Reputation: Difference between revisions
(Created page with "thumb|360px|The Reputation Bar == Overview == In all Biomes except the Sealed Forest, a full Reputation Bar is required to secure the settlement and win. Viceroys fill up the bar by gaining Reputation Points, which rewards them with Blueprints. Each Reputation Point gained, will lower the Queen's Impatience. The amount of Impatience lowered depends on the Difficulty of the game. == Gaining Reputation Points == Viceor...") |
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[[File:ReputationBar.png|thumb|360px|The Reputation Bar]] | [[File:ReputationBar.png|thumb|360px|The Reputation Bar]] | ||
== Overview == | == Overview == | ||
In all [[ | In all [[biomes]] except the [[Sealed Forest]], a full Reputation Bar is required to secure the settlement and win. The amount of Reputation required to fill up the bar is determined by [[difficulty]]: 12 at Settler, 14 at Pioneer-Viceroy, and 18 from [[Prestige]] 1 onwards. Viceroys fill up the bar by gaining Reputation points, which rewards them with [[blueprint]]s (blue marks on the bottom of the Reputation bar). Each Reputation point gained will lower the [[Queen's Impatience]]. The amount of Impatience lowered depends on the [[difficulty]] of the game. | ||
== Gaining Reputation | == Gaining Reputation points == | ||
Viceroys can gain Reputation points in six different ways, namely by: | |||
* Successfully completing [[Orders]]. | * Successfully completing [[Orders]]. | ||
* Sending [[Abandoned Caches]] back to the Citadel. | * Sending [[Abandoned Caches]] back to the Citadel. | ||
* Completing certain [[Glade Events]] | * Completing certain [[Glade Events]]. | ||
* Reaching the "Reputation Threshold" with high | * Reaching the "Reputation Threshold" with high villager [[Resolve]]. | ||
* Buying '''Reputation Donation''' from [[Traders]]. | |||
* Using '''{{c|{{PerkOrange}}|Trade Hub}}''' [[Cornerstone]]. | |||
* Using '''Aura of Peace''' [[Forest Mystery]]. | |||
Orders are very simple - | Orders are very simple - Viceroys always get 1 Reputation point for completing them. Sending [[Abandoned Caches]] back to the [[Citadel]] requires {{rl|Tools}}, and will grant Viceroys 0.5 - 1 Reputation points depending on the size of the Abandoned Cache. Only certain [[Glade Events]] will grant Reputation points, this also depends on the choice you make when completing them, it is most often Loyalty decisions which grant Reputation points. | ||
[[File:Repperminute.png|left|border|300x300px|Reputation per Minute]]To gain | [[File:Repperminute.png|left|border|300x300px|Reputation per Minute]]To gain Reputation points from [[villagers]], Viceroys need to satisfy their [[Complex Food Need]]s and [[Services Need]]. The more [[Complex Food Need]]s and [[Services Need]] a Viceroy satisfies, the higher villager [[Resolve]] will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, villagers start generating Reputation points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location. | ||
<br /> | |||
== Difficulty Modifiers influencing Reputation == | |||
<br /><br /> | |||
{| class="wikitable" style="text-align:center; "width=100%;" | |||
|- | |||
! style="font-weight:bold" | Prestige | |||
! style="font-weight:bold" | Description | |||
! style="font-weight:bold" | Modifier | |||
! style="font-weight:bold" | Explanation | |||
|- | |||
| 1 | |||
| style="text-align:left;" | More Reputation required to win. | |||
| {{Perk|Red|File:Icon_PrestigeMod_PrestigiousExpedition.png}}<br />Prestigious Expedition | |||
| style="text-align:left;" | Only the best Viceroys can embark on a Prestigious Expedition. You'll need to earn 4 additional Reputation points to win. Reputation rewards are distributed differently, and [[Orders]] are harder. | |||
|- | |||
| 14 | |||
| style="text-align:left;" | [[Queen's Impatience]] reduced less upon gaining Reputation. | |||
| {{Perk|Red|File:Icon_PrestigeMod_HigherExpectations.png}}<br />Higher Expectations | |||
| style="text-align:left;" | The Queen expects a lot from a Viceroy of your rank. [[Impatience]] falls by 0.5 points less for every Reputation point you gain. | |||
|- | |||
| 15 | |||
| style="text-align:left;" | More [[Resolve]] needed to gain Reputation. | |||
| {{Perk|Red|File:Icon_PrestigeMod_Malcontents.png}}<br />Malcontents | |||
| style="text-align:left;" | You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The [[Resolve]] threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. | |||
|} | |||
== Forest Mysteries influencing Reputation == | |||
{| class="wikitable sortable" style="width:100%;" | |||
|+ | |||
|- | |||
! style="font-weight:bold; text-align:center; vertical-align:middle;" | Mystery | |||
! class=unsortable style="font-weight:bold; text-align:center; vertical-align:middle;" | Penalty | |||
! style="font-weight:bold; text-align:center; vertical-align:middle; width:10%" | Activation | |||
|- | |||
| style="text-align:center;" | {{Perk|Red|File:P_01.png}}<br />No Contact | |||
| Gaining Reputation does not lower [[Impatience]]. | |||
| style="text-align:center;" | [[Hostility]] 2 | |||
|- | |||
| style="text-align:center;" | {{Perk|LimeGreen|File:SpellBookPage09 62.PNG}}<br /> Aura of Peace | |||
| After each storm comes a time of peace and regrowth. Gain 0.5 Reputation points for every Dangerous or Forbidden [[Glade Event]] completed during [[Drizzle Season]]. | |||
| style="text-align:center;" | Drizzle | |||
|- | |||
| style="text-align:center;" | {{Perk|LimeGreen|File:TrophyIcons_47_b.PNG}}<br /> Forgiving Crown | |||
| Gain one free [[Cornerstone]] reroll for every Reputation point gained during [[Drizzle Season]]. | |||
| style="text-align:center;" | Drizzle | |||
|- | |||
| style="text-align:center;" | {{Perk|LimeGreen|File:SGI_02.jpg}}<br /> Warm Welcome | |||
| Increases Reputation gained from [[Resolve]] by 100%. | |||
| style="text-align:center;" | Drizzle | |||
|} | |||
== Perks and Cornerstones influencing Reputation == | |||
{{Perks|description=Reputation|caption=Reputation Perks and Cornerstones}} | |||
== Strategy == | == Strategy == | ||
* Because [[Hostility]] and [[Impatience]] are connected, many Viceroys | * Because [[Hostility]] and [[Impatience]] are connected, many Viceroys may wait before turning in [[Orders]], as gaining Reputation will lower [[Impatience]], but increase [[Hostility]]. The same can be applied to some [[Glade Events]], Viceroys can unassign scouts to "pause" the [[Glade Event]], effectively controlling when a Reputation point is earned. | ||
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation. | * Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation. | ||
* In mid to late game, | * In mid to late game, Viceroys will often focus on raising the [[Resolve]] of the most populous [[species]] in their settlement. This is because the more individuals with high [[Resolve]], the faster Reputation point generation is. |
Latest revision as of 23:19, 29 October 2024
Overview
In all biomes except the Sealed Forest, a full Reputation Bar is required to secure the settlement and win. The amount of Reputation required to fill up the bar is determined by difficulty: 12 at Settler, 14 at Pioneer-Viceroy, and 18 from Prestige 1 onwards. Viceroys fill up the bar by gaining Reputation points, which rewards them with blueprints (blue marks on the bottom of the Reputation bar). Each Reputation point gained will lower the Queen's Impatience. The amount of Impatience lowered depends on the difficulty of the game.
Gaining Reputation points
Viceroys can gain Reputation points in six different ways, namely by:
- Successfully completing Orders.
- Sending Abandoned Caches back to the Citadel.
- Completing certain Glade Events.
- Reaching the "Reputation Threshold" with high villager Resolve.
- Buying Reputation Donation from Traders.
- Using Trade Hub Cornerstone.
- Using Aura of Peace Forest Mystery.
Orders are very simple - Viceroys always get 1 Reputation point for completing them. Sending Abandoned Caches back to the Citadel requires Tools, and will grant Viceroys 0.5 - 1 Reputation points depending on the size of the Abandoned Cache. Only certain Glade Events will grant Reputation points, this also depends on the choice you make when completing them, it is most often Loyalty decisions which grant Reputation points.
To gain Reputation points from villagers, Viceroys need to satisfy their Complex Food Needs and Services Need. The more Complex Food Needs and Services Need a Viceroy satisfies, the higher villager Resolve will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, villagers start generating Reputation points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.
Difficulty Modifiers influencing Reputation
Prestige | Description | Modifier | Explanation |
---|---|---|---|
1 | More Reputation required to win. | Prestigious Expedition |
Only the best Viceroys can embark on a Prestigious Expedition. You'll need to earn 4 additional Reputation points to win. Reputation rewards are distributed differently, and Orders are harder. |
14 | Queen's Impatience reduced less upon gaining Reputation. | Higher Expectations |
The Queen expects a lot from a Viceroy of your rank. Impatience falls by 0.5 points less for every Reputation point you gain. |
15 | More Resolve needed to gain Reputation. | Malcontents |
You took a very peculiar group of settlers with you. They seem perpetually dissatisfied. The Resolve threshold at which each species starts producing Reputation increases by 1 more point for every Reputation point they generate. |
Forest Mysteries influencing Reputation
Mystery | Penalty | Activation |
---|---|---|
No Contact |
Gaining Reputation does not lower Impatience. | Hostility 2 |
Aura of Peace |
After each storm comes a time of peace and regrowth. Gain 0.5 Reputation points for every Dangerous or Forbidden Glade Event completed during Drizzle Season. | Drizzle |
Forgiving Crown |
Gain one free Cornerstone reroll for every Reputation point gained during Drizzle Season. | Drizzle |
Warm Welcome |
Increases Reputation gained from Resolve by 100%. | Drizzle |
Perks and Cornerstones influencing Reputation
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Blight Filter | Legendary | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | Cor | x | x | x | 0 |
Family Gratitude | Legendary | Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins for every full Reputation Point obtained through high Resolve. | x | Cor | x | x | x | 0 |
Long Live the Queen | Rare | Villagers tell stories of the Queen's unparalleled power. Global Resolve grows by 1 for every 3 Reputation Points gained. (the bonus is added retroactively) | x | x | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Strategy
- Because Hostility and Impatience are connected, many Viceroys may wait before turning in Orders, as gaining Reputation will lower Impatience, but increase Hostility. The same can be applied to some Glade Events, Viceroys can unassign scouts to "pause" the Glade Event, effectively controlling when a Reputation point is earned.
- Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.