Cookhouse: Difference between revisions

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[[File:Cookhouse icon.png|border|right|link=]]
{{Version|1.4.17}}
<blockquote>Can produce [[File:Skewers.png|x16px|link=]] Skewers (★★), [[File:Biscuits.png|x16px|link=]] Biscuits (★★), [[File:Pigment.png|x16px|link=]] Pigment (★★). Can't be moved. Size: 4x3.</blockquote>
{{Buildingbox|{{PAGENAME}} }}


== Overview ==


The Cookhouse is a [[Building|Food Production Building]] that is available from the beginning of the game as a [[Blueprint]] you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.
The [[Cookhouse]] is a Human-themed Food Production building. It has a larger footprint than most other buildings. It is also the only production building that has 4 worker slots.


== Construction ==
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.


The Cookhouse's footprint is 4x3, which is bigger than most other Buildings. It takes 00:50 to build.
== Production Chain ==


Construction requires:
{{rl|Berries}} are an important ingredient in the Cookhouse's [[Recipes]]. {{rl|Insects}} are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and {{rl|Flour}}, then you can make everything the Cookhouse offers.
* 8 [[File:Planks.png|32px]] [[Planks]]
* 4 [[File:Bricks.png|32px]] [[Bricks]]


=== Recipes in the {{PAGENAME}} ===


== Workers ==
The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and {{rl|Dye}}, which is a [[Resources#Crafting Materials|Crafting Material]] used in {{rl|Scrolls}} (for {{Service link|Education}}) and {{rl|Tea}} (for {{Service link|Treatment}}) or for producing {{rl|Pack of Trade Goods}}.


[[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]] [[File:Worker Circle Widget.png|64px|link=]]
{{Recipe|building={{PAGENAME}}}}


The Cookhouse has space for 4 [[Workers]], which is more than most other Buildings.
== Perks and Cornerstones ==


The Cookhouse's [[Specialization]] is [[File:Icon Spec Fire 64x64.png|16px|link=]] [[Warmth Specialization|Warmth]]. This is a '''Comfortable''' Specialization type, so the [[Lizards]] that work in the Cookhouse will gain +5 to their [[Resolve]].
{{Perks|description=Cookhouse}}


== Recipes ==
== Strategies ==
 
The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and [[Pigment]], which is a [[Resources#Crafting Materials|Crafting Material]] used in [[Scrolls]] (for [[Education]]) and [[Cosmetics]] (for [[Cleanliness]]) or for producing [[Pack of Trade Goods|Packs of Trade Goods]].
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
| 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Meat.png|32px]] [[Meat]] <br /> 4 [[File:Mushrooms.png|32px]] [[Mushrooms]] <br /> 3 [[File:Jerky.png|32px]] [[Jerky]] || + || 4 [[File:Vegetables.png|32px]] [[Vegetables]] <br /> 4 [[File:Roots.png|32px]] [[Roots]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:Eggs.png|32px]] [[Eggs]] || = || 10 [[File:Skewers.png|64px]] [[Skewers]]
|}
 
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight1}}
| 8 [[File:Flour.png|32px]] [[Flour]] || + || 3 [[File:Berries.png|32px]] [[Berries]] <br /> 3 [[File:Herbs.png|32px]] [[Herbs]] <br /> 3 [[File:Roots.png|32px]] [[Roots]] || = || 10 [[File:Biscuits.png|64px]] [[Biscuits]]
|}
 
 
{|style="border-style:solid; border-color:BurlyWood; border-width:2px; border-spacing:8px"
| [[File:Cookhouse icon.png|86px]]
| [[Cookhouse]] <br /> ★★ <br /> 1:30 <br /> {{Blight2}}
| 4 [[File:Insects.png|32px]] [[Insects]] <br /> 4 [[File:Berries.png|32px]] [[Berries]] <br /> 4 [[File:CopperOre.png|32px]] [[Copper Ore]] <br /> 3 [[File:Coal.png|32px]] [[Coal]] || = || 10 [[File:Pigment.png|64px]] [[Pigment]]
|}
 
 
== Strategy ==


Being able to make both [[Skewers]] and [[Biscuits]] in one Building means the Cookhouse can satisfy at least one [[Complex Food Need]] from any [[Species]] in your settlement. It is especially great for [[Harpies]], who only need [[Jerky]] from elsewhere to have all their Complex Food Needs met.
Being able to make both [[Skewers]] and [[Biscuits]] in one Building means the Cookhouse can satisfy at least one [[Complex Food Need]] from any [[Species]] in your settlement. It is especially great for [[Harpies]], who only need [[Jerky]] from elsewhere to have all their Complex Food Needs met.
If you don't have [[Beavers]] in your map, then [[Jerky]] is everyone's Complex Food. Be careful not to spend all of your Jerky as ingredients for [[Skewers]], despite the efficiency of using the Jerky as the Skewers ingredient.




Line 59: Line 32:
* [[Cellar]] produces [[Pickled Goods]] (★) and [[Jerky]] (★)
* [[Cellar]] produces [[Pickled Goods]] (★) and [[Jerky]] (★)
* [[Cookhouse]] produces [[Skewers]] (★★) and [[Biscuits]] (★★)
* [[Cookhouse]] produces [[Skewers]] (★★) and [[Biscuits]] (★★)


You can park extra [[Lizards]] in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.
You can park extra [[Lizards]] in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.
=== Production Chains ===
''Main articles: [[Skewers#Production Chain|Skewers]], [[Biscuits#Production Chain|Biscuits]], and [[Pigment#Production Chain|Pigment]]''
[[Berries]] are an important ingredient in the Cookhouse's [[Recipes]]. And [[Insects]] are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and [[Flour]], then you can make everything the Cookhouse offers.


If your settlement produces excess [[Grain]] (or Flour from Grain), consider adding a [[Ranch]], which can use that Grain to produce both the [[Meat]] and [[Eggs]] that the Cookhouse can turn into Skewers.
If your settlement produces excess [[Grain]] (or Flour from Grain), consider adding a [[Ranch]], which can use that Grain to produce both the [[Meat]] and [[Eggs]] that the Cookhouse can turn into Skewers.


Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its [[Complex Food]]s. Make sure you get a [[Provisioner]] (★★), [[Supplier]] (★★), or [[Rain Mill]] (★★★) going first, so your [[Workers]] can start making [[Biscuits]] right away.
Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its [[Complex Food]]s. Make sure you get a [[Provisioner]] (★★), [[Supplier]] (★★), or [[Rain Mill]] (★★★) going first, so your [[Workers]] can start making [[Biscuits]] right away.


 
Making [[Jerky]] first is a big multiplier for turning [[Insects]] or [[Meat]] into Skewers. If you have the [[Smokehouse]] or [[Butcher]], for example, and can afford to spend [[Fuel]]-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have [[Lizards]] or [[Harpies]] in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for [[Skewers]], despite the efficiency of using the Jerky as the Skewers ingredient.
Making [[Jerky]] first is a big multiplier for turning [[Insects]] or [[Meat]] into Skewers. If you have the [[Smokehouse]] or [[Butcher]], for example, and can afford to spend [[Fuel]]-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky.

Latest revision as of 02:58, 21 October 2024

Cookhouse

Production Building
(Food Production)

Can produce: Skewers Skewers (★★), Biscuits Biscuits (★★), Dye Dye (★★). Can use: Drizzle Water Drizzle Water.

Specialization bonus:
Warmth Warmth (Comfort) Lizards
Blightrot Blightrot (Comfort) Foxes

Cookhouse icon.png

4 Worker round.png Worker round.png Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

8Planks Planks
4Bricks Bricks
5City score
50Build time
4 × 3Building size

Not movable

ID = 'Cookhouse'

Overview

The Cookhouse is a Human-themed Food Production building. It has a larger footprint than most other buildings. It is also the only production building that has 4 worker slots.

Cookhouse doesn't need to be unlocked. It is available as a potential blueprint from the start.

Production Chain

Berries Berries are an important ingredient in the Cookhouse's Recipes. Insects Insects are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and Flour Flour, then you can make everything the Cookhouse offers.

Recipes in the Cookhouse

The Cookhouse produces two Complex Foods and Dye Dye, which is a Crafting Material used in Scrolls Scrolls (for Education Education) and Tea Tea (for Treatment Treatment) or for producing Pack of Trade Goods Pack of Trade Goods.

3 recipes in the Cookhouse.
Building Grade Ingredient #1 Ingredient #2 Product
Cookhouse
★★
1:50
6 Flour Flour
3 Herbs Herbs
3 Berries Berries
3 Roots Roots
10 Biscuits Biscuits
Cookhouse
★★
2:06
4 Insects Insects
4 Berries Berries
4 Copper Ore Copper Ore
4 Scales Scales
3 Coal Coal
10 Dye Dye
Cookhouse
★★
2:06
3 Insects Insects
3 Meat Meat
3 Mushrooms Mushrooms
3 Fish Fish
2 Jerky Jerky
4 Vegetables Vegetables
4 Roots Roots
4 Berries Berries
4 Eggs Eggs
10 Skewers Skewers


Perks and Cornerstones

No matching Perks found.

Strategies

Being able to make both Skewers and Biscuits in one Building means the Cookhouse can satisfy at least one Complex Food Need from any Species in your settlement. It is especially great for Harpies, who only need Jerky from elsewhere to have all their Complex Food Needs met.


The Cookhouse is one of just a few Buildings that can produce two different Complex Foods. This short list includes:

You can park extra Lizards in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.

If your settlement produces excess Grain (or Flour from Grain), consider adding a Ranch, which can use that Grain to produce both the Meat and Eggs that the Cookhouse can turn into Skewers.

Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its Complex Foods. Make sure you get a Provisioner (★★), Supplier (★★), or Rain Mill (★★★) going first, so your Workers can start making Biscuits right away.

Making Jerky first is a big multiplier for turning Insects or Meat into Skewers. If you have the Smokehouse or Butcher, for example, and can afford to spend Fuel-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have Lizards or Harpies in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for Skewers, despite the efficiency of using the Jerky as the Skewers ingredient.