Abandoned Caches: Difference between revisions
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= Overview= | {{Version|1.3.4}} | ||
[[File:Caches Different Sizes.png|thumb|280px|Caches of different sizes.]] | |||
== Overview == | |||
[[Abandoned Caches]] are stockpiles of materials found as you explore glades. They count as [[Glade Events]] and range between Small, Medium, and Large. They require {{rl|Tools}}, {{rl|Stone}}, {{rl|Sea Marrow}} or {{rl|Training Gear}} in order to open or send, costing more resources the bigger their size is. | |||
Small Caches only appear in Small | Small Caches only appear in Small [[Glades]], however Medium and Large Caches can appear both in Dangerous and Forbidden [[Glades]]. Forbidden Glades seem to be weighted towards Large Caches; Dangerous - towards Medium Caches. | ||
When opening Caches, you not only get more [[Resources]] the bigger the Cache is, but also higher quality Resources. | |||
== Small Caches == | == Small Caches == | ||
{| class="wikitable" style="width:100%;" | |||
|- | |||
<br /> <br /><br/> | ! style="text-align:center; font-weight:bold;" | Options | ||
! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | |||
! style="text-align:center;" | '''Send to Citadel''' [[File:FlatIcon Loy.png|16px]] Loyalty<br />≤ P8: 02:00<br />≥ P9: 03:00 | |||
|- | |||
| Settler | |||
| colspan="4" | 06 {{rl|Stone}} or 02 {{rl|Training Gear}} or 06 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 3 {{rl|Tools}} | |||
|- | |- | ||
| Pioneer | |||
| colspan="4" | 08 {{rl|Stone}} or 03 {{rl|Training Gear}} or 08 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 5 {{rl|Tools}} | |||
|- | |- | ||
| colspan="4 | | Veteran | ||
| style="text-align:center;" | | | colspan="4" | 10 {{rl|Stone}} or 04 {{rl|Training Gear}} or 10 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 6 {{rl|Tools}} | |||
|- | |- | ||
| | | Viceroy+ | ||
| colspan="4" | | colspan="4" | 12 {{rl|Stone}} or 05 {{rl|Training Gear}} or 12 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | | | style="text-align:center;" | 9 {{rl|Tools}} | ||
|- | |- | ||
| Rewards | |||
| +1 {{rl|Bricks}}<br />+1 {{rl|Fabric}}<br />+1 {{rl|Planks}}<br />+10% Villager Speed on Roads<br />+15% Trader Arrival Speed<br />20 {{rl|Ale}}<br /> | | +1 {{rl|Bricks}}<br />+1 {{rl|Fabric}}<br />+1 {{rl|Planks}}<br />+10% Villager Speed on Roads<br />+15% Trader Arrival Speed<br />20 {{rl|Ale}}<br />01 {{rl|Ancient Tablet}}<br />15 {{rl|Barrels}} | ||
| 15 {{rl|Bricks}}<br />10 {{rl|Copper Bars}}<br />20 {{rl|Coal}}<br />20 {{rl|Coats}}<br />20 {{rl|Copper Ore}}<br />25 {{rl|Clay}}<br />30 {{rl|Berries}}<br /> | |||
| 30 {{rl|Eggs}}<br />20 {{rl|Flour}}<br />30 {{rl|Grain}}<br />30 {{rl|Herbs}}<br />30 {{rl|Insects}}<br />30 {{rl|Meat}}<br />30 {{rl|Mushrooms}}<br />20 {{rl|Oil}} | |||
| | | 04 {{rl|Parts}}<br />20 {{rl|Pottery}}<br />25 {{rl|Plant Fiber}}<br />25 {{rl|Reed}}<br />30 {{rl|Roots}}<br />30 {{rl|Vegetables}}<br />02 {{rl|Wildfire Essence}}<br />20 {{rl|Wine}} | ||
| 0.5 [[File:Reppoint.png|32px]] Point<br />10 {{rl|Amber}} | | style="text-align:center;" | 0.5 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />10 {{rl|Amber}} | ||
|} | |} | ||
== Medium Caches == | == Medium Caches == | ||
{| class="wikitable" style="width:100%;" | |||
{| class="wikitable" style=" | |||
|- | |- | ||
| colspan="4" | | ! style="text-align:center; font-weight:bold;" | Options | ||
| | ! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | ||
! style="text-align:center" | '''Send to Citadel'''<br />≤ P8: 02:00<br />≥ P9: 03:00 | |||
|- | |- | ||
| style=" | | Settler | ||
| colspan="4" | | | colspan="4" | 10 {{rl|Stone}} or 04 {{rl|Training Gear}} or 10 {{rl|Sea Marrow}} | ||
| | | style="text-align:center;" | 05 {{rl|Tools}} | ||
| | |- | ||
| style="text-align:center; | | Pioneer | ||
| 20 {{rl|Bricks}}<br /> | | colspan="4" | 12 {{rl|Stone}} or 05 {{rl|Training Gear}} or 12 {{rl|Sea Marrow}} | ||
| 30 {{rl|Oil}}<br />30 {{rl|Ale}}<br />25 {{rl|Coats}}<br />25 {{rl|Incense}}<br />25 {{rl|Scrolls}}<br />15 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />20 {{rl|Crystalized Dew}}<br /> | | style="text-align:center;" | 07 {{rl|Tools}} | ||
|- | |||
| Veteran | |||
| colspan="4" | 16 {{rl|Stone}} or 06 {{rl|Training Gear}} or 16 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 10 {{rl|Tools}} | |||
|- | |||
| Viceroy+ | |||
| colspan="4" | 20 {{rl|Stone}} or 08 {{rl|Training Gear}} or 20 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 15 {{rl|Tools}} | |||
|- | |||
| Rewards | |||
| 20 {{rl|Bricks}}<br />05 {{rl|Parts}}<br />20 {{rl|Fabric}}<br />25 {{rl|Barrels}}<br />30 {{rl|Flour}}<br />25 {{rl|Dye}}<br />30 {{rl|Pottery}}<br />02 {{rl|Ancient Tablet}}<br />30 {{rl|Coal}}<br /> | |||
| 30 {{rl|Oil}}<br />30 {{rl|Ale}}<br />25 {{rl|Coats}}<br />25 {{rl|Incense}}<br />25 {{rl|Scrolls}}<br />15 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />20 {{rl|Crystalized Dew}}<br />06 {{rl|Pack of Trade Goods}} | |||
| 40 {{rl|Berries}}<br />40 {{rl|Eggs}}<br />40 {{rl|Grain}}<br />40 {{rl|Herbs}}<br />40 {{rl|Meat}}<br />40 {{rl|Mushrooms}}<br />40 {{rl|Roots}}<br />40 {{rl|Vegetables}}<br />35 {{rl|Clay}}<br /> | | 40 {{rl|Berries}}<br />40 {{rl|Eggs}}<br />40 {{rl|Grain}}<br />40 {{rl|Herbs}}<br />40 {{rl|Meat}}<br />40 {{rl|Mushrooms}}<br />40 {{rl|Roots}}<br />40 {{rl|Vegetables}}<br />35 {{rl|Clay}}<br /> | ||
| 30 {{rl|Leather}}<br />35 {{rl|Reed}}<br />+25% Trader Arrival Speed<br />+2 Ale<br />+1 Resin<br />+2 Barrels<br />+10% Villager Speed<br />+5 Scout Carry Speed<br /> | | 30 {{rl|Leather}}<br />35 {{rl|Reed}}<br />+25% Trader Arrival Speed<br />+2 Ale<br />+1 Resin<br />+2 Barrels<br />+10% Villager Speed<br />+5 Scout Carry Speed<br />20 {{rl|Purging Fire}}<br />02 {{rl|Wildfire Essence}}<br /> | ||
| 0.75 [[File:Reppoint.png|32px]] Point<br />20 {{rl|Amber}} | | style="text-align:center;" | 0.75 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />20 {{rl|Amber}} | ||
|} | |} | ||
== Large Caches == | == Large Caches == | ||
{| class="wikitable" style="width:100%;" | |||
{| class="wikitable" style=" | |||
|- | |- | ||
| colspan="4" | | ! style="text-align:center; font-weight:bold;" | Options | ||
| | ! colspan="4" style="text-align:center;" | '''Break Open'''<br />≤ P8: 01:00<br />≥ P9: 01:30 | ||
! style="text-align:center" | '''Send to Citadel'''<br />≤ P8: 02:00<br />≥ P9: 03:00 | |||
|- | |- | ||
| style=" | | Settler | ||
| colspan="4" | | | colspan="4" | 20 {{rl|Stone}} or 08 {{rl|Training Gear}} or 20 {{rl|Sea Marrow}} | ||
| | | style="text-align:center;" | 08 {{rl|Tools}} | ||
| | |- | ||
| style="text-align:center; | | Pioneer | ||
| 30 {{rl|Bricks}}<br />08 {{rl|Parts}}<br />30 {{rl|Fabric}}<br />35 {{rl|Barrels}}<br />40 {{rl|Flour}}<br />40 {{rl| | | colspan="4" | 25 {{rl|Stone}} or 10 {{rl|Training Gear}} or 25 {{rl|Sea Marrow}} | ||
| style="text-align:center;" | 12 {{rl|Tools}} | |||
|- | |||
| Veteran | |||
| colspan="4" | 30 {{rl|Stone}} or 12 {{rl|Training Gear}} or 30 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 16 {{rl|Tools}} | |||
|- | |||
| Viceroy+ | |||
| colspan="4" | 40 {{rl|Stone}} or 16 {{rl|Training Gear}} or 40 {{rl|Sea Marrow}} | |||
| style="text-align:center;" | 24 {{rl|Tools}} | |||
|- | |||
| Rewards | |||
| 30 {{rl|Bricks}}<br />08 {{rl|Parts}}<br />30 {{rl|Fabric}}<br />35 {{rl|Barrels}}<br />40 {{rl|Flour}}<br />40 {{rl|Dye}}<br />40 {{rl|Pottery}}<br />03 {{rl|Ancient Tablet}}<br />40 {{rl|Coal}}<br /> | |||
| 40 {{rl|Oil}}<br />40 {{rl|Ale}}<br />35 {{rl|Coats}}<br />40 {{rl|Incense}}<br />40 {{rl|Scrolls}}<br />40 {{rl|Wine}}<br />20 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />30 {{rl|Crystalized Dew}}<br /> | | 40 {{rl|Oil}}<br />40 {{rl|Ale}}<br />35 {{rl|Coats}}<br />40 {{rl|Incense}}<br />40 {{rl|Scrolls}}<br />40 {{rl|Wine}}<br />20 {{rl|Copper Bars}}<br />30 {{rl|Copper Ore}}<br />30 {{rl|Crystalized Dew}}<br /> | ||
| 10 {{rl|Pack of Luxury Goods}}<br />10 {{rl|Pack of Trade Goods}}<br />50 {{rl|Grain}}<br />50 {{rl|Herbs}}<br />50 {{rl|Meat}}<br />50 {{rl|Clay}}<br />40 {{rl|Leather}}<br />50 {{rl|Reed}}<br />40 {{rl|Tea}}<br /> | | 10 {{rl|Pack of Luxury Goods}}<br />10 {{rl|Pack of Trade Goods}}<br />50 {{rl|Grain}}<br />50 {{rl|Herbs}}<br />50 {{rl|Meat}}<br />50 {{rl|Clay}}<br />40 {{rl|Leather}}<br />50 {{rl|Reed}}<br />40 {{rl|Tea}}<br /> | ||
| +1 {{rl|Stone}}<br />+1 {{rl|Fabric}}<br />+2 {{rl|Pottery}}<br />+1 {{rl|Clay}}<br />+5 Carry Amount Woodcutters<br />04 {{rl|Wildfire Essence}}<br />10 {{rl|Purging Fire}} | | +1 {{rl|Stone}}<br />+1 {{rl|Fabric}}<br />+2 {{rl|Pottery}}<br />+1 {{rl|Clay}}<br />+5 Carry Amount Woodcutters<br />04 {{rl|Wildfire Essence}}<br />10 {{rl|Purging Fire}} | ||
| 1 [[File:Reppoint.png|32px]] Point<br />30 {{rl|Amber}} | | style="text-align:center;" | 1 [[File:Reppoint.png|32px]] [[Reputation]] Point<br />30 {{rl|Amber}} | ||
|} | |} | ||
== Perks and Cornerstones == | |||
{{Perks|caption=Abandoned Cache Perks and Cornerstones|id=Resolve for chests, Cache Rewards for Nodes, Copper and Wood for Chests, Hostility for Caches, Chest Working Time -30}} | |||
== Strategy == | |||
* {{Species link|Foxes}}' {{Specialization link|Forest}} Specialization will speed up the opening / sending process. | |||
* Assigning a Scout to work on opening a Cache saves relatively little time compared to assigning a Scout to haul the resources to storage. In a labor crunch, you can spend that work time elsewhere. | |||
* Consider building a [[Warehouse]] next to a Cache to speed up the hauling process after opening it, especially if you have '''Reckless Plunder''' or '''Old Fedora Hat'''. | |||
* When your {{rl|Tools}} production is limited and you want to maximize [[Reputation]] gain, Small and Medium Caches are going to be more efficient than Large Caches. Small Caches offer the best Tools-to-Reputation ratio. | |||
* If you happen to build up a large amount of {{rl|Tools}} and run out of Caches, consider cutting through to several big [[Glades]] at the same time to close out the game by sending the Caches you find (before any of the [[Glade Event]] consequences come into effect). | |||
* As with all [[Glade Events]], walking speed and carrying capacity [[Effects]], like '''Light as a Feather''' from a {{Species link|Harpy}} [[Firekeeper]], are going to greatly speed up both how soon your Scouts start solving the Event and the rate of hauling resources. | |||
* As with all [[Glade Events]], [[Haulers]] do '''not''' interact with Caches in any capacity. |
Latest revision as of 23:02, 17 November 2024
Overview
Abandoned Caches are stockpiles of materials found as you explore glades. They count as Glade Events and range between Small, Medium, and Large. They require Tools, Stone, Sea Marrow or Training Gear in order to open or send, costing more resources the bigger their size is.
Small Caches only appear in Small Glades, however Medium and Large Caches can appear both in Dangerous and Forbidden Glades. Forbidden Glades seem to be weighted towards Large Caches; Dangerous - towards Medium Caches.
When opening Caches, you not only get more Resources the bigger the Cache is, but also higher quality Resources.
Small Caches
Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel Loyalty ≤ P8: 02:00 ≥ P9: 03:00 | |||
---|---|---|---|---|---|
Settler | 06 Stone or 02 Training Gear or 06 Sea Marrow | 3 Tools | |||
Pioneer | 08 Stone or 03 Training Gear or 08 Sea Marrow | 5 Tools | |||
Veteran | 10 Stone or 04 Training Gear or 10 Sea Marrow | 6 Tools | |||
Viceroy+ | 12 Stone or 05 Training Gear or 12 Sea Marrow | 9 Tools | |||
Rewards | +1 Bricks +1 Fabric +1 Planks +10% Villager Speed on Roads +15% Trader Arrival Speed 20 Ale 01 Ancient Tablet 15 Barrels |
15 Bricks 10 Copper Bars 20 Coal 20 Coats 20 Copper Ore 25 Clay 30 Berries |
30 Eggs 20 Flour 30 Grain 30 Herbs 30 Insects 30 Meat 30 Mushrooms 20 Oil |
04 Parts 20 Pottery 25 Plant Fiber 25 Reed 30 Roots 30 Vegetables 02 Wildfire Essence 20 Wine |
0.5 Reputation Point 10 Amber |
Medium Caches
Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel ≤ P8: 02:00 ≥ P9: 03:00 | |||
---|---|---|---|---|---|
Settler | 10 Stone or 04 Training Gear or 10 Sea Marrow | 05 Tools | |||
Pioneer | 12 Stone or 05 Training Gear or 12 Sea Marrow | 07 Tools | |||
Veteran | 16 Stone or 06 Training Gear or 16 Sea Marrow | 10 Tools | |||
Viceroy+ | 20 Stone or 08 Training Gear or 20 Sea Marrow | 15 Tools | |||
Rewards | 20 Bricks 05 Parts 20 Fabric 25 Barrels 30 Flour 25 Dye 30 Pottery 02 Ancient Tablet 30 Coal |
30 Oil 30 Ale 25 Coats 25 Incense 25 Scrolls 15 Copper Bars 30 Copper Ore 20 Crystalized Dew 06 Pack of Trade Goods |
40 Berries 40 Eggs 40 Grain 40 Herbs 40 Meat 40 Mushrooms 40 Roots 40 Vegetables 35 Clay |
30 Leather 35 Reed +25% Trader Arrival Speed +2 Ale +1 Resin +2 Barrels +10% Villager Speed +5 Scout Carry Speed 20 Purging Fire 02 Wildfire Essence |
0.75 Reputation Point 20 Amber |
Large Caches
Options | Break Open ≤ P8: 01:00 ≥ P9: 01:30 |
Send to Citadel ≤ P8: 02:00 ≥ P9: 03:00 | |||
---|---|---|---|---|---|
Settler | 20 Stone or 08 Training Gear or 20 Sea Marrow | 08 Tools | |||
Pioneer | 25 Stone or 10 Training Gear or 25 Sea Marrow | 12 Tools | |||
Veteran | 30 Stone or 12 Training Gear or 30 Sea Marrow | 16 Tools | |||
Viceroy+ | 40 Stone or 16 Training Gear or 40 Sea Marrow | 24 Tools | |||
Rewards | 30 Bricks 08 Parts 30 Fabric 35 Barrels 40 Flour 40 Dye 40 Pottery 03 Ancient Tablet 40 Coal |
40 Oil 40 Ale 35 Coats 40 Incense 40 Scrolls 40 Wine 20 Copper Bars 30 Copper Ore 30 Crystalized Dew |
10 Pack of Luxury Goods 10 Pack of Trade Goods 50 Grain 50 Herbs 50 Meat 50 Clay 40 Leather 50 Reed 40 Tea |
+1 Stone +1 Fabric +2 Pottery +1 Clay +5 Carry Amount Woodcutters 04 Wildfire Essence 10 Purging Fire |
1 Reputation Point 30 Amber |
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Prosperous Archaeology | Epic | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Cor | x | Rel | x | 0 |
Reckless Plunder | Legendary | Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). | x | Cor | x | x | x | 0 |
Salvaging Tools | Rare | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore and 30 Wood. | x | x | x | Rel | Tra | 21 |
Scout's Toolbox | Uncommon | Scouts can open chests 40% faster. | x | x | x | x | Tra | 14 |
Silent Looting | Epic | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | Cor | x | x | x | 0 |
Strategy
- Foxes' Forest Specialization will speed up the opening / sending process.
- Assigning a Scout to work on opening a Cache saves relatively little time compared to assigning a Scout to haul the resources to storage. In a labor crunch, you can spend that work time elsewhere.
- Consider building a Warehouse next to a Cache to speed up the hauling process after opening it, especially if you have Reckless Plunder or Old Fedora Hat.
- When your Tools production is limited and you want to maximize Reputation gain, Small and Medium Caches are going to be more efficient than Large Caches. Small Caches offer the best Tools-to-Reputation ratio.
- If you happen to build up a large amount of Tools and run out of Caches, consider cutting through to several big Glades at the same time to close out the game by sending the Caches you find (before any of the Glade Event consequences come into effect).
- As with all Glade Events, walking speed and carrying capacity Effects, like Light as a Feather from a Harpies Firekeeper, are going to greatly speed up both how soon your Scouts start solving the Event and the rate of hauling resources.
- As with all Glade Events, Haulers do not interact with Caches in any capacity.