensive Lottery | |||
| The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 {{rl|Amber}} more. | |||
|- | |||
| Villagers with low [[Resolve]] leave faster. | |||
| Higher Standards | |||
| Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low [[Resolve]] | |||
|- | |||
| Buildings costs more. | |||
| Wet Soil | |||
| It's particularly hard to build anything in this region. Buildings require 50% more materials. | |||
|- | |||
| Higher food consumption. | |||
| Parasites | |||
| One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. | |||
|- | |||
| Villagers consume more luxury goods. | |||
| Consumerism | |||
| Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. | |||
|- | |||
| Villagers work slower on [[Events]]. | |||
| Procrastination | |||
| Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on [[Glade Events]]. | |||
|- | |||
| Goods are worth less to [[Traders]]. | |||
| Guild of Traders or Thieves? | |||
| Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. | |||
|- | |||
| [[Blightrot]] has a stronger impact. | |||
| Sinister Blight | |||
| The [[Blightrot]]'s impact is stronger. [[Cyst'' generation rate is now increased by 100%, the [[Hearth]] corrupts +50% quicker than normal and all effects that spawn [[Blightrot]] now add twice as many Cysts. | |||
|- | |||
| Fewer [[Blueprints]] to choose from. | |||
| Less is More | |||
| The greedy Royal Archivist sold most of the [[Blueprints]] to [[Traders]] and fled the [[Citadel]]. You have 2 fewer [[Blueprint]] choices. | |||
|- | |||
| Fewer [[Cornerstone]] choices. | |||
| Restrictions | |||
| The Royal Envoy comes to you with bad news. [[The Queen]] has restricted your [[Cornerstone]] choices by 2. | |||
|- | |||
| [[Queen's Impatience]] reduced less upon gaining [[Reputation]]. | |||
| Higher Expectations | |||
| [[The Queen]] expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every [[Reputation]] Point you gain. | |||
|- | |||
| More [[Resolve]] needed to gain [[Reputation]]. | |||
| Malcontents | |||
| You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing [[Reputation]] increases by 1 more point for every [[Reputation]] point they generate. | |||
|- | |||
| One fewer [[Blueprint]] to choose from. | |||
| Budget Cuts | |||
| [[The Queen]] has visited the [[Obsidian Archives]] in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial [[Blueprint]]. | |||
|- | |||
| Stronger [[Hunger]] penalty. | |||
| Famine Outbreaks | |||
| Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of [[Hunger]] instead of one. | |||
|- | |||
| Sacrifices in the [[Hearth]] costs more. | |||
| Hearth Defect | |||
| The Ancient [[Hearth]] seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. | |||
|- | |||
| Pay tax for each discovered [[Glade]] | |||
| Land Tax | |||
| Taking advantage od the riches of this new land will cost you. You must pay 2 {{rl|Amber}} every time you discover a small [[Glade]], and 6 {{rl|Amber}} every time you discover a Dangerous or Forbidden [[Glade]]. Otherwise, 2 [[Villagers]] will be recalled to the [[Citadel]] | |||
|- | |||
| Higher penalty from losing [[Villagers]] | |||
| The Queen's People | |||
| For the [[Queen]], nothing is more important than her people. Losing [[Villagers]] will add 0.5 more points to her [[Impatience]] | |||
|} |
Revision as of 15:25, 17 November 2023
You can choose between several different difficulties in Against The Storm. This page summaries their differences.
Base Difficulties
Name | Embarkation Point | Number of Forest Mysteries | Hostility Multiplier | Max Hostility | |
---|---|---|---|---|---|
Negative | Positive | ||||
Settler | 0 | 1 | 2 | x1 | 6 |
Pioneer | -1 | 3 | 2 | x1.5 | 9 |
Veteran | -2 | 4 | 1 | x2 | 16 |
Viceroy | -2 | 4 | 1 | x3 | 31 |
Prestige Difficulties
Description | Modifier | Explanation |
---|---|---|
More Reputation required to win. | Prestigious Expidition | Only the best Viceroys can embark on a Prestigious Expidition,. You'll need to earn 4 additional ]]Repuation]] Points to win. Reputation rewards are distributed differently, and Orders are harder. |
The Storm Season lasts longer. | Crumbling Seal | One of the seals is loosening its grip, leaking darkness upon this land. Storm Season lasts 100% longer. |
Blightrot appears every 3rd Clearance Season. | Blight Swarm | Large swarms of Blightrot migrate accross the realm. Every third Clearance Season, 10 Blightrot Cysts will appear in the settlement. |
Blueprint rerolls cost more. | Expensive Lottery | The Archivist assigned to your settlement is fiercely loyal to the Loyal Court, so bribing him will be more expensive. Blueprint rerolls cost 10 Amber more. |
Villagers with low Resolve leave faster. | Higher Standards | Villagers are less understanding than they used to be. They're probably getting a bit spoiled by now. Villagers are 100% faster to leave if they have low Resolve |
Buildings costs more. | Wet Soil | It's particularly hard to build anything in this region. Buildings require 50% more materials. |
Higher food consumption. | Parasites | One fo the villagers was sick, and infected the rest of the settlement with a parasite. All villagers have 50% chance of eating twice as much during their break. |
Villagers consume more luxury goods. | Consumerism | Villagers have forgotten what a modest life looks like. They want to enjoy life to the fullest. Villagers have a 50% chance to consume double the amount of luxury goods. |
Villagers work slower on Events. | Procrastination | Villagers are reluctant to venture into Dangerous Glades. Scouts work 33% slower on Glade Events. |
Goods are worth less to Traders. | Guild of Traders or Thieves? | Traders gossip about you doing pretty well lately. All your goods are worth 50% less to traders. |
Blightrot has a stronger impact. | Sinister Blight | The Blightrot's impact is stronger. [[Cyst generation rate is now increased by 100%, the Hearth corrupts +50% quicker than normal and all effects that spawn Blightrot now add twice as many Cysts. |
Fewer Blueprints to choose from. | Less is More | The greedy Royal Archivist sold most of the Blueprints to Traders and fled the Citadel. You have 2 fewer Blueprint choices. |
Fewer Cornerstone choices. | Restrictions | The Royal Envoy comes to you with bad news. The Queen has restricted your Cornerstone choices by 2. |
Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations | The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation Point you gain. |
More Resolve needed to gain Reputation. | Malcontents | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
One fewer Blueprint to choose from. | Budget Cuts | The Queen has visited the Obsidian Archives in person, and was dissatisfied with the amount of funding spent on expeditioins. You have one fewer initial Blueprint. |
Stronger Hunger penalty. | Famine Outbreaks | Famine outbreaks in your previous settlements have made the villagers particularly sensitive to food shortages. Every time villagers have nothing to eat during a break, they will gain two stacks of Hunger instead of one. |
Sacrifices in the Hearth costs more. | Hearth Defect | The Ancient Hearth seems to have a defect. No matter how hard the firekeeper tries, sacrificed resources are burning 35% quicker. |
Pay tax for each discovered Glade | Land Tax | Taking advantage od the riches of this new land will cost you. You must pay 2 Amber every time you discover a small Glade, and 6 Amber every time you discover a Dangerous or Forbidden Glade. Otherwise, 2 Villagers will be recalled to the Citadel |
Higher penalty from losing Villagers | The Queen's People | For the Queen, nothing is more important than her people. Losing Villagers will add 0.5 more points to her Impatience |