Clothing Needs: Difference between revisions

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m (76561198076668423 moved page Clothing Need to Clothing Needs: another clothing need got added in 1.4)
m (→‎Categories: Category: Villager needs added, and removed category Food?)
 
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3 / 6 species can utilize {{rl|Coats}}:
3 / 6 species can utilize {{rl|Coats}}:
* {{Species link|Beavers|med}}
* {{Species link|Beavers|medium}}
* {{Species link|Harpies|med}}
* {{Species link|Harpies|medium}}
* {{Species link|Humans|med}}
* {{Species link|Humans|medium}}


4 / 6 Species can utilize {{rl|Boots}}:
4 / 6 Species can utilize {{rl|Boots}}:
* {{Species link|Foxes|med}}
* {{Species link|Foxes|medium}}
* {{Species link|Frogs|med}}
* {{Species link|Frogs|medium}}
* {{Species link|Harpies|med}}
* {{Species link|Harpies|medium}}
* {{Species link|Lizards|med}}
* {{Species link|Lizards|medium}}


== Clothing needs' Resolve bonus and passive effects ==
== Clothing needs' Resolve bonus and passive effects ==


{{rl|Coats|med}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.
{{rl|Coats|medium}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.


{{rl|Boots|med}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.
{{rl|Boots|medium}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.


== See Also ==
== See Also ==
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Complex Food]]
[[Category:Villager needs]]
[[Category:Need]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Villagers]]

Latest revision as of 10:22, 5 November 2024

Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots Boots nor Coats Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Coats Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

Coats Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

Boots Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also