Clothing Needs: Difference between revisions

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(version 1.4.15 pass. added Clothing needs and their species, Clothing needs' Resolve bonus and passive effects sections. redid the overview. changed the screenshot to include boots)
 
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All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}.  
All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}.  


As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither {{rl|Boots}} nor {{rl|Coats}} require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new {{rl|Coats}} to wear.
As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither Boots nor Coats require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new Boots and Coats to wear.


== Clothing needs and their species ==
== Clothing needs and their species ==


3 / 6 species can utilize {{rl|Coats}}:
3 / 6 species can utilize {{rl|Coats}}:
* {{Species link|Beavers|med}}
* {{Species link|Beavers|medium}}
* {{Species link|Harpies|med}}
* {{Species link|Harpies|medium}}
* {{Species link|Humans|med}}
* {{Species link|Humans|medium}}


4 / 6 Species can utilize {{rl|Boots}}:
4 / 6 Species can utilize {{rl|Boots}}:
* {{Species link|Foxes|med}}
* {{Species link|Foxes|medium}}
* {{Species link|Frogs|med}}
* {{Species link|Frogs|medium}}
* {{Species link|Harpies|med}}
* {{Species link|Harpies|medium}}
* {{Species link|Lizards|med}}
* {{Species link|Lizards|medium}}


== Clothing needs' Resolve bonus and passive effects ==
== Clothing needs' Resolve bonus and passive effects ==


{{rl|Coats|med}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.
{{rl|Coats|medium}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.


{{rl|Boots|med}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.
{{rl|Boots|medium}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.


== See Also ==
== See Also ==
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Complex Food]]
[[Category:Villager needs]]
[[Category:Need]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Villagers]]

Latest revision as of 19:45, 9 November 2024

Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots nor Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Boots and Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

Coats Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

Boots Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also