Clothing Needs: Difference between revisions
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All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}. | All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}. | ||
As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither | As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither Boots nor Coats require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new Boots and Coats to wear. | ||
== Clothing needs and their species == | == Clothing needs and their species == | ||
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[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category: | [[Category:Villager needs]] | ||
[[Category:Resolve]] | [[Category:Resolve]] | ||
Latest revision as of 19:45, 9 November 2024
Overview
All villagers like wearing clothes. There are two Clothing needs: Boots and Coats.
As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots nor Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Boots and Coats to wear.
Clothing needs and their species
3 / 6 species can utilize Coats:
4 / 6 Species can utilize Boots:
Clothing needs' Resolve bonus and passive effects
Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.
Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.