Seasons: Difference between revisions

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Each settlement goes 3 cycling seasons:
{{Version|1.3.4}}
# '''Dizzle''' lasts 6:00 minutes. Crops are planted and positive Forest Mysteries are active.
[[File:Seasons.png|thumb|360px|''The only thing certain is the Storm.'']]
# '''Clearance''' lasts 4:15 minutes. Crops are harvested.
== Overview ==
# '''Storm''' lasts 1:40 minutes. Crops that are not harvested die and negative Forest Mysteries are active. Traders will not arrive.
There are 3 Seasons, and each is unique in terms of [[Farming]] tasks, [[Forest Mysteries]], and [[Rainwater]] Collection. A passage of 3 seasons marks a year. Depending on the [[Difficulty]] you start a settlement at, a typical in-game year lasts 10 or 12 minutes.


== Forest Mysteries ==
The three Seasons are:
Forest Mysteries are generated at the start of each game, based on the map’s difficulty and biome. Some effects are simple modifiers influencing production, lowering speed or destroying buildings, but some are based on your villagers' needs. For example: Hailstorm can kill villagers during the Storm, but if they have a home, they are safe.
* Drizzle Season
* Clearance Season
* Storm Season


=== Positive Forest Mysteries ===
== Seasons ==
Positive Forest mysteries are active during the Dizzle season.
{| class="wikitable"
! Forest Mystery !! Effects !! Description
|-
| [[File:B 25.png|25px]] Berry New Year || +3 Berry Production || ''Gain additional Berries every yield (from gathering, farming, or production).''
|-
| [[File:Insects.png|25px]] Cricket Mating Grounds || +30 Insects per discovered Glade || ''Clearings buzz with cricket sounds.''
|-
| [[File:SpellBookPage09 81 modified.png|25px]] Euphoric Vapors || +1 Resolve from Complex Food || ''There is something in the air that invokes pleasant moods. The effect is especially strong when the body is well rounded.''
|-
| [[File:Addon 17.png|25px]] Fermented Rain || Rain Collector buildings produce Wine || ''The rain is sticky and tastes like wine.''
|-
| [[File:Yellow 09.png|25px]] Fresh Breeze || Villagers with Complex Food and Housing move 20% faster || ''A refreshing current of air lifts the spirit. Those with basic needs taken care of are more willing to work.''
|-
| [[File:Violet 24 modified.png|25px]] Heavy Drops || +5 Sparkdew production || ''Gain additional Sparkdew every yield (from gathering, farming, or production).''
|-
| [[File:M 03.png|25px]] Mushrooms After the Rain || +3 Mushroom Production || ''Gain additional Mushrooms every yield (from gathering, farming, or production).''
|-
| [[File:Gr 12.png|25px]] Worms After the Rain || Scavengers' Camp buildings can harvest Insect nodes || ''Insects are extremely easy to collect after heavy rainfall.''
|}


=== Negative Forest Mysteries ===
=== Drizzle ===
Negazite Forest mysteries are active during the Storm season. Some of them require a certain Hostility level to become active.
[[File:Drizzle.png|48px|left]]
{| class="wikitable"
* Duration: 4:00
! Forest Mystery !! Effects !! Hostility Level !! Description
* Positive [[Forest Mysteries]] are active.
|-
* [[Cornerstones]] are earned at the start of this season for the first 10 years of a settlement.
| [[File:Storm.png|25px]] Looming Darkness || -4 Global Resolve per Hostility level || 0 || ''The rampaging storm stifles the spirit of all living creatures.''
==== Unique Tasks ====
|-
* Planting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. [[Farm Field]] Double Yield chances are calculated during planting.
| [[File:SpellBook01 47.png|25px]] Creeping Shadows || -10 Global Resolve for 3 minutes after discovering a Glade || 1 || ''Discovering a Glade during the Storm will decrease Global Resolve.''
* {{rl|Drizzle Water}} is collected in [[Rainwater]] Collectors.
|-
=== Clearance ===
| [[File:B 13.png|25px]] Fog || Villagers without Housing more 40% slower || 1 || ''A veil of moisture obscures vision. It is hard to walk in these conditions.''
[[File:Clearance.png|48px|left]]
|-
* Duration: 4:00
| [[File:SpellBook01 55.png|25px]] Regular Storm || Villagers without Shelter have a 10% chance to die every 60 seconds || 1 || ''Homeless villagers are especially vulnerable during the Storm.''
* None of the [[Forest Mysteries]] are active.
|-
==== Unique Tasks ====
| [[File:SpellBook01 07.png|25px]] Strange Lights ||  People without Services have a 20% chance to destroy the yield || 4 || ''People report seeing strange visages in the woods. They need something to put their minds at ease.''
* Harvesting takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}.
|-
* {{rl|Clearance Water}} is collected in [[Rainwater]] Collectors.
| Eerie Song ||  People without Services have a 5% chance to die every 15 seconds || 5 || ''There are no words or even a melody. Those who go looking for the song usually don't return...''
=== Storm ===
|}
[[File:Storm 2.png|48px|left]]
* Duration before [[Prestige]] 2: 2:00. Duration at Prestige 2 and higher: 4:00
* Negative [[Forest Mysteries]] are active.
* Seal [[Plagues]] are active.
* [[Blightrot]] Cysts activate and spread [[Corruption]].
* [[Traders]] will not arrive.
==== Unique Tasks ====
* Plowing takes place on the {{bl|Small Farm}}, {{bl|Plantation}}, {{bl|Herb Garden}}, and {{bl|Homestead}}. Plowed [[Farm Fields]] receive 10% extra chance for Double Yields.
* {{rl|Storm Water}} is collected in [[Rainwater]] Collectors.
 
== Cornerstones and Perks ==
{{Perks|id=Longer Drizzle +25, Longer Clearance +25, Shorter Storm -15|caption=Season duration Perks}}
{{Perks|description=during the storm}}

Latest revision as of 16:49, 6 May 2024

This page was last updated during version 1.3.4. The game is now in version 1.4.15. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

The only thing certain is the Storm.

Overview

There are 3 Seasons, and each is unique in terms of Farming tasks, Forest Mysteries, and Rainwater Collection. A passage of 3 seasons marks a year. Depending on the Difficulty you start a settlement at, a typical in-game year lasts 10 or 12 minutes.

The three Seasons are:

  • Drizzle Season
  • Clearance Season
  • Storm Season

Seasons

Drizzle

Drizzle.png
  • Duration: 4:00
  • Positive Forest Mysteries are active.
  • Cornerstones are earned at the start of this season for the first 10 years of a settlement.

Unique Tasks

Clearance

Clearance.png

Unique Tasks

Storm

Storm 2.png

Unique Tasks

Cornerstones and Perks

Season duration Perks
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Clearance Totem Clearance Totem Rare +25% to Clearance duration. x x x x Tra 22
Drizzle Totem Drizzle Totem Rare +25% to Drizzle duration. x x x x Tra 24
Storm Shield Storm Shield Rare -15% to Storm duration. x x x x Tra 22
6 Perks mentioning 'during the storm'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Airbender Airbender None Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x x x Rel x 0
Badge of Courage Badge of Courage Epic A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x x x Tra 28
Improvised Tools Improvised Tools Legendary Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools Tools. x Cor x x x 0
Improvised Tools (Stormforged) Improvised Tools (Stormforged) Mythic Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools Tools. Alt x x x x 0
Woodpecker Technique Woodpecker Technique Legendary Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x Cor x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Mythic Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. Alt x x x x 0