Clothing Needs: Difference between revisions

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(Created page with "thumb|360px|Coats. == Overview == 3 / 5 Species can utilize {{rl|Coats}} to gain +5 Resolve. These are: * {{Species link|Beavers|large}} * {{Species link|Harpies|large}} * {{Species link|Humans|large}} {{rl|Coats}} are handed out at the Hearth during Villager breaks, and is one-time use only. Every break, a Villager need new {{rl|Coats}} to wear. == See Also == * Clothing Need * Housing Need * Services Need Category:B...")
 
 
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[[File:Coats.png|thumb|360px|Coats.]]
{{Version|1.4.15}}
[[File:Boots and Coats.png|thumb|Coats and Boots.]]


== Overview ==
== Overview ==
3 / 5 Species can utilize {{rl|Coats}} to gain +5 [[Resolve]]. These are:
* {{Species link|Beavers|large}}
* {{Species link|Harpies|large}}
* {{Species link|Humans|large}}


{{rl|Coats}} are handed out at the [[Hearth]] during [[Villager]] breaks, and is one-time use only. Every break, a [[Villager]] need new {{rl|Coats}} to wear.
All [[villagers]] like wearing clothes. There are two Clothing needs: {{rl|Boots}} and {{rl|Coats}}.
 
As with all [[ Complex_Needs| Complex needs]], satisfying Clothing needs grants a moderate [[Resolve]] bonus and provides a bonus passive effect. Unlike [[ Services Needs |Service needs]], neither Boots nor Coats require a Service [[building]]. Coats and Boots are handed out at the [[Hearth]] during [[breaks]], and are one-time use only. Every break, [[villager]]s need new Boots and Coats to wear.
 
== Clothing needs and their species ==
 
3 / 6 species can utilize {{rl|Coats}}:
* {{Species link|Beavers|medium}}
* {{Species link|Harpies|medium}}
* {{Species link|Humans|medium}}
 
4 / 6 Species can utilize {{rl|Boots}}:
* {{Species link|Foxes|medium}}
* {{Species link|Frogs|medium}}
* {{Species link|Harpies|medium}}
* {{Species link|Lizards|medium}}
 
== Clothing needs' Resolve bonus and passive effects ==
 
{{rl|Coats|medium}} grant +5 [[Resolve]] and additional +3 Resolve during [[Storm]] to each villager with Coats need satisfied.
 
{{rl|Boots|medium}} provide +5 [[Resolve]] and +15% movement speed to each villager with Boots need satisfied.
 
== See Also ==
== See Also ==
* [[Clothing Need]]
* [[Complex Need]]
* [[Housing Need]]
* [[Housing Need]]
* [[Services Need]]
* [[Services Need]]


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Complex Food]]
[[Category:Villager needs]]
[[Category:Need]]
[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Villagers]]

Latest revision as of 19:45, 9 November 2024

Coats and Boots.

Overview

All villagers like wearing clothes. There are two Clothing needs: Boots Boots and Coats Coats.

As with all Complex needs, satisfying Clothing needs grants a moderate Resolve bonus and provides a bonus passive effect. Unlike Service needs, neither Boots nor Coats require a Service building. Coats and Boots are handed out at the Hearth during breaks, and are one-time use only. Every break, villagers need new Boots and Coats to wear.

Clothing needs and their species

3 / 6 species can utilize Coats Coats:

4 / 6 Species can utilize Boots Boots:

Clothing needs' Resolve bonus and passive effects

Coats Coats grant +5 Resolve and additional +3 Resolve during Storm to each villager with Coats need satisfied.

Boots Boots provide +5 Resolve and +15% movement speed to each villager with Boots need satisfied.

See Also