Orders: Difference between revisions

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{{Stub}}
== Overview ==
== Overview ==


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===== Natural Dye =====
===== Natural Dye =====
'''Objective:''' Deliver {{rl|Pigment}}<br/>
'''Objective:''' Deliver {{rl|Dye}}<br/>
Difficulty 4: Deliver 20 {{rl|Pigment}}<br/><br/>
Difficulty 4: Deliver 20 {{rl|Dye}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Large Berry Baskets (+1 Berry production)<br/>
Large Berry Baskets (+1 Berry production)<br/>
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'''Rewards:'''<br/>
'''Rewards:'''<br/>
Bigger Pans (+2 Biscuits production)<br/>
Bigger Pans (+2 Biscuits production)<br/>
25{{rl|Pigment}}<br/>
25{{rl|Dye}}<br/>
30 {{rl|Fabric}}<br/>
30 {{rl|Fabric}}<br/>
<small>Id: ""</small>
<small>Id: ""</small>
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Difficulty 4: Deliver 50 {{rl|Tea}} and have a Bath House built<br/><br/>
Difficulty 4: Deliver 50 {{rl|Tea}} and have a Bath House built<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Dye Extractor (5 pigment for 10 insects produced)<br/>
Dye Extractor (5 dye for 10 insects produced)<br/>
30 {{rl|Tea}}<br/>
30 {{rl|Tea}}<br/>
30 {{rl|Biscuits}}<br/>
30 {{rl|Biscuits}}<br/>

Latest revision as of 15:06, 20 October 2024

Overview

Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.

Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.

Work in progress, currently all orders are listed for Prestige 1 difficulty.

Tier 1

Exploration

Objective: Discover glades
Difficulty 4: Discover 5 glades

Rewards:
Scout's Pack (+5 scout's carry capacity)
10 Bricks Bricks
10 Planks Planks
Id: "IA Glades"

Lost in the Woods

Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin

Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6 Tools Tools
Id: "I Ruins"

Problem Solver

Objective: Complete glade events
Difficulty 4: Complete any 3 glade events

Rewards:
10 Planks Planks
6 Tools Tools
3 Random Villagers
Id: "I Solve Any Relic"

Tick Tock

Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events

Rewards:
Steel Drills (+1 Copper Ore production)
2 Wildfire Essence Wildfire Essence
25 Coal Coal
Id: "I Solve Dangerous Relic"

Clearing Glades

Objective: Complete glade events and deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5 Pack of Building Materials Pack of Building Materials

Rewards:
30 Jerky Jerky
3 Parts Parts
4 Random Villagers
Id: "I Clearing Glades"

Egg Collection

Objective: Deliver Eggs Eggs
Difficulty 4: Deliver 40 Eggs Eggs

Rewards:
Bigger Ovens (+2 Pie production)
20 Flour Flour
2 Random Villagers
Id: "I Eggs"

Basic Ingredient

Objective: Deliver Flour Flour
Difficulty 4: Deliver 40 Flour Flour

Rewards:
Mold Supply (+1 Grain production)
25 Porridge Porridge
2 Random Villagers
Id: "I Flour"

Natural Dye

Objective: Deliver Dye Dye
Difficulty 4: Deliver 20 Dye Dye

Rewards:
Large Berry Baskets (+1 Berry production)
20 Wine Wine
2 Random Villagers
Id: "I Pigment"

Metal Veins

Objective: Deliver Copper Ore Copper Ore
Difficulty 4: Deliver 15 Copper Ore Copper Ore

Rewards:
Advanced Smelting (+2 Copper Bars production)
15 Coal Coal
6 Tools Tools
Id: "I Metal Veins"

Copper Ingots

Objective: Deliver Copper Bars Copper Bars
Difficulty 4: Deliver 6 Copper Bars Copper Bars

Rewards:
Stamping Die (+1 Pipes production)
15 Bricks Bricks
2 Random Villagers
Id: "I Metal"

Blue Metal

Objective: Deliver Crystalized Dew Crystalized Dew
Difficulty 4: Deliver 5 Crystalized Dew Crystalized Dew

Rewards:
Bleeding Trees (+1 Resin production)
10 Fabric Fabric
2 Random Villagers
Id: "I Blue Metal"

Funding the Expedition

Objective: Deliver Tools Tools
Difficulty 4: Deliver 5 Tools Tools

Rewards:
5 Parts Parts
10 Fabric Fabric
10 Bricks Bricks
Id: "I Funding the Expedition"

Call to Arms

Objective: Deliver 6 Purging Fire Purging Fire
Difficulty 4: Deliver 6 Purging Fire Purging Fire

Rewards:
Heavy Press (+1 Oil production)
20 Stone Stone
2 Random Villagers
Id: "I Blighfuel"

Start Your Engines

Objective: 3 Rain Engines
Rewards:
30 Oil Oil
10 Copper Bars Copper Bars
2 Random Villagers

Relics

Objective: Deliver 1 Ancient Tablet Ancient Tablet
Rewards:
30 Eggs Eggs
30 Berries Berries
2 Wildfire Essence Wildfire Essence
Id: "IB Tablet"

Big Delivery

Objective: Deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 7 Pack of Building Materials Pack of Building Materials

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Bricks Bricks
4 Tools Tools
Id: "IB Building Packs"

Rich Harvest

Objective: Deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 7 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"

Delivery

Objective: Complete trade routes and deliver Pack of Crops Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
20 Grain Grain
4 Random Villagers
Id: "IB Provisions and Crops"

Trading Post

Objective: Build a trading post and deliver Amber Amber
Difficulty 4: Deliver 10 Amber Amber

Rewards:
20 Biscuits Biscuits
5 Parts Parts
6 Tools Tools
Id: "IB Trading Post"

Businessman

Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes

Rewards:
15 Amber Amber
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"

Raising the Stakes

Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Oil Oil
3 Parts Parts
Id: "I Multiply Routes"

Booming Economy

Objective: Sell goods
Difficulty 4: 20 value of goods sold

Rewards:
10 Amber Amber
20 Oil Oil
2 Random Villagers
Id: "I Trader Value Sold"

Amber Trade

Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10 Amber Amber

Rewards:
6 Tools Tools
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Amber"

Meat Lover

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Fulfil a need for Jerky Jerky 30 times

Rewards:
Insect Lure (+1 Insect production)
25 Incense Incense
2 Random Villagers
Id: "I Jerky"

People's Resolve

Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds

Rewards:
2 humans join
30 Grain Grain
3 Parts Parts
Id: "I Resolve Humans"

The Clan

Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 lizards join
30 Meat Meat
3 Parts Parts
Id: "I Resolve Lizards"

The Flock

Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 harpies join
30 Berries Berries
3 Parts Parts
Id: "I Resolve Harpies"

No Place Like Home

Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses

Rewards:
Nets (+1 Meat production)
10 Fabric Fabric
3 Random Villagers
Id: "I Houses"

Tier 2

Restoration

Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision

Rewards:
3 Ancient Tablet Ancient Tablet
10 Tools Tools
30 Berries Berries
Id: "II Convert"

Into the Wilds

Objective: Discover glades
Difficulty 4: Discover 5 glades

Rewards:
10 Amber Amber
10 Tools Tools
30 Insects Insects
Id: "II Glades"

Into the Unknown

Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 glades at an interval of 150 seconds
Progress resets if more than specified time has elapsed

Rewards:
10 Tools Tools
30 Incense Incense
3 Random Villagers
Id: "II Glades in Time"

Risky Expedition

Objective: Discover dangerous/forbidden glades
Difficulty 4: Discover 3 dangerous/forbidden glades

Rewards:
40 Eggs Eggs
35 Plant Fiber Plant Fiber
7 Tools Tools
Id: "II Dangerous Glades"

Outposts

Objective: Have upgraded hearths

Difficulty 4: Have at least 2 hearths upgraded to level 2

Rewards:
15 Amber Amber
Builder's Pack (+5 Builder's carry capacity)
10 Tools Tools
Id: "II Outpost"

Sacrificing

Objective: Sacrifice Oil Oil, Coal Coal and Wood Wood
Difficulty 4: Sacrifice 30 Oil Oil, 30 Coal Coal and 50 Wood Wood

Rewards:
Bleeding Trees (+1 Resin production)
Secret Techniques of the Firekeeper (25% less hearth fuel consumption)
20 Copper Bars Copper Bars
Id: "II Sacrifice"

Pottery and Wine

Objective: Deliver Wine Wine and Pottery Pottery
Difficulty 4: Deliver 40 Wine Wine and 35 Pottery Pottery

Rewards:
Advanced Filters (+2 Wine production)
35 Reed Reed
6 Tools Tools
Id: "II Artisan"

Human Influx

Objective: Deliver Grain Grain
Difficulty 4: Deliver 65 Grain Grain

Rewards:
5 Humans join
15 Bricks Bricks
25 Jerky Jerky
Id: "II Human Influx"

Lizard Influx

Objective: Deliver Meat Meat
Difficulty 4: Deliver 65 Meat Meat

Rewards:
5 Lizards join
20 Training Gear Training Gear
25 Coal Coal
Id: "II Lizard Influx"

Harpy Influx

Objective: Deliver Mushrooms Mushrooms
Difficulty 4: Deliver 65 Mushrooms Mushrooms

Rewards:
5 Harpies join
Ancient Sewing Technique (+2 Coats production)
25 Coats Coats
Id: "II Harpy Influx"

Population Influx

Objective: Deliver Oil Oil and Flour Flour
Difficulty 4: Deliver 40 Oil Oil and 40 Flour Flour

Rewards:
Farmer's Pack (+5 Farmer's carry capacity)
2 Wildfire Essence Wildfire Essence
5 Random Villagers
Id: "II Population Influx"

Happy Brewing

Objective: Build a brewery and deliver Ale Ale
Difficulty 4: Deliver 40 Ale Ale

Rewards:
Tavern Blueprint
Rain-Powered Pottery Wheel (+2 Pottery production)
20 Pickled Goods
Id: "II Brewery"

Building Materials

Objective: Deliver Planks Planks, Bricks Bricks and Fabric Fabric
Difficulty 4: Deliver 14 Planks Planks, 10 Bricks Bricks and 10 Fabric Fabric

Rewards:
2 Wildfire Essence Wildfire Essence
40 Clay Clay
40 Leather Leather
Id: "II Means of Production"

Advanced Farming

Objective: Deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 20 Pack of Crops Pack of Crops

Rewards:
Old Ghran's Technique (+25% Small Farm production)
Large Baskets (+25% Plantation production)
Advanced Herbalism (+25% Herb Garden production)
Id: "II Crops"

Important Delivery

Objective: Deliver Coal Coal and Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 20 Coal Coal and 12 Pack of Building Materials Pack of Building Materials

Rewards:
2 Wildfire Essence Wildfire Essence
6 Tools Tools
40 Coats Coats
Id: "II Fuel and Building"

Luxurious Delivery

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods
Difficulty 4: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods

Rewards:
Heavy Millstone (+2 Flour production)
15 Amber Amber
4 Random Villagers
Id: "II Luxury Packs"

Trade Connections

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods, Pack of Trade Goods Pack of Trade Goods and Amber Amber
Difficulty 4: Deliver 12 Pack of Luxury Goods Pack of Luxury Goods, 12 Pack of Trade Goods Pack of Trade Goods and 12 Amber Amber

Rewards:
Beneficial Agreement (15% quicker trader arrival)
5 Parts Parts
2 Random Villagers
Id: "II Trade Connections"

Advanced Trading

Objective: Deliver Pack of Trade Goods Pack of Trade Goods, Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 10 Pack of Building Materials Pack of Building Materials and 10 Pack of Crops Pack of Crops

Rewards:
Export Specialization (+1 all packs production)
Quick Deliveries (+33% all packs production speed)
30 Leather Leather
Id: "II Advanced Trading"

Ancient Artifacts

Objective: Deliver Ancient Tablet Ancient Tablet
Difficulty 4: Deliver 3 Ancient Tablet Ancient Tablet

Rewards:
Export Specialization (+1 all packs production)
20 Amber Amber
2 Random Villagers
Id: "II Tablets"

Aid for the Human Clan

Objective: Deliver Pack of Crops Pack of Crops and have comfort decorations
Difficulty 4: Deliver 10 Pack of Crops Pack of Crops and have at least 12 comfort decorations

Rewards:
3 Humans join
Human Clan Support (+3 Human resolve)
2 Parts Parts
Id: "II Aid for the Human Faction"

Aid for the Lizard Clan

Objective: Deliver Pack of Provisions Pack of Provisions
Difficulty 4: Deliver 10 Pack of Provisions Pack of Provisions

Rewards:
3 Lizards join
Lizard Clan Support (+3 Lizard resolve)
2 Parts Parts
Id: "II Aid for the Lizard Faction"

Aiding the Flock

Objective: Deliver Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 5 Pack of Building Materials Pack of Building Materials and 5 Pack of Crops Pack of Crops

Rewards:
3 Harpies join
Harpy Clan Support (+3 Harpy resolve)
2 Parts Parts
Id: "II Aid for the Harpy Faction"

Human Relatives

Objective: Fulfil a need for Biscuits Biscuits and build Human Houses
Difficulty 4: Fulfil a need for Biscuits Biscuits 50 times and build 8 Human Houses

Rewards:
Human Clan Support (+3 Human resolve)
5 Humans join
50 Vegetables Vegetables
Id: "III Human Relatives"

Lizard Relatives

Objective: Fulfil a need for Skewers Skewers and build Lizard Houses
Difficulty 4: Fulfil a need for Skewers Skewers 50 times and build 8 Lizard Houses

Rewards:
Lizard Clan Support (+3 Lizard resolve)
5 Lizards join
30 Skewers Skewers
Id: "III Lizard Relatives"

Harpy Relatives

Objective: Fulfil a need for Jerky Jerky and build Harpy Houses
Difficulty 4: Fulfil a need for Jerky Jerky 50 times and build 8 Harpy Houses

Rewards:
Harpy Clan Support (+3 Human resolve)
5 Harpies join
50 Insects Insects
Id: "III Harpy Relatives"

Happy Lizards

Objective: Keep Lizard resolve above threshold for a time and open glades
Difficulty 4: Keep resolve above 18 for 30 seconds and open 3 glades

Rewards:
Salted Jerky (+2 Jerky production)
10 Amber Amber
Lizard Friendship (+2 Lizards with every newcomer group)
Id: "II Happy Lizards"

Happy Harpies

Objective: Keep Harpies Resolve above 18 for 30 seconds
Objective: Have at least 8 Aesthetics decorations
Rewards:
Bigger Pans (+2 Biscuits production)
25Dye Dye
30 Fabric Fabric
Id: ""

Meat Diet

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Fulfil a need for Jerky Jerky 50 times

Rewards:
Egg Containers (+1 Eggs production)
30 Eggs Eggs
30 Flour Flour
Id: "II Jerky"

Clothing the People

Objective: Fulfil a need for Coats Coats
Difficulty 4: Fulfil a need for Coats Coats 50 times

Rewards:
Reinforced Needles (+1 Fabric production)
5 Pack of Provisions Pack of Provisions
5 Parts Parts
Id: "II Coats"

Meat Treats

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Have at least 12 villagers with the Jerky Jerky need fulfilled for 120 seconds

Rewards:
Salted Jerky (+2 Jerky production)
40 Meat Meat
2 Random Villagers
Id: "II Jerky For Time"

Seller

Objective: Complete trade routes and sell goods
Difficulty 4: Complete 6 trade routes and sell goods worth at least 20 amber

Rewards:
15 Amber Amber
10 Bricks Bricks
Advanced Leatherworking (+2 Waterskins production)
Id: "II Routes"

Stacking Amber

Objective: Complete trade routes with multiplier and deliver Amber Amber
Difficulty 4: Complete at least 2 trade routes with offer multiplier 3 and deliver 10 Amber Amber

Rewards:
Reinforced Brick Mold (+1 Bricks production)
35 Stone Stone
35 Reed Reed
Id: "II Multiply Routes"

Tier 3

Lost in the Woods

Objective: Complete events with an empathy decision
Difficulty 4: Complete at least 2 events with an empathy decision

Rewards:
Export Specialization (+1 all packs production)
15 Pack of Provisions Pack of Provisions
8 Tools Tools
Id: "III Lost Villagers"

Gifts for the Queen

Objective: Complete events with loyalty decisions
Difficulty 4: Complete at least 3 events with loyalty decisions

Rewards:
Seized Inheritance (20 random goods on villager death)
5 Parts Parts
3 random villagers
Id: "III Send to Citadel"

Open or send caches

Objective: Open or send caches
Difficulty 4: Open or send 4 caches

Rewards:
Scout's Pack (+10 scout's carry capacity)
4 Random Villagers
5 Parts Parts
Id: "III Solve Chests"

Hasty Explorer

Objective: Discover glades in specified time frame
Difficulty 4: Discover 2 dangerous/forbidden glades at an interval of 180 seconds
Progress resets if more than specified time has elapsed

Rewards:
20 Pipes Pipes
5 Parts Parts
Stamping Die (+1 Pipes production)
Id: "III Glades in Time"

Trailblazing

Objective: Discover glades and deliver Tools Tools
Difficulty 4: Discover 6 glades and deliver 10 Tools Tools

Rewards:
Pickle Jars (+3 pickled goods production)
30 Amber Amber
30 Crystalized Dew Crystalized Dew
Id: "III Glades"

Archaeology

Objective: Discover glades and deliver Ancient Tablet Ancient Tablet
Difficulty 4: Discover 4 glades and deliver 3 Ancient Tablet Ancient Tablet

Rewards:
Archaeological Tools (20 pottery when opening a glade)
2 Wildfire Essence Wildfire Essence
12 Tools Tools
Id: "III Archaeology"

Ruins

Objective: Rebuild/salvage ruins and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Rebuild/salvage 3 ruins and deliver 15 Pack of Provisions Pack of Provisions

Rewards:
Scout's Pack (+5 scout's carry capacity)
12 Tools Tools
35 Pottery Pottery
Id: "III Ruins"

Agriculture

Objective: Build farm fields and deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 25 Pack of Crops Pack of Crops and have at least 30 farm fields

Rewards:
4 Random Villagers
Mold Supply (+1 Grain production)
8 Parts Parts
Id: "III Farmfields"

Cups and Glasses

Objective: Build a Tavern and deliver Ale Ale
Difficulty 4: Deliver 50 Ale Ale and have a Tavern built

Rewards:
Bigger Barrels (+2 ale production)
30 Ale Ale
30 Waterskins Waterskins
Id: "III Ale and Tavern"

Brotherhood

Objective: Build a Temple and deliver Scrolls Scrolls
Difficulty 4: Deliver 50 Scrolls Scrolls and have a Temple built

Rewards:
Vessel of Incense (+2 Incense production)
30 Oil Oil
35 Flour Flour
Id: "III Scrolls and Temple"

Healing

Objective: Build a Bath House and deliver Tea Tea
Difficulty 4: Deliver 50 Tea Tea and have a Bath House built

Rewards:
Dye Extractor (5 dye for 10 insects produced)
30 Tea Tea
30 Biscuits Biscuits
Id: "III Service Harpy"

Arena

Objective: Build a Clan Hall and deliver Training Gear Training Gear
Difficulty 4: Deliver 50 Training Gear Training Gear and have a Clan Hall built

Rewards:
Training Grounds (+1 Lizard resolve for 70 Training Gear produced)
30 Training Gear Training Gear
30 Jerky Jerky
Id: "III Service Lizard"

Dirty Work

Objective: Build a Kiln and deliver Coal Coal
Difficulty 4: Deliver 60 Coal Coal and have a Kiln built

Rewards:
Reinforced Brick Mold (+1 Bricks production)
30 Oil Oil
30 Sea Marrow Sea Marrow
Id: "III Kiln"

Advanced District

Objective: Have Hearths upgraded to Neighbourhood
Difficulty 4: Have at least 2 Hearths upgraded to Neighbourhood

Rewards:
Reinforced Saw Blades (+1 Planks production)
40 Leather Leather
20 Crystalized Dew Crystalized Dew
Id: "III Hub"

Aesthethics

Objective: Have aesthetics decorations
Difficulty 4: Have at least 20 points of aesthetics decorations

Rewards:
Large Berry Baskets (+1 Berry production)
20 Amber Amber
30 Crystalized Dew Crystalized Dew
Id: "III Royal Gardens"

Harmony

Objective: Have harmony decorations
Difficulty 4: Have at least 20 points of harmony decorations

Rewards:
Export Specialization (+1 all packs production)
30 Scrolls Scrolls
3 Wildfire Essence Wildfire Essence
Id: "III Aesthethics"

Lost Knowledge

Objective: Deliver Ancient Tablet Ancient Tablet
Difficulty 4: Deliver 4 Ancient Tablet Ancient Tablet

Rewards:
40 Jerky Jerky
40 Pie Pie
40 Wine Wine
Id: "III Ancient Tablets"

Building the Citadel

Objective: Deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 20 Pack of Building Materials Pack of Building Materials

Rewards:
Sturdy Boots (+10% all villager movespeed)
30 Copper Bars Copper Bars
5 Parts Parts
Id: "III Building Packs"

Trading Goods

Objective: Deliver Pack of Trade Goods Pack of Trade Goods
Difficulty 4: Deliver 30 Pack of Trade Goods Pack of Trade Goods

Rewards:
15 Bricks Bricks
20 Fabric Fabric
20 Amber Amber
Id: "III TradePacks"

Luxury Goods

Objective: Deliver Pack of Luxury Goods Pack of Luxury Goods and Amber Amber
Difficulty 4: Deliver 20 Pack of Luxury Goods Pack of Luxury Goods and 10 Amber Amber

Rewards:
10 Parts Parts
4 Random Villagers
Salted Jerky (+2 Jerky production)
Id: "III Valuables"

Varied Delivery

Objective: Deliver Pack of Trade Goods Pack of Trade Goods, Pack of Building Materials Pack of Building Materials and Pack of Crops Pack of Crops
Difficulty 4: Deliver 15 Pack of Trade Goods Pack of Trade Goods, 15 Pack of Building Materials Pack of Building Materials and 15 Pack of Crops Pack of Crops

Rewards:
Bigger Barrels (+2 ale production)
30 Training Gear Training Gear
30 Wine Wine
Id: "III Varied Delivery"

Rations for the Citadel

Objective: Deliver Pack of Provisions Pack of Provisions, Pack of Crops Pack of Crops and Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 15 Pack of Provisions Pack of Provisions, 15 Pack of Crops Pack of Crops and 15 Pack of Building Materials Pack of Building Materials

Rewards:
Quick Deliveries (+33% all packs production speed)
30 Waterskins Waterskins
30 Porridge Porridge
Id: "III Provisions and Crops"

Cleanliness

Objective: Fulfil a need for treatment
Difficulty 4: Fulfil a need for treatment 60 times

Rewards:
Tea Infuser (+2 Tea production)
3 Harpies join
40 Herbs Herbs
Id: "III Higene"

Religion

Objective: Fulfil a need for religion
Difficulty 4: Fulfil a need for religion 70 times

Rewards:
Mold Supply (+1 Grain production)
40 Coal Coal
40 Herbs Herbs
Id: "III Religion"

Serving Ale

Objective: Fulfil a need for leisure
Difficulty 4: Fulfil a need for leisure 70 times

Rewards:
Bigger Barrels (+2 ale production)
20 Amber Amber
5 Parts Parts
Id: "III Serving Ale"

New Clothes

Objective: Fulfil a need for Coats Coats
Difficulty 4: Have at least 18 villagers with the Coats Coats need fulfilled for 120 seconds

Rewards:
Ancient Sewing Technique (+2 Coats production)
Tanning Racks (+1 Leather production)
20 Fabric Fabric
Id: "III Coats NeedForTime"

Human Villagers

Objective: Have enough human population and fulfil a need for Coats Coats
Difficulty 4: Have at least 12 humans for 120 seconds and have at least 10 villagers with the Coats Coats need fulfilled for 60 seconds

Rewards:
Egg Containers (+1 Eggs production)
3 Humans join
5 Parts Parts
Id: "III Resolve Humans"

Harpy Villagers

Objective: Have enough harpy population and fulfil a need for Jerky Jerky
Difficulty 4: Have at least 12 harpies for 120 seconds and have at least 10 villagers with the Jerky Jerky need fulfilled for 60 seconds

Rewards:
Large Berry Baskets (+1 Berry production)
3 Harpies join
30 Scrolls Scrolls
Id: "III Resolve Harpies"

Lizard Villagers

Objective: Keep Lizard resolve above threshold for a time and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Keep resolve above 24 for 120 seconds and deliver 5 Pack of Provisions Pack of Provisions

Rewards:
Nets (+1 Meat production)
3 Lizards join
5 Parts Parts
Id: "III Resolve Lizards"

Booming Economy

Objective: Sell goods
Difficulty 4: 60 value of goods sold

Rewards:
Trade Contract (traders arrive 25% quicker)
12 Tools Tools
3 Random Villagers
Id: "III Trader Value Sold"

Export

Objective: Complete trade routes
Difficulty 4: Complete 12 trade routes

Rewards:
Export Specialization (+1 all packs production)
4 Random Villagers
8 Parts Parts
Id: "III Routes"

Income Tax

Objective: Complete trade routes and deliver Amber Amber
Difficulty 4: Complete at least 10 trade routes and deliver 20 Amber Amber

Rewards:
3 Wildfire Essence Wildfire Essence
Beneficial Agreement (15% quicker trader arrival)
8 Parts Parts
Id: "III Routes And Amber"

Fair Exchange

Objective: Complete trade routes of high value
Difficulty 4: Complete 5 trade routes worth at least 12 amber each

Rewards:
Puffed Grain (+2 Porridge production)
20 Pipes Pipes
30 Incense Incense
Id: "III Route Value"

Profitable Trade

Objective: Complete trade routes of high value and deliver Pack of Provisions Pack of Provisions
Difficulty 4: Complete 4 trade routes worth at least 9 amber each and deliver 12 Pack of Provisions Pack of Provisions

Rewards:
35 Coats Coats
Reinforced Saw Blades (+1 Planks production)
30 Sea Marrow Sea Marrow
Id: "III Costly Route"