Tea Doctor: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.4.15}}
{{Servebox|{{PAGENAME}}}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==
The [[Tea Doctor]] is a Fox-themed service building that provides {{Service link|Treatment}} and {{Service link|Religion}} for {{Species link|Foxes}}, {{Species link|Harpies}}, {{Species link|Frogs}}, and {{Species link|Humans}} when there is at least one worker, as well as the passive effect '''Vitality''' when all worker slots are filled.
The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* '''Smuggler's Visit''' - Legendary [[Cornerstone]]
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]].
The Tea Doctor is unlocked at [[level]] 9.
=== Building Effects ===
{| class="wikitable" style="text-align:center; border:hidden"
|-
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Vitality.png}}<br />Vitality
| style="text-align:left;border:hidden" |+1 to Global [[Resolve]] each time 200 Preferred [[Complex Food]] is consumed by [[villagers]]. Retroactive. </br>Same building effects do not stack.</br> Need 3 [[villager]]s assigned.
|}
=== Service Building Mechanics ===
The [[Tea Doctor]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.
The Tea Doctor does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Tea Doctor's tiles are within its range.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
=== Service Good Recipes ===
{{Recipe|product=Tea}}
{{Recipe|product=Incense}}


== Strategies ==
== Strategies ==

Latest revision as of 02:38, 15 October 2024

Tea Doctor

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Treatment, Religion. Passive effects: Vitality.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Tea Doctor icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

10Planks Planks
8Bricks Bricks
8Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Tea Doctor'

Overview

The Tea Doctor is a Fox-themed service building that provides Treatment Treatment and Religion Religion for Foxes Foxes, Harpies Harpies, Frogs Frogs, and Humans Humans when there is at least one worker, as well as the passive effect Vitality when all worker slots are filled.

The Tea Doctor is a species-specific building. It can show up as a blueprint choice only when Foxes Foxes are present in your settlement. This restriction can be bypassed if you find a Tea Doctor Ruin or with a wildcard blueprint pick from:

The Tea Doctor is unlocked at level 9.

Building Effects

Icon ServiceBuildingBonus Vitality.png
Vitality
+1 to Global Resolve each time 200 Preferred Complex Food is consumed by villagers. Retroactive.
Same building effects do not stack.
Need 3 villagers assigned.

Service Building Mechanics

The Tea Doctor, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.

The Tea Doctor does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Tea Doctor's tiles are within its range.

Production Chain

Recipes in the Tea Doctor

2 recipes in the Tea Doctor.
Building Grade Ingredient Product
Tea Doctor

0:00
1 Incense Incense
Religion Religion
Tea Doctor

0:00
1 Tea Tea
Treatment Treatment

Service Good Recipes

2 recipes for Tea.
Building Grade Ingredient #1 Ingredient #2 Ingredient #3 Product
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Druid's Hut Druid's Hut
★★
2:06
3 Herbs Herbs
3 Dye Dye
3 Resin Resin
3 Mushrooms Mushrooms
3 Roots Roots
3 Drizzle Water Drizzle Water
4 Clearance Water Clearance Water
5 Storm Water Storm Water
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Tea
Flawless Druid's Hut Flawless Druid's Hut
Teahouse Teahouse
★★★
1:45
2 Herbs Herbs
2 Dye Dye
2 Resin Resin
2 Mushrooms Mushrooms
2 Roots Roots
2 Drizzle Water Drizzle Water
3 Clearance Water Clearance Water
4 Storm Water Storm Water
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Tea
2 recipes for Incense.
Building Grade Ingredient #1 Ingredient #2 Product
Smokehouse Smokehouse

2:06
6 Herbs Herbs
6 Roots Roots
6 Insects Insects
6 Scales Scales
8 Resin Resin
6 Wood Wood
3 Oil Oil
2 Coal Coal
2 Sea Marrow Sea Marrow
10 Incense
Distillery Distillery
Teahouse Teahouse
Brick Oven Brick Oven
★★
2:06
5 Herbs Herbs
5 Roots Roots
5 Insects Insects
5 Scales Scales
7 Resin Resin
6 Wood Wood
3 Oil Oil
2 Coal Coal
2 Sea Marrow Sea Marrow
10 Incense


Strategies